-- Lua APIs
local tinsert, tconcat, tremove, wipe = table.insert, table.concat, table.remove, wipe
local fmt, tostring, string_char = string.format, tostring, string.char
local select, pairs, next, type, unpack = select, pairs, next, type, unpack
local loadstring, assert, error = loadstring, assert, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
local bit_band, bit_lshift, bit_rshift = bit.band, bit.lshift, bit.rshift
local coroutine = coroutine

local LDB = LibStub:GetLibrary("LibDataBroker-1.1");
local AceGUI = LibStub("AceGUI-3.0");
local AceConfig = LibStub("AceConfig-3.0");
local AceConfigRegistry = LibStub("AceConfigRegistry-3.0");
local AceConfigDialog = LibStub("AceConfigDialog-3.0");

local WeakAuras = WeakAuras
local L = WeakAuras.L;

local ADDON_NAME = "WeakAurasOptions";

local GetSpellInfo = GetSpellInfo;
local GetItemInfo = GetItemInfo;

local font_close,yellow_font,red_font = FONT_COLOR_CODE_CLOSE,YELLOW_FONT_COLOR_CODE,RED_FONT_COLOR_CODE
local ValidateNumeric = function(info,val)
  if not tonumber(val) then
    return print(fmt("|cff9900FF"..ADDON_NAME..font_close..":"..yellow_font.." %s"..red_font.." is not a number!",tostring(val)))
  end
  return true 
end

-- Handle coroutines
local dynFrame = {};
do
  -- Internal data
  dynFrame.frame = CreateFrame("frame");
  dynFrame.update = {};
  dynFrame.size = 0;
  
  -- Add an action to be resumed via OnUpdate
  function dynFrame.AddAction(self, name, func)
    if not name then 
      name = fmt("NIL", dynFrame.size+1);
    end
    
    if not dynFrame.update[name] then
      dynFrame.update[name] = func;
      dynFrame.size = dynFrame.size + 1
      
      dynFrame.frame:Show();
    end
  end
  
  -- Remove an action from OnUpdate
  function dynFrame.RemoveAction(self, name)
    if dynFrame.update[name] then
      dynFrame.update[name] = nil;
      dynFrame.size = dynFrame.size - 1
      
      if dynFrame.size == 0 then
        dynFrame.frame:Hide();
      end
    end
  end
  
  -- Setup frame
  dynFrame.frame:Hide();
  dynFrame.frame:SetScript("OnUpdate", function(self, elapsed)
    -- Start timing
    local start = debugprofilestop();
    local hasData = true;
    
    -- Resume as often as possible (Limit to 16ms per frame -> 60 FPS)
    while (debugprofilestop() - start < 16 and hasData) do
      -- Stop loop without data
      hasData = false;
      
      -- Resume all coroutines
      for name, func in pairs(dynFrame.update) do
        -- Loop has data
        hasData = true;
        
        -- Resume or remove
        if coroutine.status(func) ~= "dead" then
          local err,ret1,ret2 = assert(coroutine.resume(func))
          if err then
            WeakAuras.debug(debugstack(func))
          end
        else
          dynFrame:RemoveAction(name);
        end
      end
    end
  end);
end
WeakAuras.transmitCache = {};

local iconCache = {};
local idCache = {};
local talentCache = {};

local regionOptions = WeakAuras.regionOptions;
local displayButtons = {};
WeakAuras.displayButtons = displayButtons;
local optionReloads = {};
local optionTriggerChoices = {};
WeakAuras.thumbnails = {};
local thumbnails = WeakAuras.thumbnails;
local displayOptions = {};
WeakAuras.displayOptions = displayOptions;
local loaded = WeakAuras.loaded;

local tempGroup = {
  id = {"tempGroup"},
  regionType = "group",
  controlledChildren = {},
  load = {},
  trigger = {},
  anchorPoint = "CENTER",
  xOffset = 0,
  yOffset = 0
};
function WeakAuras.MultipleDisplayTooltipDesc()
  local desc = {{L["Multiple Displays"], L["Temporary Group"]}};
  for index, id in pairs(tempGroup.controlledChildren) do
    desc[index + 1] = {" ", id};
  end
  desc[2][1] = L["Children:"]
  tinsert(desc, " ");
  tinsert(desc, {" ", "|cFF00FFFF"..L["Right-click for more options"]});
  return desc;
end
function WeakAuras.MultipleDisplayTooltipMenu()
  local menu = {
    {
      text = L["Add to new Group"],
      notCheckable = 1,
      func = function()
        local new_id = tempGroup.controlledChildren[1].." Group";
        local num = 2;
        while(WeakAuras.GetData(new_id)) do
          new_id = "New "..num;
          num = num + 1;
        end
        
        local data = {
          id = new_id,
          regionType = "group",
          trigger = {},
          load = {}
        };
        WeakAuras.Add(data);
        WeakAuras.NewDisplayButton(data);
        
        for index, childId in pairs(tempGroup.controlledChildren) do
          local childData = WeakAuras.GetData(childId);
          tinsert(data.controlledChildren, childId);
          childData.parent = data.id;
          WeakAuras.Add(data);
          WeakAuras.Add(childData);
        end
        
        for index, id in pairs(data.controlledChildren) do
          local childButton = WeakAuras.GetDisplayButton(id);
          childButton:SetGroup(data.id, data.regionType == "dynamicgroup");
          childButton:SetGroupOrder(index, #data.controlledChildren);
        end
        
        local button = WeakAuras.GetDisplayButton(data.id);
        button.callbacks.UpdateExpandButton();
        WeakAuras.UpdateDisplayButton(data);
        WeakAuras.ReloadGroupRegionOptions(data);
        WeakAuras.SortDisplayButtons();
        button:Expand();
      end
    },
    {
      text = L["Add to new Dynamic Group"],
      notCheckable = 1,
      func = function()
        local new_id = tempGroup.controlledChildren[1].." Group";
        local num = 2;
        while(WeakAuras.GetData(new_id)) do
          new_id = "New "..num;
          num = num + 1;
        end
        
        local data = {
          id = new_id,
          regionType = "dynamicgroup",
          trigger = {},
          load = {}
        };
        WeakAuras.Add(data);
        WeakAuras.NewDisplayButton(data);
        
        for index, childId in pairs(tempGroup.controlledChildren) do
          local childData = WeakAuras.GetData(childId);
          tinsert(data.controlledChildren, childId);
          childData.parent = data.id;
          WeakAuras.Add(data);
          WeakAuras.Add(childData);
        end
        
        for index, id in pairs(data.controlledChildren) do
          local childButton = WeakAuras.GetDisplayButton(id);
          childButton:SetGroup(data.id, data.regionType == "dynamicgroup");
          childButton:SetGroupOrder(index, #data.controlledChildren);
        end
        
        local button = WeakAuras.GetDisplayButton(data.id);
        button.callbacks.UpdateExpandButton();
        WeakAuras.UpdateDisplayButton(data);
        WeakAuras.ReloadGroupRegionOptions(data);
        WeakAuras.SortDisplayButtons();
        button:Expand();
      end
    },
    {
      text = " ",
      notCheckable = 1,
      notClickable = 1
    },
    {
      text = L["Delete all"],
      notCheckable = 1,
      func = function()
        for index, id in pairs(tempGroup.controlledChildren) do
          local toDelete = {};
          local parents = {};
          for index, id in pairs(tempGroup.controlledChildren) do
            local childData = WeakAuras.GetData(id);
            toDelete[index] = childData;
            if(childData.parent) then
              parents[childData.parent] = true;
            end
          end
          for index, childData in pairs(toDelete) do
            WeakAuras.DeleteOption(childData);
          end
          for id, _ in pairs(parents) do
            local parentData = WeakAuras.GetData(id);
            local parentButton = WeakAuras.GetDisplayButton(id);
            WeakAuras.UpdateGroupOrders(parentData);
            if(#parentData.controlledChildren == 0) then
              parentButton:DisableExpand();
            else
              parentButton:EnableExpand();
            end
            parentButton:SetNormalTooltip();
          end
        end
        WeakAuras.SortDisplayButtons();
      end
    },
    {
      text = " ",
      notClickable = 1,
      notCheckable = 1,
    },
    {
      text = L["Close"],
      notCheckable = 1,
      func = function() WeakAuras_DropDownMenu:Hide() end
    }
  };
  local anyGrouped = false;
  for index, id in pairs(tempGroup.controlledChildren) do
    local childData = WeakAuras.GetData(id);
    if(childData and childData.parent) then
      anyGrouped = true;
      break;
    end
  end
  if(anyGrouped) then
    menu[1].notClickable = 1;
    menu[1].text = "|cFF777777"..menu[1].text;
    menu[2].notClickable = 1;
    menu[2].text = "|cFF777777"..menu[2].text;
  end
  return menu;
end

local valueFromPath = WeakAuras.ValueFromPath;
local valueToPath = WeakAuras.ValueToPath;

-- This function computes the Levenshtein distance between two strings
-- It is based on the Wagner-Fisher algorithm
-- 
-- The Levenshtein distance between two strings is the minimum number of operations needed
-- to transform one into the other, with allowable operations being addition of one letter,
-- subtraction of one letter, or substitution of one letter for another
-- 
-- It is used in this program to match spell icon textures with "good" spell names; i.e.,
-- spell names that are very similar to the name of the texture
local function Lev(str1, str2)
   local matrix = {};
   for i=0, str1:len() do
      matrix[i] = {[0] = i};
   end
   for j=0, str2:len() do
      matrix[0][j] = j;
   end
   for j=1, str2:len() do
      for i =1, str1:len() do
         if(str1:sub(i, i) == str2:sub(j, j)) then
            matrix[i][j] = matrix[i-1][j-1];
         else
            matrix[i][j] = math.min(matrix[i-1][j], matrix[i][j-1], matrix[i-1][j-1]) + 1;
         end
      end
   end
   
   return matrix[str1:len()][str2:len()];
end

local trigger_types = WeakAuras.trigger_types;
local debuff_types = WeakAuras.debuff_types;
local unit_types = WeakAuras.unit_types;
local actual_unit_types = WeakAuras.actual_unit_types;
local actual_unit_types_with_specific = WeakAuras.actual_unit_types_with_specific;
local threat_unit_types = WeakAuras.threat_unit_types;
local unit_threat_situations = WeakAuras.unit_threat_situations;
local no_unit_threat_situations = WeakAuras.no_unit_threat_situations;
local class_for_stance_types = WeakAuras.class_for_stance_types;
local class_types = WeakAuras.class_types;
local deathknight_form_types = WeakAuras.deathknight_form_types;
local druid_form_types = WeakAuras.druid_form_types;
local paladin_form_types = WeakAuras.paladin_form_types;
local priest_form_types = WeakAuras.priest_form_types;
local rogue_form_types = WeakAuras.rogue_form_types;
local shaman_form_types = WeakAuras.shaman_form_types;
local warrior_form_types = WeakAuras.warrior_form_types;
local monk_form_types = WeakAuras.monk_form_types;
local single_form_types = WeakAuras.single_form_types;
local blend_types = WeakAuras.blend_types;
local point_types = WeakAuras.point_types;
local event_types = WeakAuras.event_types;
local status_types = WeakAuras.status_types;
local subevent_prefix_types = WeakAuras.subevent_prefix_types;
local subevent_actual_prefix_types = WeakAuras.subevent_actual_prefix_types;
local subevent_suffix_types = WeakAuras.subevent_suffix_types;
local power_types = WeakAuras.power_types;
local miss_types = WeakAuras.miss_types;
local environmental_types = WeakAuras.environmental_types;
local aura_types = WeakAuras.aura_types;
local orientation_types = WeakAuras.orientation_types;
local spec_types = WeakAuras.spec_types;
local totem_types = WeakAuras.totem_types;
local texture_types = WeakAuras.texture_types;
local operator_types = WeakAuras.operator_types;
local string_operator_types = WeakAuras.string_operator_types;
local weapon_types = WeakAuras.weapon_types;
local rune_specific_types = WeakAuras.rune_specific_types;
local check_types = WeakAuras.check_types;
local custom_trigger_types = WeakAuras.custom_trigger_types;
local eventend_types = WeakAuras.eventend_types;
local autoeventend_types = WeakAuras.autoeventend_types;
local justify_types = WeakAuras.justify_types;
local grow_types = WeakAuras.grow_types;
local align_types = WeakAuras.align_types;
local rotated_align_types = WeakAuras.rotated_align_types;
local anim_types = WeakAuras.anim_types;
local anim_translate_types = WeakAuras.anim_translate_types;
local anim_scale_types = WeakAuras.anim_scale_types;
local anim_alpha_types = WeakAuras.anim_alpha_types;
local anim_rotate_types = WeakAuras.anim_rotate_types;
local anim_color_types = WeakAuras.anim_color_types;
local group_types = WeakAuras.group_types;
local difficulty_types = WeakAuras.difficulty_types;
local anim_start_preset_types = WeakAuras.anim_start_preset_types;
local anim_main_preset_types = WeakAuras.anim_main_preset_types;
local anim_finish_preset_types = WeakAuras.anim_finish_preset_types;
local chat_message_types = WeakAuras.chat_message_types;
local send_chat_message_types = WeakAuras.send_chat_message_types;
local sound_types = WeakAuras.sound_types;
local duration_types = WeakAuras.duration_types;
local duration_types_no_choice = WeakAuras.duration_types_no_choice;
local group_aura_name_info_types = WeakAuras.group_aura_name_info_types;
local group_aura_stack_info_types = WeakAuras.group_aura_stack_info_types;

local function union(table1, table2)
  local meta = {};
  for i,v in pairs(table1) do
    meta[i] = v;
  end
  for i,v in pairs(table2) do
    meta[i] = v;
  end
  return meta;
end

AceGUI:RegisterLayout("AbsoluteList", function(content, children)
  local yOffset = 0;
  for i = 1, #children do
    local child = children[i]
    
    local frame = child.frame;
    frame:ClearAllPoints();
    frame:Show();
    
    frame:SetPoint("LEFT", content);
    frame:SetPoint("RIGHT", content);
    frame:SetPoint("TOP", content, "TOP", 0, yOffset)
    
    if child.DoLayout then
      child:DoLayout()
    end
    
    yOffset = yOffset - ((frame.height or frame:GetHeight() or 0) + 2);
  end
  if(content.obj.LayoutFinished) then
    content.obj:LayoutFinished(nil, yOffset * -1);
  end
end);

-- Builds a cache of name/icon pairs from existing spell data
-- Why? Because if you call GetSpellInfo with a spell name, it only works if the spell is an actual castable ability,
-- but if you call it with a spell id, you can get buffs, talents, etc. This is useful for displaying faux aura information
-- for displays that are not actually connected to auras (for non-automatic icon displays with predefined icons)
-- 
-- This is a rather slow operation, so it's only done once, and the result is subsequently saved
function WeakAuras.CreateIconCache(callback)
  local func = function()
  local id = 0;
  local misses = 0;
  
  while (misses < 200) do
    id = id + 1;
    local name, _, icon = GetSpellInfo(id);
    if(name) then
    if not(iconCache[name]) then
      iconCache[name] = icon;
    end
    if not(idCache[name]) then
      idCache[name] = {}
    end
    idCache[name][id] = true;
    misses = 0;
    else
    misses = misses + 1;
    end
    coroutine.yield();
  end
  
  if(callback) then
    callback();
  end
  end

  local co = coroutine.create(func);
  dynFrame:AddAction(callback, co);
end

function WeakAuras.ConstructOptions(prototype, data, startorder, subPrefix, subSuffix, triggernum, triggertype, unevent)
  local trigger, untrigger;
  if(triggertype == "load") then
    trigger = data.load;
  elseif(data.controlledChildren) then
    trigger, untrigger = {}, {};
  else
    if(triggernum == 0) then
      data.untrigger = data.untrigger or {};
      if(triggertype == "untrigger") then
        trigger = data.untrigger;
      else
        trigger = data.trigger;
        untrigger = data.untrigger;
      end
    elseif(triggernum >= 1) then
      data.additional_triggers[triggernum].untrigger = data.additional_triggers[triggernum].untrigger or {};
      if(triggertype == "untrigger") then
        trigger = data.additional_triggers[triggernum].untrigger;
      else
        trigger = data.additional_triggers[triggernum].trigger;
        untrigger = data.additional_triggers[triggernum].untrigger;
      end
    else
      error("Improper argument to WeakAuras.ConstructOptions - trigger number not in range");
    end
  end
  unevent = unevent or trigger.unevent;
  local options = {};
  local order = startorder or 10;
  for index, arg in pairs(prototype.args) do
    local hidden = nil;
    if(type(arg.enable) == "function") then
      hidden = function() return not arg.enable(trigger) end;
    end
    local name = arg.name;
    if(name and not arg.hidden) then
      local realname = name;
      if(triggertype == "untrigger") then
        name = "untrigger_"..name;
      end
      if(arg.type == "tristate") then
        options["use_"..name] = {
          type = "toggle",
          name = function(input)
            local value = trigger["use_"..realname];
            if(value == nil) then return arg.display;
            elseif(value == false) then return "|cFFFF0000 "..L["Negator"].." "..arg.display;
            else return "|cFF00FF00"..arg.display; end
          end,
          get = function()
            local value = trigger["use_"..realname];
            if(value == nil) then return false;
            elseif(value == false) then return "false";
            else return "true"; end
          end,
          set = function(info, v)
            if(v) then
              trigger["use_"..realname] = true;
            else
              local value = trigger["use_"..realname];
              if(value == false) then trigger["use_"..realname] = nil;
              else trigger["use_"..realname] = false end
            end
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end,
          hidden = hidden,
          order = order
        };
      elseif(arg.type == "multiselect") then
        options["use_"..name] = {
          type = "toggle",
          name = arg.display,
          desc = function()
            local v = trigger["use_"..realname];
            if(v == true) then
              return L["Multiselect single tooltip"];
            elseif(v == false) then
              return L["Multiselect multiple tooltip"];
            else
              return L["Multiselect ignored tooltip"];
            end
          end,
          get = function() 
            local value = trigger["use_"..realname];
            if(value == nil) then return false;
            elseif(value == false) then return "false";
            else return "true"; end
          end,
          set = function(info, v)
            if(v) then
              trigger["use_"..realname] = true;
            else
              local value = trigger["use_"..realname];
              if(value == false) then trigger["use_"..realname] = nil;
              else
                trigger["use_"..realname] = false
                if(trigger[realname].single) then
                  trigger[realname].multi[trigger[realname].single] = true;
                end
              end
            end
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end,
          hidden = hidden,
          order = order
        };
      else
        options["use_"..name] = {
          type = "toggle",
          name = arg.display,
          order = order,
          hidden = hidden,
          get = function() return trigger["use_"..realname]; end,
          set = function(info, v)
            trigger["use_"..realname] = v;
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        };
      end
      if(arg.type == "toggle" or arg.type == "tristate") then
        options["use_"..name].width = arg.width or "double";
      end
      if(arg.required) then
        trigger["use_"..realname] = true;
        if not(triggertype) then
          options["use_"..name].disabled = true;
        else
          options["use_"..name] = nil;
          order = order - 1;
        end
      end
      order = order + 1;
      if(arg.type == "number") then
        options[name.."_operator"] = {
          type = "select",
          name = L["Operator"],
          width = "half",
          order = order,
          hidden = hidden,
          values = operator_types,
          disabled = function() return not trigger["use_"..realname]; end,
          get = function() return trigger["use_"..realname] and trigger[realname.."_operator"] or nil; end,
          set = function(info, v)
            trigger[realname.."_operator"] = v;
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        };
        if(arg.required and not triggertype) then
          options[name.."_operator"].set = function(info, v) trigger[realname.."_operator"] = v; untrigger[realname.."_operator"] = v; WeakAuras.Add(data); WeakAuras.ScanForLoads(); WeakAuras.SortDisplayButtons(); end
        elseif(arg.required and triggertype == "untrigger") then
          options[name.."_operator"] = nil;
          order = order - 1;
        end
        order = order + 1;
        options[name] = {
          type = "input",
          validate = ValidateNumeric,
          name = arg.display,
          width = "half",
          order = order,
          hidden = hidden,
          disabled = function() return not trigger["use_"..realname]; end,
          get = function() return trigger["use_"..realname] and trigger[realname] or nil; end,
          set = function(info, v)
            trigger[realname] = v;
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        };
        if(arg.required and not triggertype) then
          options[name].set = function(info, v) trigger[realname] = v; untrigger[realname] = v; WeakAuras.Add(data); WeakAuras.ScanForLoads(); WeakAuras.SortDisplayButtons(); end
        elseif(arg.required and triggertype == "untrigger") then
          options[name] = nil;
          order = order - 1;
        end
        order = order + 1;
      elseif(arg.type == "string") then
        options[name] = {
          type = "input",
          name = arg.display,
          order = order,
          hidden = hidden,
          disabled = function() return not trigger["use_"..realname]; end,
          get = function() return trigger["use_"..realname] and trigger[realname] or nil; end,
          set = function(info, v)
            trigger[realname] = v;
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        };
        if(arg.required and not triggertype) then
          options[name].set = function(info, v) trigger[realname] = v; untrigger[realname] = v; WeakAuras.Add(data); WeakAuras.ScanForLoads(); WeakAuras.SortDisplayButtons(); end
        elseif(arg.required and triggertype == "untrigger") then
          options[name] = nil;
          order = order - 1;
        end
        order = order + 1;
      elseif(arg.type == "longstring") then
        options[name.."_operator"] = {
          type = "select",
          name = L["Operator"],
          order = order,
          hidden = hidden,
          values = string_operator_types,
          disabled = function() return not trigger["use_"..realname]; end,
          get = function() return trigger["use_"..realname] and trigger[realname.."_operator"] or nil; end,
          set = function(info, v)
            trigger[realname.."_operator"] = v;
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        };
        if(arg.required and not triggertype) then
          options[name.."_operator"].set = function(info, v) trigger[realname.."_operator"] = v; untrigger[realname.."_operator"] = v; WeakAuras.Add(data); WeakAuras.ScanForLoads(); WeakAuras.SortDisplayButtons(); end
        elseif(arg.required and triggertype == "untrigger") then
          options[name.."_operator"] = nil;
          order = order - 1;
        end
        order = order + 1;
        options[name] = {
          type = "input",
          name = arg.display,
          width = "double",
          order = order,
          hidden = hidden,
          disabled = function() return not trigger["use_"..realname]; end,
          get = function() return trigger["use_"..realname] and trigger[realname] or nil; end,
          set = function(info, v)
            trigger[realname] = v;
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        };
        if(arg.required and not triggertype) then
          options[name].set = function(info, v) trigger[realname] = v; untrigger[realname] = v; WeakAuras.Add(data); WeakAuras.ScanForLoads(); WeakAuras.SortDisplayButtons(); end
        elseif(arg.required and triggertype == "untrigger") then
          options[name] = nil;
          order = order - 1;
        end
        order = order + 1;
      elseif(arg.type == "spell" or arg.type == "aura" or arg.type == "item") then
        options["icon"..name] = {
          type = "execute",
          name = "",
          order = order,
          hidden = hidden,
          width = "normal",
          image = function()
            if(trigger["use_"..realname] and trigger[realname]) then
              if(arg.type == "aura") then
                return iconCache[trigger[realname]] or "", 18, 18;
              elseif(arg.type == "spell") then
                local _, _, icon = GetSpellInfo(trigger[realname]);
                return icon or "", 18, 18;
              elseif(arg.type == "item") then
                local _, _, _, _, _, _, _, _, _, icon = GetItemInfo(trigger[realname]);
                return icon or "", 18, 18;
              end
            else
              return "", 18, 18;
            end
          end,
          disabled = function() return not ((arg.type == "aura" and trigger[realname] and iconCache[trigger[realname]]) or (arg.type == "spell" and trigger[realname] and GetSpellInfo(trigger[realname])) or (arg.type == "item" and trigger[realname] and GetItemIcon(trigger[realname]))) end
        };
        order = order + 1;
        options[name] = {
          type = "input",
          name = arg.display,
          order = order,
          hidden = hidden,
          width = "double",
          disabled = function() return not trigger["use_"..realname]; end,
          get = function()
            if(arg.type == "item") then
              if(trigger["use_"..realname] and trigger[realname] and trigger[realname] ~= "") then
                local name = GetItemInfo(trigger[realname]);
                if(name) then
                  return name;
                else
                  return "Invalid Item Name/ID/Link";
                end
              else
                return nil;
              end
            elseif(arg.type == "spell") then
              if(trigger["use_"..realname] and trigger[realname] and trigger[realname] ~= "") then
                local name = GetSpellInfo(trigger[realname]);
                if(name) then
                  return name;
                else
                  return "Invalid Spell Name/ID/Link";
                end
              else
                return nil;
              end
            else
              return trigger["use_"..realname] and trigger[realname] or nil;
            end
          end,
          set = function(info, v)
            local fixedInput = v;
            if(arg.type == "aura") then
              fixedInput = WeakAuras.CorrectAuraName(v);
            elseif(arg.type == "spell") then
              fixedInput = WeakAuras.CorrectSpellName(v);
            elseif(arg.type == "item") then
              fixedInput = WeakAuras.CorrectItemName(v);
            end
            trigger[realname] = fixedInput;
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        };
        if(arg.required and not triggertype) then
          options[name].set = function(info, v)
            local fixedInput = v;
            if(arg.type == "aura") then
              fixedInput = WeakAuras.CorrectAuraName(v);
            elseif(arg.type == "spell") then
              fixedInput = WeakAuras.CorrectSpellName(v);
            elseif(arg.type == "item") then
              fixedInput = WeakAuras.CorrectItemName(v);
            end
            trigger[realname] = fixedInput;
            untrigger[realname] = fixedInput;
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        elseif(arg.required and triggertype == "untrigger") then
          options["icon"..name] = nil;
          options[name] = nil;
          order = order - 2;
        end
        order = order + 1;
      elseif(arg.type == "select" or arg.type == "unit") then
        local values;
        if(type(arg.values) == "function") then
          values = arg.values(trigger);
        else
          values = WeakAuras[arg.values];
        end
        options[name] = {
          type = "select",
          name = arg.display,
          order = order,
          hidden = hidden,
          values = values,
          disabled = function() return not trigger["use_"..realname]; end,
          get = function()
            if(arg.type == "unit" and trigger["use_specific_"..realname]) then
              return "member";
            end
            return trigger["use_"..realname] and trigger[realname] or nil;
          end,
          set = function(info, v)
            trigger[realname] = v;
            if(arg.type == "unit" and v == "member") then
              trigger["use_specific_"..realname] = true;
              trigger[realname] = UnitName("player");
            else
              trigger["use_specific_"..realname] = nil;
            end
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        };
        if(arg.required and not triggertype) then
          options[name].set = function(info, v)
            trigger[realname] = v;
            if(arg.type == "unit" and v == "member") then
              trigger["use_specific_"..realname] = true;
            else
              trigger["use_specific_"..realname] = nil;
            end
            untrigger[realname] = v;
            if(arg.type == "unit" and v == "member") then
              untrigger["use_specific_"..realname] = true;
            else
              untrigger["use_specific_"..realname] = nil;
            end
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        elseif(arg.required and triggertype == "untrigger") then
          options[name] = nil;
          order = order - 1;
        end
        order = order + 1;
        if(arg.type == "unit" and not (arg.required and triggertype == "untrigger")) then
          options["use_specific_"..name] = {
            type = "toggle",
            name = L["Specific Unit"],
            order = order,
            hidden = function() return (not trigger["use_specific_"..realname]) or (type(hidden) == "function" and hidden() or hidden) end,
            get = function() return true end,
            set = function(info, v)
              trigger["use_specific_"..realname] = nil;
              options[name].set(info, "player");
            end
          }
          order = order + 1;
          options["specific_"..name] = {
            type = "input",
            name = L["Specific Unit"],
            desc = L["Can be a name or a UID (e.g., party1). Only works on friendly players in your group."],
            order = order,
            hidden = function() return (not trigger["use_specific_"..realname]) or (type(hidden) == "function" and hidden() or hidden) end,
            get = function() return trigger[realname] end,
            set = function(info, v)
              trigger[realname] = v;
              if(arg.required and not triggertype) then
                untrigger[realname] = v;
              end
              WeakAuras.Add(data);
            end
          };
          order = order + 1;
        end
      elseif(arg.type == "multiselect") then
        local values;
        if(type(arg.values) == "function") then
          values = arg.values(trigger);
        else
          values = WeakAuras[arg.values];
        end
        options[name] = {
          type = "select",
          name = arg.display,
          order = order,
          values = values,
          hidden = function() return hidden or trigger["use_"..realname] == false; end,
          disabled = function() return not trigger["use_"..realname]; end,
          get = function() return trigger["use_"..realname] and trigger[realname] and trigger[realname].single or nil; end,
          set = function(info, v)
            trigger[realname].single = v;
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        };
        if(arg.required and not triggertype) then
          options[name].set = function(info, v)
            trigger[realname].single = v;
            untrigger[realname].single = v;
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        end
        
        options["multiselect_"..name] = {
          type = "multiselect",
          name = arg.display,
          order = order,
          hidden = function() return hidden or trigger["use_"..realname] ~= false; end,
          values = values,
          -- width = "half",
          get = function(info, v)
            if(trigger["use_"..realname] == false and trigger[realname] and trigger[realname].multi) then
              return trigger[realname].multi[v];
            end
          end,
          set = function(info, v)
            if(trigger[realname].multi[v]) then
              trigger[realname].multi[v] = nil;
            else
              trigger[realname].multi[v] = true;
            end
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        };
        options["multiselectspace_"..name] = {
          type = "execute",
          name = "",
          order = (order - 0.5),
          hidden = function() return hidden or trigger["use_"..realname] ~= false; end,
          disabled = true,
          image = function() return "", 52, 52 end
        };
        if(arg.required and not triggertype) then
          options[name].set = function(info, v)
            if(trigger[realname].multi[v]) then
              trigger[realname].multi[v] = nil;
            else
              trigger[realname].multi[v] = true;
            end
            if(untrigger[realname].multi[v]) then
              untrigger[realname].multi[v] = nil;
            else
              untrigger[realname].multi[v] = true;
            end
            WeakAuras.Add(data);
            WeakAuras.ScanForLoads();
            WeakAuras.SetThumbnail(data);
            WeakAuras.SetIconNames(data);
            WeakAuras.UpdateDisplayButton(data);
            WeakAuras.SortDisplayButtons();
          end
        end
        
        if(arg.required and triggertype == "untrigger") then
          options[name] = nil;
          options["multiselect_"..name] = nil;
        else
          order = order + 1;
        end
      end
    end
  end
  
  if not(triggertype or prototype.automaticrequired) then
    options.unevent = {
      type = "select",
      name = L["Hide"],
      width = "double",
      order = order
    };
    order = order + 1;
    if(unevent == "timed") then
      options.unevent.width = "normal";
      options.duration = {
        type = "input",
        name = L["Duration (s)"],
        order = order
      }
      order = order + 1;
    else
      options.unevent.width = "double";
    end
    if(unevent == "custom") then
      local unevent_options = WeakAuras.ConstructOptions(prototype, data, order, subPrefix, subSuffix, triggernum, "untrigger");
      options = union(options, unevent_options);
    end
    if(prototype.automatic) then
      options.unevent.values = autoeventend_types;
    else
      options.unevent.values = eventend_types;
    end
  end
  
  WeakAuras.option = options;
  return options;
end

local frame;

local db;
local odb;
local options;
local newOptions;
local loadedOptions;
local unloadedOptions;
local pickonupdate;
local loadedFrame = CreateFrame("FRAME");
loadedFrame:RegisterEvent("ADDON_LOADED");
loadedFrame:SetScript("OnEvent", function(self, event, addon)
  if (event == "ADDON_LOADED") then
    if(addon == ADDON_NAME) then
      db = WeakAurasSaved;
      WeakAurasOptionsSaved = WeakAurasOptionsSaved or {};

      odb = WeakAurasOptionsSaved;
      
      odb.iconCache = odb.iconCache or {};
      iconCache = odb.iconCache;
      odb.idCache = odb.idCache or {};
      idCache = odb.idCache;
      odb.talentCache = odb.talentCache or {};
    
      local _, build = GetBuildInfo();
      local locale = GetLocale();
      local version = WeakAuras.versionString
      
      local num = 0;
      for i,v in pairs(odb.iconCache) do
        num = num + 1;
      end
      
      if(num < 39000 or odb.locale ~= locale or odb.build ~= build or odb.version ~= version) then
        WeakAuras.CreateIconCache();
  
        odb.build = build;
        odb.locale = locale;
        odb.version = version;
      end
  
      -- Updates the icon cache with whatever icons WeakAuras core has actually used.
      -- This helps keep name<->icon matches relevant.
      for name, icon in pairs(db.tempIconCache) do
        iconCache[name] = icon;
      end
    
    --Saves the talent names and icons for the current class
    --Used for making the Talent Selected load option prettier
    
    end
  end
end);

function WeakAuras.DeleteOption(data)
  local id = data.id;
  local parentData;
  if(data.parent) then
    parentData = db.displays[data.parent];
  end
  
  if(data.controlledChildren) then
    for index, childId in pairs(data.controlledChildren) do
      local childButton = displayButtons[childId];
      if(childButton) then
        childButton:SetGroup();
      end
      local childData = db.displays[childId];
      if(childData) then
        childData.parent = nil;
      end
    end
  end
  
  WeakAuras.HideAllClones(id);
  
  WeakAuras.Delete(data);
  frame:ClearPicks();
  frame.buttonsScroll:DeleteChild(displayButtons[id]);
  thumbnails[id].region:Hide();
  thumbnails[id] = nil;
  displayButtons[id] = nil;
  
  if(parentData and parentData.controlledChildren) then
    for index, childId in pairs(parentData.controlledChildren) do
      local childButton = displayButtons[childId];
      if(childButton) then
        childButton:SetGroupOrder(index, #parentData.controlledChildren);
      end
    end
    WeakAuras.Add(parentData);
    WeakAuras.ReloadGroupRegionOptions(parentData);
    WeakAuras.UpdateDisplayButton(parentData);
  end
end

function WeakAuras.OptionsFrame()
  if(frame) then
    return frame;
  else
    return nil;
  end
end

function WeakAuras.ToggleOptions(msg)
  if(frame and frame:IsVisible()) then
    WeakAuras.HideOptions();
  else
    WeakAuras.ShowOptions(msg);
  end
end

function WeakAuras.UpdateCloneConfig(data)
  if(WeakAuras.CanHaveClones(data)) then
    local cloneRegion = WeakAuras.EnsureClone(data.id, 1);
    cloneRegion:Expand();
    
    cloneRegion = WeakAuras.EnsureClone(data.id, 2);
    cloneRegion:Expand();
    
    --if(data.parent and WeakAuras.regions[data.parent]) then
    if(data.parent and WeakAuras.regions[data.parent] and
       WeakAuras.regions[data.parent].region and 
       WeakAuras.regions[data.parent].region.ControlChildren) then
      WeakAuras.regions[data.parent].region:ControlChildren();
    end
    
    WeakAuras.SetIconNames(data);
  end
end

function WeakAuras.ShowOptions(msg)
  local firstLoad = not(frame);
  WeakAuras.Pause();
  
  if (firstLoad) then
    frame = WeakAuras.CreateFrame();
    frame.buttonsScroll.frame:Show();
    WeakAuras.AddOption(tempGroup.id, tempGroup);
    WeakAuras.LayoutDisplayButtons(msg);
  end
  frame.buttonsScroll.frame:Show();
  WeakAuras.LockUpdateInfo();
  
  frame:Show();
  frame:PickOption("New");
  if not(firstLoad) then
    for id, button in pairs(displayButtons) do
      if(loaded[id] ~= nil) then
        button:PriorityShow(1);
      end
    end
  end
end

function WeakAuras.HideOptions()
  -- dynFrame:SetScript("OnUpdate", nil);
  WeakAuras.UnlockUpdateInfo();
  
  for id, data in pairs(db.displays) do
    local region = WeakAuras.regions[id] and WeakAuras.regions[id].region;
    if(region) then
      region:SetScript("OnShow", nil);
      region:SetScript("OnHide", nil);
    end
  end
  
  if(frame) then
    frame:Hide();
  end
  
  local tutFrame = WeakAuras.TutorialsFrame and WeakAuras.TutorialsFrame();
  if(tutFrame and tutFrame:IsVisible()) then
    tutFrame:Hide();
  end
  
  for id, data in pairs(WeakAuras.regions) do
    data.region:Collapse();
  end
  WeakAuras.ReloadAll();
  WeakAuras.Resume();
end

function WeakAuras.IsOptionsOpen()
  if(frame and frame:IsVisible()) then
    return true;
  else
    return false;
  end
end

function WeakAuras.DoConfigUpdate()
  local function GiveDynamicInfo(id, region, data, cloneNum)
    if(WeakAuras.CanHaveDuration(data) == "timed") then
      local rem = GetTime() + 8 - (frame.count + frame.elapsed);
      if(cloneNum) then
        rem = rem + (cloneNum == 1 and (frame.count >= 1 and 1 or -3) or (frame.count >= 2 and 2 or -2));
      end
      if(region.SetDurationInfo) then
        if not(frame.count ~= 0 and region.cooldown and region.cooldown:IsVisible()) then
          region:SetDurationInfo(12, rem);
        end
      end
      WeakAuras.duration_cache:SetDurationInfo(id, 12, rem, nil, nil, cloneNum);
    elseif(type(WeakAuras.CanHaveDuration(data)) == "table") then
      local demoValues = WeakAuras.CanHaveDuration(data);
      local current, maximum = demoValues.current or 10, demoValues.maximum or 100;
      if(region.SetDurationInfo) then
        region:SetDurationInfo(current, maximum, true);
      end
      WeakAuras.duration_cache:SetDurationInfo(id, current, maximum, nil, nil, cloneNum);
    else
      if(region.SetDurationInfo) then
        region:SetDurationInfo(0, math.huge);
      end
      WeakAuras.duration_cache:SetDurationInfo(id, 0, math.huge, nil, nil, cloneNum);
    end
  end
  
  for id, region in pairs(WeakAuras.regions) do
    local data = db.displays[id];
    if(data) then
      GiveDynamicInfo(id, region.region, data);
      
      if(WeakAuras.clones[id]) then
        for cloneNum, cloneRegion in pairs(WeakAuras.clones[id]) do
          GiveDynamicInfo(id, cloneRegion, data, cloneNum);
        end
      end
    end
  end
end

function WeakAuras.LockUpdateInfo()
  frame.elapsed = 12;
  frame.count = 0;
  frame:SetScript("OnUpdate", function(self, elapsed)
    frame.elapsed = frame.elapsed + elapsed;
    if(frame.elapsed > 1) then
      frame.elapsed = frame.elapsed - 1;
      frame.count = (frame.count + 1) % 4;
      WeakAuras.DoConfigUpdate();
    end
  end);
end

function WeakAuras.UnlockUpdateInfo()
  frame:SetScript("OnUpdate", nil);
end

function WeakAuras.SetIconNames(data)
  WeakAuras.SetIconName(data, WeakAuras.regions[data.id].region);
  WeakAuras.SetIconName(data, thumbnails[data.id].region);
  if(WeakAuras.clones[data.id]) then
    for index, cloneRegion in pairs(WeakAuras.clones[data.id]) do
      WeakAuras.SetIconName(data, cloneRegion);
    end
  end
end

function WeakAuras.SetIconName(data, region)
  local name, icon;
  if(data.trigger.type == "aura" and not (data.trigger.inverse or WeakAuras.CanGroupShowWithZero(data))) then
    -- Try to get an icon from the icon cache
    for index, checkname in pairs(data.trigger.names) do
      if(iconCache[checkname]) then
        name, icon = checkname, iconCache[checkname];
        break;
      end
    end
  elseif((data.trigger.type == "event" or data.trigger.type == "status") and data.trigger.event and WeakAuras.event_prototypes[data.trigger.event]) then
    if(WeakAuras.event_prototypes[data.trigger.event].iconFunc) then
      icon = WeakAuras.event_prototypes[data.trigger.event].iconFunc(data.trigger);
    end
    if(WeakAuras.event_prototypes[data.trigger.event].nameFunc) then
      name = WeakAuras.event_prototypes[data.trigger.event].nameFunc(data.trigger);
    end
  end
  
  WeakAuras.transmitCache[data.id] = icon;
  
  if(region.SetIcon) then
    region:SetIcon(icon);
  end
  if(region.SetName) then
    region:SetName(name);
  end
end

function WeakAuras.GetSortedOptionsLists()
  local loadedSorted, unloadedSorted = {}, {};
  local to_sort = {};
  for id, data in pairs(db.displays) do
    if(data.parent) then
      -- Do nothing; children will be added later
    elseif(loaded[id]) then
      tinsert(to_sort, id);
    end
  end
  table.sort(to_sort, function(a, b) return a < b end);
  for _, id in ipairs(to_sort) do
    tinsert(loadedSorted, id);
    local data = WeakAuras.GetData(id);
    local controlledChildren = data.controlledChildren;
    if(controlledChildren) then
      for _, childId in pairs(controlledChildren) do
        tinsert(loadedSorted, childId);
      end
    end
  end
  
  wipe(to_sort);
  for id, data in pairs(db.displays) do
    if(data.parent) then
      -- Do nothing; children will be added later
    elseif not(loaded[id]) then
      tinsert(to_sort, id);
    end
  end
  table.sort(to_sort, function(a, b) return a < b end);
  for _, id in ipairs(to_sort) do
    tinsert(unloadedSorted, id);
    local data = WeakAuras.GetData(id);
    local controlledChildren = data.controlledChildren;
    if(controlledChildren) then
      for _, childId in pairs(controlledChildren) do
        tinsert(unloadedSorted, childId);
      end
    end
  end
  
  return loadedSorted, unloadedSorted;
end

function WeakAuras.BuildOptions(list, callback)
  frame.loadProgress:Show();
  frame.filterInput:Hide();
  frame.filterInputClear:Hide();

  local total = 0;
  for _,_ in pairs(list) do
    total = total + 1;
  end
  
  local func = function()
    local num = 0;
    for id, data in pairs(list) do
      if(data) then
        if not(data.regionType == "group" or data.regionType == "dynamicgroup") then
          WeakAuras.AddOption(id, data);
          num = num + 1;
        end
      end
      frame.loadProgress:SetText(L["Creating options: "]..num.."/"..total);
    
      coroutine.yield();
    end
    
    callback();
    frame.loadProgress:Hide();
    frame.filterInput:Show();
    frame.filterInputClear:Show();
  end
  
  local co = coroutine.create(func);
  dynFrame:AddAction("BuildOptions", co);
end

function WeakAuras.LayoutDisplayButtons(msg)
  local total = 0;
  for _,_ in pairs(db.displays) do
    total = total + 1;
  end
  
  local loadedSorted, unloadedSorted = WeakAuras.GetSortedOptionsLists();
  
  frame.loadProgress:Show();
  frame.buttonsScroll:AddChild(frame.newButton);
  if(frame.addonsButton) then
    frame.buttonsScroll:AddChild(frame.addonsButton);
  end
  frame.buttonsScroll:AddChild(frame.loadedButton);
  frame.buttonsScroll:AddChild(frame.unloadedButton);

  local func2 = function()
    local num = frame.loadProgressNum or 0;
    for index, id in pairs(unloadedSorted) do
      local data = WeakAuras.GetData(id);
      if(data) then
        WeakAuras.EnsureDisplayButton(data);
        WeakAuras.UpdateDisplayButton(data);
    
        frame.buttonsScroll:AddChild(displayButtons[data.id]);
        WeakAuras.SetIconNames(data);
        if(WeakAuras.regions[data.id].region.SetStacks) then
          WeakAuras.regions[data.id].region:SetStacks(1);
        end
    
        num = num + 1;
      end
      frame.loadProgress:SetText(L["Creating buttons: "]..num.."/"..total);
      frame.loadProgressNum = num;
      coroutine.yield();
    end

    WeakAuras.SortDisplayButtons(msg);
  
    for id, button in pairs(displayButtons) do
      if(loaded[id] ~= nil) then
       button:PriorityShow(1);
      end
    end
  
    frame.loadProgress:Hide();
    frame.filterInput:Show();
    frame.filterInputClear:Show();
  end
  
  local func1 = function()
    local num = frame.loadProgressNum or 0;
    for index, id in pairs(loadedSorted) do
    local data = WeakAuras.GetData(id);
      if(data) then
        WeakAuras.EnsureDisplayButton(data);
        WeakAuras.UpdateDisplayButton(data);
    
        local button = displayButtons[data.id]
        frame.buttonsScroll:AddChild(button);
        WeakAuras.SetIconNames(data);
        if(WeakAuras.regions[data.id].region.SetStacks) then
          WeakAuras.regions[data.id].region:SetStacks(1);
        end
    
        num = num + 1;
      end
    
      frame.loadProgress:SetText(L["Creating buttons: "]..num.."/"..total);
      frame.loadProgressNum = num;
      coroutine.yield();
    end
  
    local co2 = coroutine.create(func2);
    dynFrame:AddAction("LayoutDisplayButtons2", co2);
  end

  local co1 = coroutine.create(func1);
  dynFrame:AddAction("LayoutDisplayButtons1", co1);
end

local function filterAnimPresetTypes(intable, id)
  local ret = {};
  local region = WeakAuras.regions[id] and WeakAuras.regions[id].region;
  local regionType = WeakAuras.regions[id] and WeakAuras.regions[id].regionType;
  local data = db.displays[id];
  if(region and regionType and data) then
    for key, value in pairs(intable) do
      local preset = WeakAuras.anim_presets[key];
      if(preset) then
        if(regionType == "group" or regionType == "dynamicgroup") then
          local valid = true;
          for index, childId in pairs(data.controlledChildren) do
            local childRegion = WeakAuras.regions[childId] and WeakAuras.regions[childId].region
            if(childRegion and ((preset.use_scale and not childRegion.Scale) or (preset.use_rotate and not childRegion.Rotate))) then
              valid = false;
            end
          end
          if(valid) then
            ret[key] = value;
          end
        else
          if not((preset.use_scale and not region.Scale) or (preset.use_rotate and not region.Rotate)) then
            ret[key] = value;
          end
        end
      end
    end
  end
  return ret;
end

local function removeFuncs(intable)
  for i,v in pairs(intable) do
    if(i == "get" or i == "set" or i == "hidden" or i == "disabled") then
      intable[i] = nil;
    elseif(type(v) == "table" and i ~= "values") then
      removeFuncs(v);
    end
  end
end

local function getAll(data, info, ...)
  local combinedValues = {};
  local first = true;
  for index, childId in ipairs(data.controlledChildren) do
    local childData = WeakAuras.GetData(childId);
    if(childData) then
      WeakAuras.EnsureOptions(childId);
      local childOptions = displayOptions[childId];
      local childOption = childOptions;
      local childOptionTable = {[0] = childOption};
      for i=1,#info do
        childOption = childOption.args[info[i]];
        childOptionTable[i] = childOption;
      end
      for i=#childOptionTable,0,-1 do
        if(childOptionTable[i].get) then
          local values = {childOptionTable[i].get(info, ...)};
          if(first) then
            combinedValues = values;
            first = false;
          else
            local same = true;
            if(#combinedValues == #values) then
              for j=1,#combinedValues do
                if(type(combinedValues[j]) == "number" and type(values[j]) == "number") then
                  if((math.floor(combinedValues[j] * 100) / 100) ~= (math.floor(values[j] * 100) / 100)) then
                    same = false;
                    break;
                  end
                else
                  if(combinedValues[j] ~= values[j]) then
                    same = false;
                    break;
                  end
                end
              end
            else
              same = false;
            end
            if not(same) then
              return nil;
            end
          end
          break;
        end
      end
    end
  end
  
  return unpack(combinedValues);
end

local function setAll(data, info, ...)
  for index, childId in ipairs(data.controlledChildren) do
    local childData = WeakAuras.GetData(childId);
    if(childData) then
      WeakAuras.EnsureOptions(childId);
      local childOptions = displayOptions[childId];
      local childOption = childOptions;
      local childOptionTable = {[0] = childOption};
      for i=1,#info do
        childOption = childOption.args[info[i]];
        childOptionTable[i] = childOption;
      end
      for i=#childOptionTable,0,-1 do
        if(childOptionTable[i].set) then
          childOptionTable[i].set(info, ...);
          break;
        end
      end
    end
  end
end

local function hiddenAll(data, info)
  if(#data.controlledChildren == 0 and info[1] ~= "group") then
    return true;
  end
  for index, childId in ipairs(data.controlledChildren) do
    local childData = WeakAuras.GetData(childId);
    if(childData) then
      WeakAuras.EnsureOptions(childId);
      local childOptions = displayOptions[childId];
      local childOption = childOptions;
      local childOptionTable = {[0] = childOption};
      for i=1,#info do
        childOption = childOption.args[info[i]];
        childOptionTable[i] = childOption;
      end
      for i=#childOptionTable,0,-1 do
        if(childOptionTable[i].hidden ~= nil) then
          if(type(childOptionTable[i].hidden) == "boolean") then
            if(childOptionTable[i].hidden) then
              return true;
            else
              return false;
            end
          elseif(type(childOptionTable[i].hidden) == "function") then
            if(childOptionTable[i].hidden(info)) then
              return true;
            end
          end
        end
      end
    end
  end
  
  return false;
end
  
local function disabledAll(data, info)
  for index, childId in ipairs(data.controlledChildren) do
    local childData = WeakAuras.GetData(childId);
    if(childData) then
      WeakAuras.EnsureOptions(childId);
      local childOptions = displayOptions[childId];
      local childOption = childOptions;
      local childOptionTable = {[0] = childOption};
      for i=1,#info do
        childOption = childOption.args[info[i]];
        childOptionTable[i] = childOption;
      end
      for i=#childOptionTable,0,-1 do
        if(childOptionTable[i].disabled ~= nil) then
          if(type(childOptionTable[i].disabled) == "boolean") then
            if(childOptionTable[i].disabled) then
              return true;
            else
              return false;
            end
          elseif(type(childOptionTable[i].disabled) == "function") then
            if(childOptionTable[i].disabled(info)) then
              return true;
            end
          end
        end
      end
    end
  end
  
  return false;
end

local function replaceNameDescFuncs(intable, data)
  local function sameAll(info)
    local combinedValues = {};
    local first = true;
    for index, childId in ipairs(data.controlledChildren) do
      local childData = WeakAuras.GetData(childId);
      if(childData) then
        WeakAuras.EnsureOptions(childId);
        local childOptions = displayOptions[childId];
        local childOption = childOptions;
        local childOptionTable = {[0] = childOption};
        for i=1,#info do
          childOption = childOption.args[info[i]];
          childOptionTable[i] = childOption;
        end
        for i=#childOptionTable,0,-1 do
          if(childOptionTable[i].get) then
            local values = {childOptionTable[i].get(info)};
            if(first) then
              combinedValues = values;
              first = false;
            else
              local same = true;
              if(#combinedValues == #values) then
                for j=1,#combinedValues do
                  if(type(combinedValues[j]) == "number" and type(values[j]) == "number") then
                    if((math.floor(combinedValues[j] * 100) / 100) ~= (math.floor(values[j] * 100) / 100)) then
                      same = false;
                      break;
                    end
                  else
                    if(combinedValues[j] ~= values[j]) then
                      same = false;
                      break;
                    end
                  end
                end
              else
                same = false;
              end
              if not(same) then
                return nil;
              end
            end
            break;
          end
        end
      end
    end
    
    return true;
  end
    
  local function nameAll(info)
    local combinedName;
    local first = true;
    for index, childId in ipairs(data.controlledChildren) do
      local childData = WeakAuras.GetData(childId);
      if(childData) then
        WeakAuras.EnsureOptions(childId);
        local childOption = displayOptions[childId];
        if not(childOption) then
          return "error 1";
        end
        for i=1,#info do
          childOption = childOption.args[info[i]];
          if not(childOption) then
            return "error 2 - "..childId.." - "..table.concat(info, ", ").." - "..i;
          end
        end
        local name;
        if(type(childOption.name) == "function") then
          name = childOption.name(info);
        else
          name = childOption.name;
        end
        if(first) then
          combinedName = name;
          first = false;
        elseif not(combinedName == name) then
          return childOption.name("default");
        end
      end
    end
    
    return combinedName;
  end
  
  local function descAll(info)
    local combinedDesc;
    local first = true;
    for index, childId in ipairs(data.controlledChildren) do
      local childData = WeakAuras.GetData(childId);
      if(childData) then
        WeakAuras.EnsureOptions(childId);
        local childOption = displayOptions[childId];
        if not(childOption) then
          return "error"
        end
        for i=1,#info do
          childOption = childOption.args[info[i]];
          if not(childOption) then
            return "error"
          end
        end
        local desc;
        if(type(childOption.desc) == "function") then
          desc = childOption.desc(info);
        else
          desc = childOption.desc;
        end
        if(first) then
          combinedDesc = desc;
          first = false;
        elseif not(combinedDesc == desc) then
          return L["Not all children have the same value for this option"];
        end
      end
    end
    
    return combinedDesc;
  end
  
  local function recurse(intable)
    for i,v in pairs(intable) do
      if(i == "name" and type(v) ~= "table") then
        intable.name = function(info)
          local name = nameAll(info);
          if(sameAll(info)) then
            return name;
          else
            if(name == "") then
              return name;
            else
              return "|cFF4080FF"..(name or "error");
            end
          end
        end
        intable.desc = function(info)
          if(sameAll(info)) then
            return descAll(info);
          else
            local values = {};
            for index, childId in ipairs(data.controlledChildren) do
              local childData = WeakAuras.GetData(childId);
              if(childData) then
                WeakAuras.EnsureOptions(childId);
                local childOptions = displayOptions[childId];
                local childOption = childOptions;
                local childOptionTable = {[0] = childOption};
                for i=1,#info do
                  childOption = childOption.args[info[i]];
                  childOptionTable[i] = childOption;
                end
                for i=#childOptionTable,0,-1 do
                  if(childOptionTable[i].get) then
                    if(intable.type == "toggle") then
                      local name, tri;
                      if(type(childOption.name) == "function") then
                        name = childOption.name(info);
                        tri = true;
                      else
                        name = childOption.name;
                      end
                      if(tri and childOptionTable[i].get(info)) then
                        tinsert(values, "|cFFE0E000"..childId..": |r"..name);
                      elseif(tri) then
                        tinsert(values, "|cFFE0E000"..childId..": |r"..L["Ignored"]);
                      elseif(childOptionTable[i].get(info)) then
                        tinsert(values, "|cFFE0E000"..childId..": |r|cFF00FF00"..L["Enabled"]);
                      else
                        tinsert(values, "|cFFE0E000"..childId..": |r|cFFFF0000"..L["Disabled"]);
                      end
                    elseif(intable.type == "color") then
                      local r, g, b = childOptionTable[i].get(info);
                      r, g, b = r or 1, g or 1, b or 1;
                      tinsert(values, ("|cFF%2x%2x%2x%s"):format(r * 220 + 35, g * 220 + 35, b * 220 + 35, childId));
                    elseif(intable.type == "select") then
                      local selectValues = type(intable.values) == "table" and intable.values or intable.values();
                      local key = childOptionTable[i].get(info);
                      local display = key and selectValues[key] or L["None"];
                      tinsert(values, "|cFFE0E000"..childId..": |r"..display);
                    else
                      local display = childOptionTable[i].get(info) or L["None"];
                      if(type(display) == "number") then
                        display = math.floor(display * 100) / 100;
                      end
                      tinsert(values, "|cFFE0E000"..childId..": |r"..display);
                    end
                    break;
                  end
                end
              end
            end
            return table.concat(values, "\n");
          end
        end
      elseif(type(v) == "table" and i ~= "values") then
        recurse(v);
      end
    end
  end
  recurse(intable);
end

local function replaceImageFuncs(intable, data)
  local function imageAll(info)
    local combinedImage = {};
    local first = true;
    for index, childId in ipairs(data.controlledChildren) do
      local childData = WeakAuras.GetData(childId);
      if(childData) then
        WeakAuras.EnsureOptions(childId);
        local childOption = displayOptions[childId];
        if not(childOption) then
          return "error"
        end
        for i=1,#info do
          childOption = childOption.args[info[i]];
          if not(childOption) then
            return "error"
          end
        end
        local image;
        if not(childOption.image) then
          return "", 0, 0;
        else
          image = {childOption.image(info)};
        end
        if(first) then
          combinedImage = image;
          first = false;
        else
          if not(combinedImage[1] == image[1]) then
            return "", 0, 0;
          end
        end
      end
    end
    
    return unpack(combinedImage);
  end
  
  local function recurse(intable)
    for i,v in pairs(intable) do
      if(i == "image" and type(v) == "function") then
        intable[i] = imageAll;
      elseif(type(v) == "table" and i ~= "values") then
        recurse(v);
      end
    end
  end
  recurse(intable);
end

function WeakAuras.AddOption(id, data)
  local regionOption;
  if(regionOptions[data.regionType]) then
    regionOption = regionOptions[data.regionType].create(id, data);
  else
    regionOption = {
      unsupported = {
        type = "description",
        name = L["This region of type \"%s\" has no configuration options."]:format(data.regionType)
      }
    };
  end
  
  displayOptions[id] = {
    type = "group",
    childGroups = "tab",
    args = {
      region = {
        type = "group",
        name = L["Display"],
        order = 10,
        get = function(info)
          if(info.type == "color") then
            data[info[#info]] = data[info[#info]] or {};
            local c = data[info[#info]];
            return c[1], c[2], c[3], c[4];
          else
            return data[info[#info]];
          end
        end,
        set = function(info, v, g, b, a)
          if(info.type == "color") then
            data[info[#info]] = data[info[#info]] or {};
            local c = data[info[#info]];
            c[1], c[2], c[3], c[4] = v, g, b, a;
          elseif(info.type == "toggle") then
            data[info[#info]] = v;
          else
            data[info[#info]] = (v ~= "" and v) or nil;
          end
          WeakAuras.Add(data);
          WeakAuras.SetThumbnail(data);
          WeakAuras.SetIconNames(data);
          if(data.parent) then
            local parentData = WeakAuras.GetData(data.parent);
            if(parentData) then
              WeakAuras.Add(parentData);
              WeakAuras.SetThumbnail(parentData);
            end
          end
          WeakAuras.ResetMoverSizer();
        end,
        args = regionOption
      },
      trigger = {
        type = "group",
        name = L["Trigger"],
        order = 20,
        args = {}
      },
      load = {
        type = "group",
        name = L["Load"],
        order = 30,
        get = function(info) return data.load[info[#info]] end,
        set = function(info, v)
          data.load[info[#info]] = (v ~= "" and v) or nil;
          WeakAuras.Add(data);
          WeakAuras.SetThumbnail(data);
          WeakAuras.ScanForLoads();
          WeakAuras.SortDisplayButtons();
        end,
        args = {}
      },
      action = {
        type = "group",
        name = L["Actions"],
        order = 50,
        get = function(info)
          local split = info[#info]:find("_");
          if(split) then
            local field, value = info[#info]:sub(1, split-1), info[#info]:sub(split+1);
            if(data.actions and data.actions[field]) then
              return data.actions[field][value];
            else
              return nil;
            end
          end
        end,
        set = function(info, v)
          local split = info[#info]:find("_");
          local field, value = info[#info]:sub(1, split-1), info[#info]:sub(split+1);
          data.actions = data.actions or {};
          data.actions[field] = data.actions[field] or {};
          data.actions[field][value] = v;
          if(value == "sound" or value == "sound_path") then
            PlaySoundFile(v);
          end
          WeakAuras.Add(data);
        end,
        args = {
          start_header = {
            type = "header",
            name = L["On Show"],
            order = 0.5
          },
          start_do_message = {
            type = "toggle",
            name = L["Chat Message"],
            order = 1
          },
          start_message_type = {
            type = "select",
            name = L["Message Type"],
            order = 2,
            values = send_chat_message_types,
            disabled = function() return not data.actions.start.do_message end
          },
          start_message_space = {
            type = "execute",
            name = "",
            order = 3,
            image = function() return "", 0, 0 end,
            hidden = function() return not(data.actions.start.message_type == "WHISPER" or data.actions.start.message_type == "CHANNEL" or data.actions.start.message_type == "COMBAT" or data.actions.start.message_type == "PRINT") end
          },
          start_message_color = {
            type = "color",
            name = L["Color"],
            order = 3,
            hasAlpha = false,
            hidden = function() return not(data.actions.start.message_type == "COMBAT" or data.actions.start.message_type == "PRINT") end,
            get = function() return data.actions.start.r or 1, data.actions.start.g or 1, data.actions.start.b or 1 end,
            set = function(info, r, g, b)
              data.actions.start.r = r;
              data.actions.start.g = g;
              data.actions.start.b = b;
              WeakAuras.Add(data);
            end
          },
          start_message_dest = {
            type = "input",
            name = L["Send To"],
            order = 4,
            disabled = function() return not data.actions.start.do_message end,
            hidden = function() return data.actions.start.message_type ~= "WHISPER" end
          },
          start_message_channel = {
            type = "input",
            name = L["Channel Number"],
            order = 4,
            disabled = function() return not data.actions.start.do_message end,
            hidden = function() return data.actions.start.message_type ~= "CHANNEL" end
          },
          start_message = {
            type = "input",
            name = L["Message"],
            width = "double",
            order = 5,
            disabled = function() return not data.actions.start.do_message end
          },
          start_do_sound = {
            type = "toggle",
            width = "double",
            name = L["Play Sound"],
            order = 7
          },
          start_sound = {
            type = "select",
            name = L["Sound"],
            order = 8,
            values = sound_types,
            disabled = function() return not data.actions.start.do_sound end
          },
          start_sound_channel = {
            type = "select",
            name = L["Sound Channel"],
            order = 8.5,
            values = WeakAuras.sound_channel_types,
            disabled = function() return not data.actions.start.do_sound end,
            get = function() return data.actions.start.sound_channel or "SFX" end
          },
          start_sound_path = {
            type = "input",
            name = L["Sound File Path"],
            order = 9,
            width = "double",
            hidden = function() return data.actions.start.sound ~= " custom" end,
            disabled = function() return not data.actions.start.do_sound end
          },
          start_do_glow = {
            type = "toggle",
            name = L["Button Glow"],
            order = 10.1
          },
          start_glow_action = {
            type = "select",
            name = L["Glow Action"],
            order = 10.2,
            values = WeakAuras.glow_action_types,
            disabled = function() return not data.actions.start.do_glow end
          },
          start_glow_frame = {
            type = "input",
            name = L["Frame"],
            order = 10.3,
            hidden = function() return not data.actions.start.do_glow end
          },
          start_choose_glow_frame = {
            type = "execute",
            name = L["Choose"],
            order = 10.4,
            hidden = function() return not data.actions.start.do_glow end,
            func = function()
              if(data.controlledChildren and data.controlledChildren[1]) then
                WeakAuras.PickDisplay(data.controlledChildren[1]);
                WeakAuras.StartFrameChooser(WeakAuras.GetData(data.controlledChildren[1]), {"actions", "start", "glow_frame"});
              else
                WeakAuras.StartFrameChooser(data, {"actions", "start", "glow_frame"});
              end
            end
          },
          start_do_custom = {
            type = "toggle",
            name = L["Custom"],
            order = 11,
            width = "double"
          },
          start_custom = {
            type = "input",
            width = "normal",
            name = L["Custom Code"],
            order = 13,
            multiline = true,
            hidden = function() return not data.actions.start.do_custom end
          },
          start_expand = {
            type = "execute",
            order = 14,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"actions", "start", "custom"}, true)
            end,
            hidden = function() return not data.actions.start.do_custom end
          },
          start_customError = {
            type = "description",
            name = function()
              if not(data.actions.start.custom) then
                return "";
              end
              local _, errorString = loadstring("return function() "..data.actions.start.custom.." end");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 15,
            hidden = function()
              if not(data.actions.start.do_custom and data.actions.start.custom) then
                return true;
              else
                local loadedFunction, errorString = loadstring("return function() "..data.actions.start.custom.." end");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          finish_header = {
            type = "header",
            name = L["On Hide"],
            order = 20.5
          },
          finish_do_message = {
            type = "toggle",
            name = L["Chat Message"],
            order = 21
          },
          finish_message_type = {
            type = "select",
            name = L["Message Type"],
            order = 22,
            values = send_chat_message_types,
            disabled = function() return not data.actions.finish.do_message end
          },
          finish_message_space = {
            type = "execute",
            name = "",
            order = 23,
            image = function() return "", 0, 0 end,
            hidden = function() return not(data.actions.finish.message_type == "WHISPER" or data.actions.finish.message_type == "CHANNEL") end
          },
          finish_message_color = {
            type = "color",
            name = L["Color"],
            order = 23,
            hasAlpha = false,
            hidden = function() return not(data.actions.finish.message_type == "COMBAT" or data.actions.finish.message_type == "PRINT") end,
            get = function() return data.actions.finish.r or 1, data.actions.finish.g or 1, data.actions.finish.b or 1 end,
            set = function(info, r, g, b)
              data.actions.finish.r = r;
              data.actions.finish.g = g;
              data.actions.finish.b = b;
              WeakAuras.Add(data);
            end
          },
          finish_message_dest = {
            type = "input",
            name = L["Send To"],
            order = 24,
            disabled = function() return not data.actions.finish.do_message end,
            hidden = function() return data.actions.finish.message_type ~= "WHISPER" end
          },
          finish_message_channel = {
            type = "input",
            name = L["Channel Number"],
            order = 24,
            disabled = function() return not data.actions.finish.do_message end,
            hidden = function() return data.actions.finish.message_type ~= "CHANNEL" end
          },
          finish_message = {
            type = "input",
            name = L["Message"],
            width = "double",
            order = 25,
            disabled = function() return not data.actions.finish.do_message end
          },
          finish_do_sound = {
            type = "toggle",
            width = "double",
            name = L["Play Sound"],
            order = 27
          },
          finish_sound = {
            type = "select",
            name = L["Sound"],
            order = 28,
            values = sound_types,
            disabled = function() return not data.actions.finish.do_sound end
          },
          finish_sound_channel = {
            type = "select",
            name = L["Sound Channel"],
            order = 28.5,
            values = WeakAuras.sound_channel_types,
            disabled = function() return not data.actions.finish.do_sound end,
            get = function() return data.actions.finish.sound_channel or "Master" end
          },
          finish_sound_path = {
            type = "input",
            name = L["Sound File Path"],
            order = 29,
            width = "double",
            hidden = function() return data.actions.finish.sound ~= " custom" end,
            disabled = function() return not data.actions.finish.do_sound end
          },
          finish_do_glow = {
            type = "toggle",
            name = L["Button Glow"],
            order = 30.1
          },
          finish_glow_action = {
            type = "select",
            name = L["Glow Action"],
            order = 30.2,
            values = WeakAuras.glow_action_types,
            disabled = function() return not data.actions.finish.do_glow end
          },
          finish_glow_frame = {
            type = "input",
            name = L["Frame"],
            order = 30.3,
            hidden = function() return not data.actions.finish.do_glow end
          },
          finish_choose_glow_frame = {
            type = "execute",
            name = L["Choose"],
            order = 30.4,
            hidden = function() return not data.actions.finish.do_glow end,
            func = function()
              if(data.controlledChildren and data.controlledChildren[1]) then
                WeakAuras.PickDisplay(data.controlledChildren[1]);
                WeakAuras.StartFrameChooser(WeakAuras.GetData(data.controlledChildren[1]), {"actions", "finish", "glow_frame"});
              else
                WeakAuras.StartFrameChooser(data, {"actions", "finish", "glow_frame"});
              end
            end
          },
          finish_do_custom = {
            type = "toggle",
            name = L["Custom"],
            order = 31,
            width = "double"
          },
          finish_custom = {
            type = "input",
            width = "half",
            name = L["Custom Code"],
            order = 33,
            multiline = true,
            width = "normal",
            hidden = function() return not data.actions.finish.do_custom end
          },
          finish_expand = {
            type = "execute",
            order = 34,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"actions", "finish", "custom"}, true)
            end,
            hidden = function() return not data.actions.finish.do_custom end
          },
          finish_customError = {
            type = "description",
            name = function()
              if not(data.actions.finish.custom) then
                return "";
              end
              local _, errorString = loadstring("return function() "..data.actions.finish.custom.." end");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 35,
            hidden = function()
              if not(data.actions.finish.do_custom and data.actions.finish.custom) then
                return true;
              else
                local loadedFunction, errorString = loadstring("return function() "..data.actions.finish.custom.." end");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          }
        }
      },
      animation = {
        type = "group",
        name = L["Animations"],
        order = 60,
        get = function(info)
          local split = info[#info]:find("_");
          if(split) then
            local field, value = info[#info]:sub(1, split-1), info[#info]:sub(split+1);
            
            if(data.animation and data.animation[field]) then
              return data.animation[field][value];
            else
              if(value == "scalex" or value == "scaley") then
                return 1;
              else
                return nil;
              end
            end
          end
        end,
        set = function(info, v)
          local split = info[#info]:find("_");
          local field, value = info[#info]:sub(1, split-1), info[#info]:sub(split+1);
          data.animation = data.animation or {};
          data.animation[field] = data.animation[field] or {};
          data.animation[field][value] = v;
          if(field == "main" and not WeakAuras.IsAnimating("display", id)) then
            WeakAuras.Animate("display", id, "main", data.animation.main, WeakAuras.regions[id].region, false, nil, true);
            if(WeakAuras.clones[id]) then
              for cloneId, cloneRegion in pairs(WeakAuras.clones[id]) do
                WeakAuras.Animate("display", id, "main", data.animation.main, cloneRegion, false, nil, true, cloneId);
              end
            end
          end
          WeakAuras.Add(data);
        end,
        disabled = function(info, v)
          local split = info[#info]:find("_");
          local valueToType = {
            alphaType = "use_alpha",
            alpha = "use_alpha",
            translateType = "use_translate",
            x = "use_translate",
            y = "use_translate",
            scaleType = "use_scale",
            scalex = "use_scale",
            scaley = "use_scale",
            rotateType = "use_rotate",
            rotate = "use_rotate",
            colorType = "use_color",
            color = "use_color"
          }
          if(split) then
            local field, value = info[#info]:sub(1, split-1), info[#info]:sub(split+1);
            if(data.animation and data.animation[field]) then
              if(valueToType[value]) then
                return not data.animation[field][valueToType[value]];
              else
                return false;
              end
            else
              return true;
            end
          else
            return false;
          end
        end,
        args = {
          start_header = {
            type = "header",
            name = L["Start"],
            order = 30
          },
          start_type = {
            type = "select",
            name = L["Type"],
            order = 32,
            values = anim_types,
            disabled = false
          },
          start_preset = {
            type = "select",
            name = L["Preset"],
            order = 33,
            values = function() return filterAnimPresetTypes(anim_start_preset_types, id) end,
            hidden = function() return data.animation.start.type ~= "preset" end
          },
          start_duration_type_no_choice = {
            type = "select",
            name = L["Time in"],
            order = 33,
            width = "half",
            values = duration_types_no_choice,
            disabled = true,
            hidden = function() return data.animation.start.type ~= "custom" or WeakAuras.CanHaveDuration(data) end,
            get = function() return "seconds" end
          },
          start_duration_type = {
            type = "select",
            name = L["Time in"],
            order = 33,
            width = "half",
            values = duration_types,
            hidden = function() return data.animation.start.type ~= "custom" or not WeakAuras.CanHaveDuration(data) end
          },
          start_duration = {
            type = "input",
            name = function()
              if(data.animation.start.duration_type == "relative") then
                return L["% of Progress"];
              else
                return L["Duration (s)"];
              end
            end,
            desc = function()
              if(data.animation.start.duration_type == "relative") then
                return L["Animation relative duration description"];
              else
                return L["The duration of the animation in seconds."];
              end
            end,
            order = 33.5,
            width = "half",
            hidden = function() return data.animation.start.type ~= "custom" end
          },
          start_use_alpha = {
            type = "toggle",
            name = L["Fade In"],
            order = 34,
            hidden = function() return data.animation.start.type ~= "custom" end
          },
          start_alphaType = {
            type = "select",
            name = L["Type"],
            order = 35,
            values = anim_alpha_types,
            hidden = function() return data.animation.start.type ~= "custom" end
          },
          start_alphaFunc = {
            type = "input",
            width = "normal",
            multiline = true,
            name = L["Custom Function"],
            order = 35.3,
            hidden = function() return data.animation.start.type ~= "custom" or data.animation.start.alphaType ~= "custom" or not data.animation.start.use_alpha end,
            get = function() return data.animation.start.alphaFunc and data.animation.start.alphaFunc:sub(8); end,
            set = function(info, v) data.animation.start.alphaFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          start_alphaFunc_expand = {
            type = "execute",
            order = 35.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "start", "alphaFunc"}, nil, true)
            end,
            hidden = function() return data.animation.start.type ~= "custom" or data.animation.start.alphaType ~= "custom" or not data.animation.start.use_alpha end
          },
          start_alphaFuncError = {
            type = "description",
            name = function()
              if not(data.animation.start.alphaFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.start.alphaFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 35.6,
            hidden = function()
              if(data.animation.start.type ~= "custom" or data.animation.start.alphaType ~= "custom" or not data.animation.start.use_alpha) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.start.alphaFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          start_alpha = {
            type = "range",
            name = L["Alpha"],
            width = "double",
            order = 36,
            min = 0,
            max = 1,
            bigStep = 0.01,
            isPercent = true,
            hidden = function() return data.animation.start.type ~= "custom" end
          },
          start_use_translate = {
            type = "toggle",
            name = L["Slide In"],
            order = 38,
            hidden = function() return data.animation.start.type ~= "custom" end
          },
          start_translateType = {
            type = "select",
            name = L["Type"],
            order = 39,
            values = anim_translate_types,
            hidden = function() return data.animation.start.type ~= "custom" end
          },
          start_translateFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 39.3,
            hidden = function() return data.animation.start.type ~= "custom" or data.animation.start.translateType ~= "custom" or not data.animation.start.use_translate end,
            get = function() return data.animation.start.translateFunc and data.animation.start.translateFunc:sub(8); end,
            set = function(info, v) data.animation.start.translateFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          start_translateFunc_expand = {
            type = "execute",
            order = 39.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "start", "translateFunc"}, nil, true)
            end,
            hidden = function() return data.animation.start.type ~= "custom" or data.animation.start.translateType ~= "custom" or not data.animation.start.use_translate end,
          },
          start_translateFuncError = {
            type = "description",
            name = function()
              if not(data.animation.start.translateFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.start.translateFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 39.6,
            hidden = function()
              if(data.animation.start.type ~= "custom" or data.animation.start.translateType ~= "custom" or not data.animation.start.use_translate) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.start.translateFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          start_x = {
            type = "range",
            name = L["X Offset"],
            order = 40,
            softMin = -200,
            softMax = 200,
            step = 1,
            bigStep = 5,
            hidden = function() return data.animation.start.type ~= "custom" end
          },
          start_y = {
            type = "range",
            name = L["Y Offset"],
            order = 41,
            softMin = -200,
            softMax = 200,
            step = 1,
            bigStep = 5,
            hidden = function() return data.animation.start.type ~= "custom" end
          },
          start_use_scale = {
            type = "toggle",
            name = L["Zoom In"],
            order = 42,
            hidden = function()
            return (
            data.animation.start.type ~= "custom"
            or not WeakAuras.regions[id].region.Scale
            ) end
          },
          start_scaleType = {
            type = "select",
            name = L["Type"],
            order = 43,
            values = anim_scale_types,
            hidden = function() return (data.animation.start.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          start_scaleFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 43.3,
            hidden = function() return data.animation.start.type ~= "custom" or data.animation.start.scaleType ~= "custom" or not (data.animation.start.use_scale and WeakAuras.regions[id].region.Scale) end,
            get = function() return data.animation.start.scaleFunc and data.animation.start.scaleFunc:sub(8); end,
            set = function(info, v) data.animation.start.scaleFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          start_scaleFunc_expand = {
            type = "execute",
            order = 43.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "start", "scaleFunc"}, nil, true)
            end,
            hidden = function() return data.animation.start.type ~= "custom" or data.animation.start.scaleType ~= "custom" or not (data.animation.start.use_scale and WeakAuras.regions[id].region.Scale) end,
          },
          start_scaleFuncError = {
            type = "description",
            name = function()
              if not(data.animation.start.scaleFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.start.scaleFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 43.6,
            hidden = function()
              if(data.animation.start.type ~= "custom" or data.animation.start.scaleType ~= "custom" or not (data.animation.start.use_scale and WeakAuras.regions[id].region.Scale)) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.start.scaleFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          start_scalex = {
            type = "range",
            name = L["X Scale"],
            order = 44,
            softMin = 0,
            softMax = 5,
            step = 0.01,
            bigStep = 0.1,
            hidden = function() return (data.animation.start.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          start_scaley = {
            type = "range",
            name = L["Y Scale"],
            order = 45,
            softMin = 0,
            softMax = 5,
            step = 0.01,
            bigStep = 0.1,
            hidden = function() return (data.animation.start.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          start_use_rotate = {
            type = "toggle",
            name = L["Rotate In"],
            order = 46,
            hidden = function() return (data.animation.start.type ~= "custom" or not WeakAuras.regions[id].region.Rotate) end
          },
          start_rotateType = {
            type = "select",
            name = L["Type"],
            order = 47,
            values = anim_rotate_types,
            hidden = function() return (data.animation.start.type ~= "custom" or not WeakAuras.regions[id].region.Rotate) end
          },
          start_rotateFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 47.3,
            hidden = function() return data.animation.start.type ~= "custom" or data.animation.start.rotateType ~= "custom" or not (data.animation.start.use_rotate and WeakAuras.regions[id].region.Rotate) end,
            get = function() return data.animation.start.rotateFunc and data.animation.start.rotateFunc:sub(8); end,
            set = function(info, v) data.animation.start.rotateFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          start_rotateFunc_expand = {
            type = "execute",
            order = 47.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "start", "rotateFunc"}, nil, true)
            end,
            hidden = function() return data.animation.start.type ~= "custom" or data.animation.start.rotateType ~= "custom" or not (data.animation.start.use_rotate and WeakAuras.regions[id].region.Rotate) end,
          },
          start_rotateFuncError = {
            type = "description",
            name = function()
              if not(data.animation.start.rotateFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.start.rotateFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 47.6,
            hidden = function()
              if(data.animation.start.type ~= "custom" or data.animation.start.rotateType ~= "custom" or not (data.animation.start.use_rotate and WeakAuras.regions[id].region.Rotate)) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.start.rotateFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          start_rotate = {
            type = "range",
            name = L["Angle"],
            width = "double",
            order = 48,
            softMin = 0,
            softMax = 360,
            bigStep = 3,
            hidden = function() return (data.animation.start.type ~= "custom" or not WeakAuras.regions[id].region.Rotate) end
          },
          start_use_color = {
            type = "toggle",
            name = L["Color"],
            order = 48.2,
            hidden = function() return (data.animation.start.type ~= "custom" or not WeakAuras.regions[id].region.Color) end
          },
          start_colorType = {
            type = "select",
            name = L["Type"],
            order = 48.5,
            values = anim_color_types,
            hidden = function() return (data.animation.start.type ~= "custom" or not WeakAuras.regions[id].region.Color) end
          },
          start_colorFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 48.7,
            hidden = function() return data.animation.start.type ~= "custom" or data.animation.start.colorType ~= "custom" or not (data.animation.start.use_color and WeakAuras.regions[id].region.Color) end,
            get = function() return data.animation.start.colorFunc and data.animation.start.colorFunc:sub(8); end,
            set = function(info, v) data.animation.start.colorFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          start_colorFunc_expand = {
            type = "execute",
            order = 48.8,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "start", "colorFunc"}, nil, true)
            end,
            hidden = function() return data.animation.start.type ~= "custom" or data.animation.start.colorType ~= "custom" or not (data.animation.start.use_color and WeakAuras.regions[id].region.Color) end,
          },
          start_colorFuncError = {
            type = "description",
            name = function()
              if not(data.animation.start.colorFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.start.colorFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 49,
            hidden = function()
              if(data.animation.start.type ~= "custom" or data.animation.start.colorType ~= "custom" or not (data.animation.start.use_color and WeakAuras.regions[id].region.Color)) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.start.colorFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          start_color = {
            type = "color",
            name = L["Color"],
            width = "double",
            order = 49.5,
            hidden = function() return (data.animation.start.type ~= "custom" or not WeakAuras.regions[id].region.Color) end,
            get = function()
              return data.animation.start.colorR,
                   data.animation.start.colorG,
                   data.animation.start.colorB,
                   data.animation.start.colorA;
            end,
            set = function(info, r, g, b, a)
              data.animation.start.colorR = r;
              data.animation.start.colorG = g;
              data.animation.start.colorB = b;
              data.animation.start.colorA = a;
            end
          },
          main_header = {
            type = "header",
            name = L["Main"],
            order = 50
          },
          main_type = {
            type = "select",
            name = L["Type"],
            order = 52,
            values = anim_types,
            disabled = false
          },
          main_preset = {
            type = "select",
            name = L["Preset"],
            order = 53,
            values = function() return filterAnimPresetTypes(anim_main_preset_types, id) end,
            hidden = function() return data.animation.main.type ~= "preset" end
          },
          main_duration_type_no_choice = {
            type = "select",
            name = L["Time in"],
            order = 53,
            width = "half",
            values = duration_types_no_choice,
            disabled = true,
            hidden = function() return data.animation.main.type ~= "custom" or WeakAuras.CanHaveDuration(data) end,
            get = function() return "seconds" end
          },
          main_duration_type = {
            type = "select",
            name = L["Time in"],
            order = 53,
            width = "half",
            values = duration_types,
            hidden = function() return data.animation.main.type ~= "custom" or not WeakAuras.CanHaveDuration(data) end
          },
          main_duration = {
            type = "input",
            name = function()
              if(data.animation.main.duration_type == "relative") then
                return L["% of Progress"];
              else
                return L["Duration (s)"];
              end
            end,
            desc = function()
              if(data.animation.main.duration_type == "relative") then
                return L["Animation relative duration description"];
              else
                local ret = "";
                ret = ret..L["The duration of the animation in seconds."].."\n";
                ret = ret..L["Unlike the start or finish animations, the main animation will loop over and over until the display is hidden."]
                return ret;
              end
            end,
            order = 53.5,
            width = "half",
            hidden = function() return data.animation.main.type ~= "custom" end
          },
          main_use_alpha = {
            type = "toggle",
            name = L["Fade"],
            order = 54,
            hidden = function() return data.animation.main.type ~= "custom" end
          },
          main_alphaType = {
            type = "select",
            name = L["Type"],
            order = 55,
            values = anim_alpha_types,
            hidden = function() return data.animation.main.type ~= "custom" end
          },
          main_alphaFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 55.3,
            hidden = function() return data.animation.main.type ~= "custom" or data.animation.main.alphaType ~= "custom" or not data.animation.main.use_alpha end,
            get = function() return data.animation.main.alphaFunc and data.animation.main.alphaFunc:sub(8); end,
            set = function(info, v) data.animation.main.alphaFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          main_alphaFunc_expand = {
            type = "execute",
            order = 55.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "main", "alphaFunc"}, nil, true)
            end,
            hidden = function() return data.animation.main.type ~= "custom" or data.animation.main.alphaType ~= "custom" or not data.animation.main.use_alpha end,
          },
          main_alphaFuncError = {
            type = "description",
            name = function()
              if not(data.animation.main.alphaFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.main.alphaFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 55.6,
            hidden = function()
              if(data.animation.main.type ~= "custom" or data.animation.main.alphaType ~= "custom" or not data.animation.main.use_alpha) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.main.alphaFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          main_alpha = {
            type = "range",
            name = L["Alpha"],
            width = "double",
            order = 56,
            min = 0,
            max = 1,
            bigStep = 0.01,
            isPercent = true,
            hidden = function() return data.animation.main.type ~= "custom" end
          },
          main_use_translate = {
            type = "toggle",
            name = L["Slide"],
            order = 58,
            hidden = function() return data.animation.main.type ~= "custom" end
          },
          main_translateType = {
            type = "select",
            name = L["Type"],
            order = 59,
            values = anim_translate_types,
            hidden = function() return data.animation.main.type ~= "custom" end
          },
          main_translateFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 59.3,
            hidden = function() return data.animation.main.type ~= "custom" or data.animation.main.translateType ~= "custom" or not data.animation.main.use_translate end,
            get = function() return data.animation.main.translateFunc and data.animation.main.translateFunc:sub(8); end,
            set = function(info, v) data.animation.main.translateFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          main_translateFunc_expand = {
            type = "execute",
            order = 59.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "main", "translateFunc"}, nil, true)
            end,
            hidden = function() return data.animation.main.type ~= "custom" or data.animation.main.translateType ~= "custom" or not data.animation.main.use_translate end,
          },
          main_translateFuncError = {
            type = "description",
            name = function()
              if not(data.animation.main.translateFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.main.translateFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 59.6,
            hidden = function()
              if(data.animation.main.type ~= "custom" or data.animation.main.translateType ~= "custom" or not data.animation.main.use_translate) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.main.translateFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          main_x = {
            type = "range",
            name = L["X Offset"],
            order = 60,
            softMin = -200,
            softMax = 200,
            step = 1,
            bigStep = 5,
            hidden = function() return data.animation.main.type ~= "custom" end
          },
          main_y = {
            type = "range",
            name = L["Y Offset"],
            order = 61,
            softMin = -200,
            softMax = 200,
            step = 1,
            bigStep = 5,
            hidden = function() return data.animation.main.type ~= "custom" end
          },
          main_use_scale = {
            type = "toggle",
            name = L["Zoom"],
            order = 62,
            hidden = function() return (data.animation.main.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          main_scaleType = {
            type = "select",
            name = L["Type"],
            order = 63,
            values = anim_scale_types,
            hidden = function() return (data.animation.main.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          main_scaleFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 63.3,
            hidden = function() return data.animation.main.type ~= "custom" or data.animation.main.scaleType ~= "custom" or not (data.animation.main.use_scale and WeakAuras.regions[id].region.Scale) end,
            get = function() return data.animation.main.scaleFunc and data.animation.main.scaleFunc:sub(8); end,
            set = function(info, v) data.animation.main.scaleFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          main_scaleFunc_expand = {
            type = "execute",
            order = 63.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "main", "scaleFunc"}, nil, true)
            end,
            hidden = function() return data.animation.main.type ~= "custom" or data.animation.main.scaleType ~= "custom" or not (data.animation.main.use_scale and WeakAuras.regions[id].region.Scale) end,
          },
          main_scaleFuncError = {
            type = "description",
            name = function()
              if not(data.animation.main.scaleFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.main.scaleFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 63.6,
            hidden = function()
              if(data.animation.main.type ~= "custom" or data.animation.main.scaleType ~= "custom" or not (data.animation.main.use_scale and WeakAuras.regions[id].region.Scale)) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.main.scaleFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          main_scalex = {
            type = "range",
            name = L["X Scale"],
            order = 64,
            softMin = 0,
            softMax = 5,
            step = 0.01,
            bigStep = 0.1,
            hidden = function() return (data.animation.main.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          main_scaley = {
            type = "range",
            name = L["Y Scale"],
            order = 65,
            softMin = 0,
            softMax = 5,
            step = 0.01,
            bigStep = 0.1,
            hidden = function() return (data.animation.main.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          main_use_rotate = {
            type = "toggle",
            name = L["Rotate"],
            order = 66,
            hidden = function() return (data.animation.main.type ~= "custom" or not WeakAuras.regions[id].region.Rotate) end
          },
          main_rotateType = {
            type = "select",
            name = L["Type"],
            order = 67,
            values = anim_rotate_types,
            hidden = function() return (data.animation.main.type ~= "custom" or not WeakAuras.regions[id].region.Rotate) end
          },
          main_rotateFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 67.3,
            hidden = function() return data.animation.main.type ~= "custom" or data.animation.main.rotateType ~= "custom" or not (data.animation.main.use_rotate and WeakAuras.regions[id].region.Rotate) end,
            get = function() return data.animation.main.rotateFunc and data.animation.main.rotateFunc:sub(8); end,
            set = function(info, v) data.animation.main.rotateFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          main_rotateFunc_expand = {
            type = "execute",
            order = 67.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "main", "rotateFunc"}, nil, true)
            end,
            hidden = function() return data.animation.main.type ~= "custom" or data.animation.main.rotateType ~= "custom" or not (data.animation.main.use_rotate and WeakAuras.regions[id].region.Rotate) end,
          },
          main_rotateFuncError = {
            type = "description",
            name = function()
              if not(data.animation.main.rotateFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.main.rotateFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 67.6,
            hidden = function()
              if(data.animation.main.type ~= "custom" or data.animation.main.rotateType ~= "custom" or not (data.animation.main.use_rotate and WeakAuras.regions[id].region.Rotate)) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.main.rotateFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          main_rotate = {
            type = "range",
            name = L["Angle"],
            width = "double",
            order = 68,
            softMin = 0,
            softMax = 360,
            bigStep = 3,
            hidden = function() return (data.animation.main.type ~= "custom" or not WeakAuras.regions[id].region.Rotate) end
          },
          main_use_color = {
            type = "toggle",
            name = L["Color"],
            order = 68.2,
            hidden = function() return (data.animation.main.type ~= "custom" or not WeakAuras.regions[id].region.Color) end
          },
          main_colorType = {
            type = "select",
            name = L["Type"],
            order = 68.5,
            values = anim_color_types,
            hidden = function() return (data.animation.main.type ~= "custom" or not WeakAuras.regions[id].region.Color) end
          },
          main_colorFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 68.7,
            hidden = function() return data.animation.main.type ~= "custom" or data.animation.main.colorType ~= "custom" or not (data.animation.main.use_color and WeakAuras.regions[id].region.Color) end,
            get = function() return data.animation.main.colorFunc and data.animation.main.colorFunc:sub(8); end,
            set = function(info, v) data.animation.main.colorFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          main_colorFunc_expand = {
            type = "execute",
            order = 68.8,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "main", "colorFunc"}, nil, true)
            end,
            hidden = function() return data.animation.main.type ~= "custom" or data.animation.main.colorType ~= "custom" or not (data.animation.main.use_color and WeakAuras.regions[id].region.Color) end,
          },
          main_colorFuncError = {
            type = "description",
            name = function()
              if not(data.animation.main.colorFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.main.colorFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 69,
            hidden = function()
              if(data.animation.main.type ~= "custom" or data.animation.main.colorType ~= "custom" or not (data.animation.main.use_color and WeakAuras.regions[id].region.Color)) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.main.colorFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          main_color = {
            type = "color",
            name = L["Color"],
            width = "double",
            order = 69.5,
            hidden = function() return (data.animation.main.type ~= "custom" or not WeakAuras.regions[id].region.Color) end,
            get = function()
              return data.animation.main.colorR,
                   data.animation.main.colorG,
                   data.animation.main.colorB,
                   data.animation.main.colorA;
            end,
            set = function(info, r, g, b, a)
              data.animation.main.colorR = r;
              data.animation.main.colorG = g;
              data.animation.main.colorB = b;
              data.animation.main.colorA = a;
            end
          },
          finish_header = {
            type = "header",
            name = L["Finish"],
            order = 70
          },
          finish_type = {
            type = "select",
            name = L["Type"],
            order = 72,
            values = anim_types,
            disabled = false
          },
          finish_preset = {
            type = "select",
            name = L["Preset"],
            order = 73,
            values = function() return filterAnimPresetTypes(anim_finish_preset_types, id) end,
            hidden = function() return data.animation.finish.type ~= "preset" end
          },
          finish_duration_type_no_choice = {
            type = "select",
            name = L["Time in"],
            order = 73,
            width = "half",
            values = duration_types_no_choice,
            disabled = true,
            hidden = function() return data.animation.finish.type ~= "custom" end,
            get = function() return "seconds" end
          },
          finish_duration = {
            type = "input",
            name = L["Duration (s)"],
            desc = "The duration of the animation in seconds.\n\nThe finish animation does not start playing until after the display would normally be hidden.",
            order = 73.5,
            width = "half",
            hidden = function() return data.animation.finish.type ~= "custom" end
          },
          finish_use_alpha = {
            type = "toggle",
            name = L["Fade Out"],
            order = 74,
            hidden = function() return data.animation.finish.type ~= "custom" end
          },
          finish_alphaType = {
            type = "select",
            name = L["Type"],
            order = 75,
            values = anim_alpha_types,
            hidden = function() return data.animation.finish.type ~= "custom" end
          },
          finish_alphaFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 75.3,
            hidden = function() return data.animation.finish.type ~= "custom" or data.animation.finish.alphaType ~= "custom" or not data.animation.finish.use_alpha end,
            get = function() return data.animation.finish.alphaFunc and data.animation.finish.alphaFunc:sub(8); end,
            set = function(info, v) data.animation.finish.alphaFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          finish_alphaFunc_expand = {
            type = "execute",
            order = 75.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "finish", "alphaFunc"}, nil, true)
            end,
            hidden = function() return data.animation.finish.type ~= "custom" or data.animation.finish.alphaType ~= "custom" or not data.animation.finish.use_alpha end,
          },
          finish_alphaFuncError = {
            type = "description",
            name = function()
              if not(data.animation.finish.alphaFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.finish.alphaFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 75.6,
            hidden = function()
              if(data.animation.finish.type ~= "custom" or data.animation.finish.alphaType ~= "custom" or not data.animation.finish.use_alpha) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.finish.alphaFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          finish_alpha = {
            type = "range",
            name = L["Alpha"],
            width = "double",
            order = 76,
            min = 0,
            max = 1,
            bigStep = 0.01,
            isPercent = true,
            hidden = function() return data.animation.finish.type ~= "custom" end
          },
          finish_use_translate = {
            type = "toggle",
            name = L["Slide Out"],
            order = 78,
            hidden = function() return data.animation.finish.type ~= "custom" end
          },
          finish_translateType = {
            type = "select",
            name = L["Type"],
            order = 79,
            values = anim_translate_types,
            hidden = function() return data.animation.finish.type ~= "custom" end
          },
          finish_translateFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 79.3,
            hidden = function() return data.animation.finish.type ~= "custom" or data.animation.finish.translateType ~= "custom" or not data.animation.finish.use_translate end,
            get = function() return data.animation.finish.translateFunc and data.animation.finish.translateFunc:sub(8); end,
            set = function(info, v) data.animation.finish.translateFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          finish_translateFunc_expand = {
            type = "execute",
            order = 79.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "finish", "translateFunc"}, nil, true)
            end,
            hidden = function() return data.animation.finish.type ~= "custom" or data.animation.finish.translateType ~= "custom" or not data.animation.finish.use_translate end,
          },
          finish_translateFuncError = {
            type = "description",
            name = function()
              if not(data.animation.finish.translateFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.finish.translateFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 79.6,
            hidden = function()
              if(data.animation.finish.type ~= "custom" or data.animation.finish.translateType ~= "custom" or not data.animation.finish.use_translate) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.finish.translateFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          finish_x = {
            type = "range",
            name = L["X Offset"],
            order = 80,
            softMin = -200,
            softMax = 200,
            step = 1,
            bigStep = 5,
            hidden = function() return data.animation.finish.type ~= "custom" end
          },
          finish_y = {
            type = "range",
            name = L["Y Offset"],
            order = 81,
            softMin = -200,
            softMax = 200,
            step = 1,
            bigStep = 5,
            hidden = function() return data.animation.finish.type ~= "custom" end
          },
          finish_use_scale = {
            type = "toggle",
            name = L["Zoom Out"],
            order = 82,
            hidden = function() return (data.animation.finish.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          finish_scaleType = {
            type = "select",
            name = L["Type"],
            order = 83,
            values = anim_scale_types,
            hidden = function() return (data.animation.finish.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          finish_scaleFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 83.3,
            hidden = function() return data.animation.finish.type ~= "custom" or data.animation.finish.scaleType ~= "custom" or not (data.animation.finish.use_scale and WeakAuras.regions[id].region.Scale) end,
            get = function() return data.animation.finish.scaleFunc and data.animation.finish.scaleFunc:sub(8); end,
            set = function(info, v) data.animation.finish.scaleFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          finish_scaleFunc_expand = {
            type = "execute",
            order = 83.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "finish", "scaleFunc"}, nil, true)
            end,
            hidden = function() return data.animation.finish.type ~= "custom" or data.animation.finish.scaleType ~= "custom" or not (data.animation.finish.use_scale and WeakAuras.regions[id].region.Scale) end,
          },
          finish_scaleFuncError = {
            type = "description",
            name = function()
              if not(data.animation.finish.scaleFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.finish.scaleFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 83.6,
            hidden = function()
              if(data.animation.finish.type ~= "custom" or data.animation.finish.scaleType ~= "custom" or not (data.animation.finish.use_scale and WeakAuras.regions[id].region.Scale)) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.finish.scaleFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          finish_scalex = {
            type = "range",
            name = L["X Scale"],
            order = 84,
            softMin = 0,
            softMax = 5,
            step = 0.01,
            bigStep = 0.1,
            hidden = function() return (data.animation.finish.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          finish_scaley = {
            type = "range",
            name = L["Y Scale"],
            order = 85,
            softMin = 0,
            softMax = 5,
            step = 0.01,
            bigStep = 0.1,
            hidden = function() return (data.animation.finish.type ~= "custom" or not WeakAuras.regions[id].region.Scale) end
          },
          finish_use_rotate = {
            type = "toggle",
            name = L["Rotate Out"],
            order = 86,
            hidden = function() return (data.animation.finish.type ~= "custom" or not WeakAuras.regions[id].region.Rotate) end
          },
          finish_rotateType = {
            type = "select",
            name = L["Type"],
            order = 87,
            values = anim_rotate_types,
            hidden = function() return (data.animation.finish.type ~= "custom" or not WeakAuras.regions[id].region.Rotate) end
          },
          finish_rotateFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 87.3,
            hidden = function() return data.animation.finish.type ~= "custom" or data.animation.finish.rotateType ~= "custom" or not (data.animation.finish.use_rotate and WeakAuras.regions[id].region.Rotate) end,
            get = function() return data.animation.finish.rotateFunc and data.animation.finish.rotateFunc:sub(8); end,
            set = function(info, v) data.animation.finish.rotateFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          finish_rotateFunc_expand = {
            type = "execute",
            order = 87.4,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "finish", "rotateFunc"}, nil, true)
            end,
            hidden = function() return data.animation.finish.type ~= "custom" or data.animation.finish.rotateType ~= "custom" or not (data.animation.finish.use_rotate and WeakAuras.regions[id].region.Rotate) end,
          },
          finish_rotateFuncError = {
            type = "description",
            name = function()
              if not(data.animation.finish.rotateFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.finish.rotateFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 87.6,
            hidden = function()
              if(data.animation.finish.type ~= "custom" or data.animation.finish.rotateType ~= "custom" or not (data.animation.finish.use_rotate and WeakAuras.regions[id].region.Rotate)) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.finish.rotateFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          finish_rotate = {
            type = "range",
            name = L["Angle"],
            width = "double",
            order = 88,
            softMin = 0,
            softMax = 360,
            bigStep = 3,
            hidden = function() return (data.animation.finish.type ~= "custom" or not WeakAuras.regions[id].region.Rotate) end
          },
          finish_use_color = {
            type = "toggle",
            name = L["Color"],
            order = 88.2,
            hidden = function() return (data.animation.finish.type ~= "custom" or not WeakAuras.regions[id].region.Color) end
          },
          finish_colorType = {
            type = "select",
            name = L["Type"],
            order = 88.5,
            values = anim_color_types,
            hidden = function() return (data.animation.finish.type ~= "custom" or not WeakAuras.regions[id].region.Color) end
          },
          finish_colorFunc = {
            type = "input",
            multiline = true,
            name = L["Custom Function"],
            width = "normal",
            order = 88.7,
            hidden = function() return data.animation.finish.type ~= "custom" or data.animation.finish.colorType ~= "custom" or not (data.animation.finish.use_color and WeakAuras.regions[id].region.Color) end,
            get = function() return data.animation.finish.colorFunc and data.animation.finish.colorFunc:sub(8); end,
            set = function(info, v) data.animation.finish.colorFunc = "return "..(v or ""); WeakAuras.Add(data); end
          },
          finish_colorFunc_expand = {
            type = "execute",
            order = 88.8,
            name = L["Expand Text Editor"],
            func = function()
              WeakAuras.TextEditor(data, {"animation", "finish", "colorFunc"}, nil, true)
            end,
            hidden = function() return data.animation.finish.type ~= "custom" or data.animation.finish.colorType ~= "custom" or not (data.animation.finish.use_color and WeakAuras.regions[id].region.Color) end,
          },
          finish_colorFuncError = {
            type = "description",
            name = function()
              if not(data.animation.finish.colorFunc) then
                return "";
              end
              local _, errorString = loadstring(data.animation.finish.colorFunc or "");
              return errorString and "|cFFFF0000"..errorString or "";
            end,
            width = "double",
            order = 89,
            hidden = function()
              if(data.animation.finish.type ~= "custom" or data.animation.finish.colorType ~= "custom" or not (data.animation.finish.use_color and WeakAuras.regions[id].region.Color)) then
                return true;
              else
                local loadedFunction, errorString = loadstring(data.animation.finish.colorFunc or "");
                if(errorString and not loadedFunction) then
                  return false;
                else
                  return true;
                end
              end
            end
          },
          finish_color = {
            type = "color",
            name = L["Color"],
            width = "double",
            order = 89.5,
            hidden = function() return (data.animation.finish.type ~= "custom" or not WeakAuras.regions[id].region.Color) end,
            get = function()
              return data.animation.finish.colorR,
                   data.animation.finish.colorG,
                   data.animation.finish.colorB,
                   data.animation.finish.colorA;
            end,
            set = function(info, r, g, b, a)
              data.animation.finish.colorR = r;
              data.animation.finish.colorG = g;
              data.animation.finish.colorB = b;
              data.animation.finish.colorA = a;
            end
          }
        }
      }
    }
  };
  
  WeakAuras.ReloadTriggerOptions(data);
end

function WeakAuras.EnsureOptions(id)
  if not(displayOptions[id]) then
    WeakAuras.AddOption(id, WeakAuras.GetData(id));
  end
end

function WeakAuras.GetSpellTooltipText(id)
  local tooltip = WeakAuras.GetHiddenTooltip();
  tooltip:SetSpellByID(id);
  local lines = { tooltip:GetRegions() };
  local i = 1;
  local tooltipText = "";
  while(lines[i]) do
    if(lines[i]:GetObjectType() == "FontString") then
      if(lines[i]:GetText()) then
        if(tooltipText == "") then
          tooltipText = lines[i]:GetText();
        else
          tooltipText = tooltipText.." - "..lines[i]:GetText();
        end
      end
    end
    i = i + 1;
  end
  tooltipText = tooltipText or L["No tooltip text"];
  return tooltipText;
end

function WeakAuras.ReloadTriggerOptions(data)
  local id = data.id;
  WeakAuras.EnsureOptions(id);
  
  local trigger, untrigger, appendToTriggerPath, appendToUntriggerPath;
  if(data.controlledChildren) then
    optionTriggerChoices[id] = nil;
    for index, childId in pairs(data.controlledChildren) do
      if not(optionTriggerChoices[id]) then
        optionTriggerChoices[id] = optionTriggerChoices[childId];
        trigger = WeakAuras.GetData(childId).trigger;
        untrigger = WeakAuras.GetData(childId).untrigger;
      else
        if(optionTriggerChoices[id] ~= optionTriggerChoices[childId]) then
          trigger, untrigger = {}, {};
          optionTriggerChoices[id] = -1;
          break;
        end
      end
    end
    
    optionTriggerChoices[id] = optionTriggerChoices[id] or 0;
    
    if(optionTriggerChoices[id] >= 0) then
      for index, childId in pairs(data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        if(childData) then
          optionTriggerChoices[childId] = optionTriggerChoices[id];
          WeakAuras.ReloadTriggerOptions(childData);
        end
      end
    end
  else
    optionTriggerChoices[id] = optionTriggerChoices[id] or 0;
    if(optionTriggerChoices[id] == 0) then
      trigger = data.trigger;
      untrigger = data.untrigger;
      
      function appendToTriggerPath(...)
        local ret = {...};
        tinsert(ret, 1, "trigger");
        return ret;
      end
      
      function appendToUntriggerPath(...)
        local ret = {...};
        tinsert(ret, 1, "untrigger");
        return ret;
      end
    else
      trigger = data.additional_triggers and data.additional_triggers[optionTriggerChoices[id]].trigger or data.trigger;
      untrigger = data.additional_triggers and data.additional_triggers[optionTriggerChoices[id]].untrigger or data.untrigger;
      
      function appendToTriggerPath(...)
        local ret = {...};
        tinsert(ret, 1, "trigger");
        tinsert(ret, 1, optionTriggerChoices[id]);
        tinsert(ret, 1, "additional_triggers");
        return ret;
      end
      
      function appendToUntriggerPath(...)
        local ret = {...};
        tinsert(ret, 1, "untrigger");
        tinsert(ret, 1, optionTriggerChoices[id]);
        tinsert(ret, 1, "additional_triggers");
        return ret;
      end
    end
  end
  
  local function getAuraMatchesLabel(name)
    local ids = idCache[name]
    if(ids) then
      local descText = "";
      local numMatches = 0;
      for id, _ in pairs(ids) do
        numMatches = numMatches + 1;
      end
      if(numMatches == 1) then
        return L["1 Match"];
      else
        return L["%i Matches"]:format(numMatches);
      end
    else
      return "";
    end
  end
  
  local function getAuraMatchesList(name)
    local ids = idCache[name]
    if(ids) then
      local descText = "";
      for id, _ in pairs(ids) do
        local name, _, icon = GetSpellInfo(id);
        if(icon) then
          if(descText == "") then
            descText = "|T"..icon..":0|t: "..id;
          else
            descText = descText.."\n|T"..icon..":0|t: "..id;
          end
        end
      end
      return descText;
    else
      return "";
    end
  end
  
  local aura_options = {
    fullscan = {
      type = "toggle",
      name = L["Use Full Scan (High CPU)"],
      width = "double",
      order = 9,
    },
    autoclone = {
      type = "toggle",
      name = L["Show all matches (Auto-clone)"],
      width = "double",
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan); end,
      set = function(info, v)
        trigger.autoclone = v;
        if(v == true) then
          WeakAuras.ShowCloneDialog(data);
          WeakAuras.UpdateCloneConfig(data);
        else
          WeakAuras.HideAllClones(data.id);
        end
        WeakAuras.Add(data);
      end,
      order = 9.5
    },
    useName = {
      type = "toggle",
      name = L["Aura(s)"],
      width = "half",
      order = 10,
      hidden = function() return not (trigger.type == "aura" and not trigger.fullscan and trigger.unit ~= "multi"); end,
      disabled = true,
      get = function() return true end
    },
    use_name = {
      type = "toggle",
      name = L["Aura Name"],
      order = 10,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan); end
    },
    name_operator = {
      type = "select",
      name = L["Operator"],
      order = 11,
      disabled = function() return not trigger.use_name end,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan); end,
      values = WeakAuras.string_operator_types
    },
    name = {
      type = "input",
      name = L["Aura Name"],
      width = "double",
      order = 12,
      disabled = function() return not trigger.use_name end,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan); end
    },
    use_tooltip = {
      type = "toggle",
      name = L["Tooltip"],
      order = 13,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan and trigger.unit ~= "multi"); end
    },
    tooltip_operator = {
      type = "select",
      name = L["Operator"],
      order = 14,
      disabled = function() return not trigger.use_tooltip end,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan and trigger.unit ~= "multi"); end,
      values = WeakAuras.string_operator_types
    },
    tooltip = {
      type = "input",
      name = L["Tooltip"],
      width = "double",
      order = 15,
      disabled = function() return not trigger.use_tooltip end,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan and trigger.unit ~= "multi"); end
    },
    use_stealable = {
      type = "toggle",
      name = function(input)
        local value = trigger.use_stealable;
        if(value == nil) then return L["Stealable"];
        elseif(value == false) then return "|cFFFF0000 "..L["Negator"].." "..L["Stealable"];
        else return "|cFF00FF00"..L["Stealable"]; end
      end,
      width = "double",
      order = 16,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function()
        local value = trigger.use_stealable;
        if(value == nil) then return false;
        elseif(value == false) then return "false";
        else return "true"; end
      end,
      set = function(info, v)
        if(v) then
          trigger.use_stealable = true;
        else
          local value = trigger.use_stealable;
          if(value == false) then trigger.use_stealable = nil;
          else trigger.use_stealable = false end
        end
        WeakAuras.Add(data);
        WeakAuras.SetIconNames(data);
      end
    },
    use_spellId = {
      type = "toggle",
      name = L["Spell ID"],
      order = 17,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan and trigger.unit ~= "multi"); end
    },
    spellId = {
      type = "input",
      name = L["Spell ID"],
      order = 18,
      disabled = function() return not trigger.use_spellId end,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan and trigger.unit ~= "multi"); end
    },
    use_debuffClass = {
      type = "toggle",
      name = L["Debuff Type"],
      order = 19,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan); end
    },
    debuffClass = {
      type = "select",
      name = L["Debuff Type"],
      order = 20,
      disabled = function() return not trigger.use_debuffClass end,
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan); end,
      values = WeakAuras.debuff_class_types
    },
    multiuse_name = {
      type = "toggle",
      name = L["Aura Name"],
      width = "half",
      order = 10,
      hidden = function() return not (trigger.type == "aura" and not trigger.fullscan and trigger.unit == "multi"); end,
      disabled = true,
      get = function() return true end
    },
    multiicon = {
      type = "execute",
      name = "",
      width = "half",
      image = function() return trigger.name and iconCache[trigger.name] or "", 18, 18 end,
      order = 11,
      disabled = function() return not trigger.name and iconCache[trigger.name] end,
      hidden = function() return not (trigger.type == "aura" and not trigger.fullscan and trigger.unit == "multi"); end
    },
    multiname = {
      type = "input",
      name = L["Aura Name"],
      desc = L["Enter an aura name, partial aura name, or spell id"],
      order = 12,
      hidden = function() return not (trigger.type == "aura" and not trigger.fullscan and trigger.unit == "multi"); end,
      get = function(info) return trigger.name end,
      set = function(info, v)
        if(v == "") then
          trigger.name = nil;
        else
          trigger.name = WeakAuras.CorrectAuraName(v);
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end,
    },
    name1icon = {
      type = "execute",
      name = function() return getAuraMatchesLabel(trigger.names[1]) end,
      desc = function() return getAuraMatchesList(trigger.names[1]) end,
      width = "half",
      image = function() return iconCache[trigger.names[1]] or "", 18, 18 end,
      order = 11,
      disabled = function() return not iconCache[trigger.names[1]] end,
      hidden = function() return not (trigger.type == "aura" and not trigger.fullscan and trigger.unit ~= "multi"); end
    },
    name1 = {
      type = "input",
      name = L["Aura Name"],
      desc = L["Enter an aura name, partial aura name, or spell id"],
      order = 12,
      hidden = function() return not (trigger.type == "aura" and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function(info) return trigger.names[1] end,
      set = function(info, v)
        if(v == "") then
          if(trigger.names[1]) then
            tremove(trigger.names, 1);
          end
        else
          if(tonumber(v)) then
            WeakAuras.ShowSpellIDDialog(trigger, v);
          end
          trigger.names[1] = WeakAuras.CorrectAuraName(v);
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end,
    },
    name2space = {
      type = "execute",
      name = L["or"],
      width = "half",
      image = function() return "", 0, 0 end,
      order = 13,
      hidden = function() return not (trigger.type == "aura" and trigger.names[1] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name2icon = {
      type = "execute",
      name = function() return getAuraMatchesLabel(trigger.names[2]) end,
      desc = function() return getAuraMatchesList(trigger.names[2]) end,
      width = "half",
      image = function() return iconCache[trigger.names[2]] or "", 18, 18 end,
      order = 14,
      disabled = function() return not iconCache[trigger.names[2]] end,
      hidden = function() return not (trigger.type == "aura" and trigger.names[1] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name2 = {
      type = "input",
      order = 15,
      name = "",
      hidden = function() return not (trigger.type == "aura" and trigger.names[1] and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function(info) return trigger.names[2] end,
      set = function(info, v)
        if(v == "") then
          if(trigger.names[2]) then
            tremove(trigger.names, 2);
          end
        else
          trigger.names[2] = WeakAuras.CorrectAuraName(v);
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end,
    },
    name3space = {
      type = "execute",
      name = "",
      width = "half",
      image = function() return "", 0, 0 end,
      order = 16,
      hidden = function() return not (trigger.type == "aura" and trigger.names[2] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name3icon = {
      type = "execute",
      name = function() return getAuraMatchesLabel(trigger.names[3]) end,
      desc = function() return getAuraMatchesList(trigger.names[3]) end,
      width = "half",
      image = function() return iconCache[trigger.names[3]] or "", 18, 18 end,
      order = 17,
      disabled = function() return not iconCache[trigger.names[3]] end,
      hidden = function() return not (trigger.type == "aura" and trigger.names[2] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name3 = {
      type = "input",
      order = 18,
      name = "",
      hidden = function() return not (trigger.type == "aura" and trigger.names[2] and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function(info) return trigger.names[3] end,
      set = function(info, v)
        if(v == "") then
          if(trigger.names[3]) then
            tremove(trigger.names, 3);
          end
        else
          trigger.names[3] = WeakAuras.CorrectAuraName(v);
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end,
    },
    name4space = {
      type = "execute",
      name = "",
      width = "half",
      image = function() return "", 0, 0 end,
      order = 19,
      hidden = function() return not (trigger.type == "aura" and trigger.names[3] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name4icon = {
      type = "execute",
      name = function() return getAuraMatchesLabel(trigger.names[4]) end,
      desc = function() return getAuraMatchesList(trigger.names[4]) end,
      width = "half",
      image = function() return iconCache[trigger.names[4]] or "", 18, 18 end,
      order = 20,
      disabled = function() return not iconCache[trigger.names[4]] end,
      hidden = function() return not (trigger.type == "aura" and trigger.names[3] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name4 = {
      type = "input",
      order = 21,
      name = "",
      hidden = function() return not (trigger.type == "aura" and trigger.names[3] and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function(info) return trigger.names[4] end,
      set = function(info, v)
        if(v == "") then
          if(trigger.names[4]) then
            tremove(trigger.names, 4);
          end
        else
          trigger.names[4] = WeakAuras.CorrectAuraName(v);
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end,
    },
    name5space = {
      type = "execute",
      name = "",
      width = "half",
      image = function() return "", 0, 0 end,
      order = 22,
      disabled = function() return not iconCache[trigger.names[5]] end,
      hidden = function() return not (trigger.type == "aura" and trigger.names[4] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name5icon = {
      type = "execute",
      name = function() return getAuraMatchesLabel(trigger.names[5]) end,
      desc = function() return getAuraMatchesList(trigger.names[5]) end,
      width = "half",
      image = function() return iconCache[trigger.names[5]] or "", 18, 18 end,
      order = 23,
      hidden = function() return not (trigger.type == "aura" and trigger.names[4] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name5 = {
      type = "input",
      order = 24,
      name = "",
      hidden = function() return not (trigger.type == "aura" and trigger.names[4] and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function(info) return trigger.names[5] end,
      set = function(info, v)
        if(v == "") then
          if(trigger.names[5]) then
            tremove(trigger.names, 5);
          end
        else
          trigger.names[5] = WeakAuras.CorrectAuraName(v);
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end,
    },
    name6space = {
      type = "execute",
      name = "",
      width = "half",
      image = function() return "", 0, 0 end,
      order = 25,
      hidden = function() return not (trigger.type == "aura" and trigger.names[5] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name6icon = {
      type = "execute",
      name = function() return getAuraMatchesLabel(trigger.names[6]) end,
      desc = function() return getAuraMatchesList(trigger.names[6]) end,
      width = "half",
      image = function() return iconCache[trigger.names[6]] or "", 18, 18 end,
      order = 26,
      disabled = function() return not iconCache[trigger.names[6]] end,
      hidden = function() return not (trigger.type == "aura" and trigger.names[5] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name6 = {
      type = "input",
      order = 27,
      name = "",
      hidden = function() return not (trigger.type == "aura" and trigger.names[5] and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function(info) return trigger.names[6] end,
      set = function(info, v)
        if(v == "") then
          if(trigger.names[6]) then
            tremove(trigger.names, 6);
          end
        else
          trigger.names[6] = WeakAuras.CorrectAuraName(v);
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end,
    },
    name7space = {
      type = "execute",
      name = "",
      width = "half",
      image = function() return "", 0, 0 end,
      order = 28,
      hidden = function() return not (trigger.type == "aura" and trigger.names[6] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name7icon = {
      type = "execute",
      name = function() return getAuraMatchesLabel(trigger.names[7]) end,
      desc = function() return getAuraMatchesList(trigger.names[7]) end,
      width = "half",
      image = function() return iconCache[trigger.names[7]] or "", 18, 18 end,
      order = 29,
      disabled = function() return not iconCache[trigger.names[7]] end,
      hidden = function() return not (trigger.type == "aura" and trigger.names[6] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name7 = {
      type = "input",
      order = 30,
      name = "",
      hidden = function() return not (trigger.type == "aura" and trigger.names[6] and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function(info) return trigger.names[7] end,
      set = function(info, v)
        if(v == "") then
          if(trigger.names[7]) then
            tremove(trigger.names, 7);
          end
        else
          trigger.names[7] = WeakAuras.CorrectAuraName(v);
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end,
    },
    name8space = {
      type = "execute",
      name = "",
      width = "half",
      image = function() return "", 0, 0 end,
      order = 31,
      hidden = function() return not (trigger.type == "aura" and trigger.names[7] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name8icon = {
      type = "execute",
      name = function() return getAuraMatchesLabel(trigger.names[8]) end,
      desc = function() return getAuraMatchesList(trigger.names[8]) end,
      width = "half",
      image = function() return iconCache[trigger.names[8]] or "", 18, 18 end,
      order = 32,
      disabled = function() return not iconCache[trigger.names[8]] end,
      hidden = function() return not (trigger.type == "aura" and trigger.names[7] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name8 = {
      type = "input",
      order = 33,
      name = "",
      hidden = function() return not (trigger.type == "aura" and trigger.names[7] and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function(info) return trigger.names[8] end,
      set = function(info, v)
        if(v == "") then
          if(trigger.names[8]) then
            tremove(trigger.names, 8);
          end
        else
          trigger.names[8] = WeakAuras.CorrectAuraName(v);
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end,
    },
    name9space = {
      type = "execute",
      name = "",
      width = "half",
      image = function() return "", 0, 0 end,
      order = 34,
      hidden = function() return not (trigger.type == "aura" and trigger.names[8] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name9icon = {
      type = "execute",
      name = function() return getAuraMatchesLabel(trigger.names[9]) end,
      desc = function() return getAuraMatchesList(trigger.names[9]) end,
      width = "half",
      image = function() return iconCache[trigger.names[9]] or "", 18, 18 end,
      order = 35,
      disabled = function() return not iconCache[trigger.names[9]] end,
      hidden = function() return not (trigger.type == "aura" and trigger.names[8] and not trigger.fullscan and trigger.unit ~= "multi"); end,
    },
    name9 = {
      type = "input",
      order = 36,
      name = "",
      hidden = function() return not (trigger.type == "aura" and trigger.names[8] and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function(info) return trigger.names[9] end,
      set = function(info, v)
        if(v == "") then
          if(trigger.names[9]) then
            tremove(trigger.names, 9);
          end
        else
          trigger.names[9] = WeakAuras.CorrectAuraName(v);
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end,
    },
    useUnit = {
      type = "toggle",
      name = L["Unit"],
      order = 40,
      disabled = true,
      hidden = function() return not (trigger.type == "aura"); end,
      get = function() return true end
    },
    unit = {
      type = "select",
      name = L["Unit"],
      order = 41,
      values = function()
        if(trigger.fullscan) then
          return actual_unit_types_with_specific;
        else
          return unit_types;
        end
      end,
      hidden = function() return not (trigger.type == "aura"); end,
      set = function(info, v)
        trigger.unit = v;
        if(v == "multi") then
          WeakAuras.ShowCloneDialog(data);
          WeakAuras.UpdateCloneConfig(data);
        else
          WeakAuras.HideAllClones(data.id);
        end
        WeakAuras.Add(data);
      end,
      get = function()
        if(trigger.fullscan and (trigger.unit == "group" or trigger.unit == "multi")) then
          trigger.unit = "player";
        end
        return trigger.unit;
      end
    },
    useSpecificUnit = {
      type = "toggle",
      name = L["Specific Unit"],
      order = 42,
      disabled = true,
      hidden = function() return not (trigger.type == "aura" and trigger.unit == "member") end,
      get = function() return true end
    },
    specificUnit = {
      type = "input",
      name = L["Specific Unit"],
      order = 43,
      desc = L["Can be a name or a UID (e.g., party1). Only works on friendly players in your group."],
      hidden = function() return not (trigger.type == "aura" and trigger.unit == "member") end
    },
    useGroup_count = {
      type = "toggle",
      name = L["Group Member Count"],
      disabled = true,
      hidden = function() return not (trigger.type == "aura" and trigger.unit == "group"); end,
      get = function() return true; end,
      order = 45
    },
    group_countOperator = {
      type = "select",
      name = L["Operator"],
      order = 46,
      width = "half",
      values = operator_types,
      hidden = function() return not (trigger.type == "aura" and trigger.unit == "group"); end,
      get = function() return trigger.group_countOperator; end
    },
    group_count = {
      type = "input",
      name = L["Count"],
      desc = function()
        local groupType = unit_types[trigger.unit or "group"] or "|cFFFF0000error|r";
        return L["Group aura count description"]:format(groupType, groupType, groupType, groupType, groupType, groupType, groupType);
      end,
      order = 47,
      width = "half",
      hidden = function() return not (trigger.type == "aura" and trigger.unit == "group"); end,
      get = function() return trigger.group_count; end,
      set = function(info, v)
        if(WeakAuras.ParseNumber(v)) then
          trigger.group_count = v;
        else
          trigger.group_count = "";
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    groupclone = {
      type = "toggle",
      name = L["Show all matches (Auto-clone)"],
      width = "double",
      hidden = function() return not (trigger.type == "aura" and trigger.unit == "group"); end,
      set = function(info, v)
        trigger.groupclone = v;
        if(v == true) then
          WeakAuras.ShowCloneDialog(data);
          WeakAuras.UpdateCloneConfig(data);
        else
          WeakAuras.HideAllClones(data.id);
        end
        WeakAuras.Add(data);
      end,
      order = 47.1
    },
    name_info = {
      type = "select",
      name = L["Name Info"],
      order = 47.3,
      hidden = function() return not (trigger.type == "aura" and trigger.unit == "group" and not trigger.groupclone); end,
      disabled = function() return not WeakAuras.CanShowNameInfo(data); end,
      get = function()
        if(WeakAuras.CanShowNameInfo(data)) then
          return trigger.name_info;
        else
          return nil;
        end
      end,
      values = group_aura_name_info_types
    },
    stack_info = {
      type = "select",
      name = L["Stack Info"],
      order = 47.6,
      hidden = function() return not (trigger.type == "aura" and trigger.unit == "group" and not trigger.groupclone); end,
      disabled = function() return not WeakAuras.CanShowStackInfo(data); end,
      get = function()
        if(WeakAuras.CanShowStackInfo(data)) then
          return trigger.stack_info;
        else
          return nil;
        end
      end,
      values = group_aura_stack_info_types
    },
    hideAlone = {
      type = "toggle",
      name = L["Hide When Not In Group"],
      order = 48,
      width = "double",
      hidden = function() return not (trigger.type == "aura" and trigger.unit == "group"); end,
    },
    useDebuffType = {
      type = "toggle",
      name = L["Aura Type"],
      order = 50,
      disabled = true,
      hidden = function() return not (trigger.type == "aura"); end,
      get = function() return true end
    },
    debuffType = {
      type = "select",
      name = L["Aura Type"],
      order = 51,
      values = debuff_types,
      hidden = function() return not (trigger.type == "aura"); end
    },
    subcount = {
      type = "toggle",
      width = "double",
      name = L["Use tooltip \"size\" instead of stacks"],
      hidden = function() return not (trigger.type == "aura" and trigger.fullscan) end,
      order = 55
    },
    useRem = {
      type = "toggle",
      name = L["Remaining Time"],
      hidden = function() return not (trigger.type == "aura" and not trigger.fullscan and trigger.unit ~= "multi"); end,
      order = 56
    },
    remOperator = {
      type = "select",
      name = L["Operator"],
      order = 57,
      width = "half",
      values = operator_types,
      disabled = function() return not trigger.useRem; end,
      hidden = function() return not (trigger.type == "aura" and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function() return trigger.useRem and trigger.remOperator or nil end
    },
    rem = {
      type = "input",
      name = L["Remaining Time"],
      validate = ValidateNumeric,
      order = 58,
      width = "half",
      disabled = function() return not trigger.useRem; end,
      hidden = function() return not (trigger.type == "aura" and not trigger.fullscan and trigger.unit ~= "multi"); end,
      get = function() return trigger.useRem and trigger.rem or nil end
    },
    useCount = {
      type = "toggle",
      name = L["Stack Count"],
      hidden = function() return not (trigger.type == "aura" and trigger.unit ~= "multi"); end,
      order = 60
    },
    countOperator = {
      type = "select",
      name = L["Operator"],
      order = 62,
      width = "half",
      values = operator_types,
      disabled = function() return not trigger.useCount; end,
      hidden = function() return not (trigger.type == "aura" and trigger.unit ~= "multi"); end,
      get = function() return trigger.useCount and trigger.countOperator or nil end
    },
    count = {
      type = "input",
      name = L["Stack Count"],
      validate = ValidateNumeric,
      order = 65,
      width = "half",
      disabled = function() return not trigger.useCount; end,
      hidden = function() return not (trigger.type == "aura" and trigger.unit ~= "multi"); end,
      get = function() return trigger.useCount and trigger.count or nil end
    },
    ownOnly = {
      type = "toggle",
      name = function()
        local value = trigger.ownOnly;
        if(value == nil) then return L["Own Only"];
        elseif(value == false) then return "|cFFFF0000 "..L["Negator"].." "..L["Own Only"];
        else return "|cFF00FF00"..L["Own Only"]; end
      end,
      desc = function()
        local value = trigger.ownOnly;
        if(value == nil) then return L["Only match auras cast by the player"];
        elseif(value == false) then return L["Only match auras cast by people other than the player"];
        else return L["Only match auras cast by the player"]; end
      end,
      get = function()
        local value = trigger.ownOnly;
        if(value == nil) then return false;
        elseif(value == false) then return "false";
        else return "true"; end
      end,
      set = function(info, v)
        if(v) then
          trigger.ownOnly = true;
        else
          local value = trigger.ownOnly;
          if(value == false) then trigger.ownOnly = nil;
          else trigger.ownOnly = false end
        end
        WeakAuras.Add(data);
      end,
      order = 70,
      hidden = function() return not (trigger.type == "aura"); end
    },
    inverse = {
      type = "toggle",
      name = L["Inverse"],
      desc = function()
        if(trigger.unit == "group") then
          return L["Show players that are |cFFFF0000not affected"];
        else
          return L["Activate when the given aura(s) |cFFFF0000can't|r be found"];
        end
      end,
      order = 75,
      hidden = function() return not (trigger.type == "aura" and not(trigger.unit ~= "group" and trigger.autoclone) and trigger.unit ~= "multi" and not(trigger.unit == "group" and not trigger.groupclone)); end
    }
  };
  
  local trigger_options = {
    disjunctive = {
      type = "select",
      name = L["Required For Activation"],
      width = "double",
      order = 0,
      hidden = function() return not (data.additional_triggers and #data.additional_triggers > 0) end,
      values = WeakAuras.trigger_require_types,
      get = function() return data.disjunctive and "any" or "all" end,
      set = function(info, v) data.disjunctive = (v == "any") end
    },
    addTrigger = {
      type = "execute",
      name = L["Add Trigger"],
      order = 0.5,
      func = function()
        if(data.controlledChildren) then
          for index, childId in pairs(data.controlledChildren) do
            local childData = WeakAuras.GetData(childId);
            if(childData) then
              childData.additional_triggers = childData.additional_triggers or {};
              tinsert(childData.additional_triggers, {trigger = {}, untrigger = {}});
        childData.numTriggers = 1 + (childData.additional_triggers and #childData.additional_triggers or 0)
              optionTriggerChoices[childId] = #childData.additional_triggers;
              WeakAuras.ReloadTriggerOptions(childData);
            end
          end
        else
          data.additional_triggers = data.additional_triggers or {};
          tinsert(data.additional_triggers, {trigger = {}, untrigger = {}});
      data.numTriggers = 1 + (data.additional_triggers and #data.additional_triggers or 0)
          optionTriggerChoices[id] = #data.additional_triggers;
        end
        WeakAuras.ReloadTriggerOptions(data);
      end
    },
    chooseTrigger = {
      type = "select",
      name = L["Choose Trigger"],
      order = 1,
      values = function()
        local ret = {[0] = L["Trigger %d"]:format(1)};
        if(data.controlledChildren) then
          for index=1,(data.numTriggers or 9) do
            local all, none, any = true, true, false;
            for _, childId in pairs(data.controlledChildren) do
              local childData = WeakAuras.GetData(childId);
              if(childData) then
                none = false;
                if(childData.additional_triggers and childData.additional_triggers[index]) then
                  any = true;
                else
                  all = false;
                end
              end
            end
            if not(none) then
              if(all) then
                ret[index] = L["Trigger %d"]:format(index + 1);
              elseif(any) then
                ret[index] = "|cFF777777"..L["Trigger %d"]:format(index + 1);
              end
            end
          end
        elseif(data.additional_triggers) then
          for index, trigger in pairs(data.additional_triggers) do
            ret[index] = L["Trigger %d"]:format(index + 1);
          end
        end
        return ret;
      end,
      get = function() return optionTriggerChoices[id]; end,
      set = function(info, v)
        if(v == 0 or (data.additional_triggers and data.additional_triggers[v])) then
          optionTriggerChoices[id] = v;
          WeakAuras.ReloadTriggerOptions(data);
        end
      end
    },
    triggerHeader = {
      type = "header",
      name = function(info)
        if(info == "default") then
          return L["Multiple Triggers"];
        else
          if(optionTriggerChoices[id] == 0) then
            return L["Trigger %d"]:format(1);
          else
            return L["Trigger %d"]:format(optionTriggerChoices[id] + 1);
          end
        end
      end,
      order = 2
    },
    deleteTrigger = {
      type = "execute",
      name = L["Delete Trigger"],
      order = 3,
      width = "double",
      func = function()
        if(data.controlledChildren) then
          for index, childId in pairs(data.controlledChildren) do
            local childData = WeakAuras.GetData(childId);
            if(childData) then
              tremove(childData.additional_triggers, optionTriggerChoices[childId]);
        childData.numTriggers = 1 + (childData.additional_triggers and #childData.additional_triggers or 0)
              optionTriggerChoices[childId] = optionTriggerChoices[childId] - 1;
              WeakAuras.ReloadTriggerOptions(childData);
            end
          end
        else
          tremove(data.additional_triggers, optionTriggerChoices[id]);
      data.numTriggers = 1 + (data.additional_triggers and #data.additional_triggers + 0)
          optionTriggerChoices[id] = optionTriggerChoices[id] - 1;
        end
        WeakAuras.Add(data);
        WeakAuras.ReloadTriggerOptions(data);
      end,
      hidden = function() return optionTriggerChoices[id] == 0; end
    },
    typedesc = {
      type = "toggle",
      name = L["Type"],
      order = 5,
      disabled = true,
      get = function() return true end
    },
    type = {
      type = "select",
      name = L["Type"],
      desc = L["The type of trigger"],
      order = 6,
      values = trigger_types,
      set = function(info, v)
        trigger.type = v;
        if(trigger.event) then
          local prototype = WeakAuras.event_prototypes[trigger.event];
          if(prototype) then
            if(v == "status" and prototype.type == "event") then
              trigger.event = "Health";
            elseif(v == "event" and prototype.type == "status") then
              trigger.event = "Chat Message";
            end
          end
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
        WeakAuras.ReloadTriggerOptions(data);
      end
    },
    event = {
      type = "select",
      name = function()
        if(trigger.type == "event") then
          return L["Event"];
        elseif(trigger.type == "status") then
          return L["Status"];
        end
      end,
      order = 7,
      width = "double",
      values = function()
        if(trigger.type == "event") then
          return event_types;
        elseif(trigger.type == "status") then
          return status_types;
        end
      end,
      hidden = function() return not (trigger.type == "event" or trigger.type == "status"); end
    },
    subeventPrefix = {
      type = "select",
      name = L["Message Prefix"],
      order = 8,
      values = subevent_prefix_types,
      hidden = function() return not (trigger.type == "event" and trigger.event == "Combat Log"); end
    },
    subeventSuffix = {
      type = "select",
      name = L["Message Suffix"],
      order = 9,
      values = subevent_suffix_types,
      hidden = function() return not (trigger.type == "event" and trigger.event == "Combat Log" and subevent_actual_prefix_types[trigger.subeventPrefix]); end
    },
    custom_type = {
      type = "select",
      name = L["Event Type"],
      order = 7,
      width = "double",
      values = custom_trigger_types,
      hidden = function() return not (trigger.type == "custom") end
    },
    check = {
      type = "select",
      name = L["Check On..."],
      order = 8,
      values = check_types,
      hidden = function() return not (trigger.type == "custom" and trigger.custom_type == "status" and trigger.check ~= "update") end,
      get = function() return trigger.check end,
      set = function(info, v)
        trigger.check = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    check2 = {
      type = "select",
      name = L["Check On..."],
      order = 8,
      width = "double",
      values = check_types,
      hidden = function() return not (trigger.type == "custom" and trigger.custom_type == "status" and trigger.check == "update") end,
      get = function() return trigger.check end,
      set = function(info, v)
        trigger.check = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    events = {
      type = "input",
      name = L["Event(s)"],
      desc = L["Custom trigger status tooltip"],
      order = 9,
      hidden = function() return not (trigger.type == "custom" and trigger.custom_type == "status" and trigger.check ~= "update") end,
      get = function() return trigger.events end,
      set = function(info, v)
        trigger.events = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    events2 = {
      type = "input",
      name = L["Event(s)"],
      desc = L["Custom trigger event tooltip"],
      width = "double",
      order = 9,
      hidden = function() return not (trigger.type == "custom" and trigger.custom_type == "event" and trigger.check ~= "update") end,
      get = function() return trigger.events end,
      set = function(info, v)
        trigger.events = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    custom_trigger = {
      type = "input",
      name = L["Custom Trigger"],
      order = 10,
      multiline = true,
      width = "normal",
      hidden = function() return not (trigger.type == "custom") end,
      get = function() return trigger.custom end,
      set = function(info, v)
        trigger.custom = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    custom_trigger_expand = {
      type = "execute",
      order = 10.5,
      name = L["Expand Text Editor"],
      func = function()
        WeakAuras.TextEditor(data, appendToTriggerPath("custom"))
      end,
      hidden = function() return not (trigger.type == "custom") end,
    },
    custom_trigger_error = {
      type = "description",
      name = function()
        if not(trigger.custom) then
          return "";
        end
        local _, errorString = loadstring("return "..trigger.custom);
        return errorString and "|cFFFF0000"..errorString or "";
      end,
      width = "double",
      order = 11,
      hidden = function()
        if not(trigger.type == "custom" and trigger.custom) then
          return true;
        else
          local loadedFunction, errorString = loadstring("return "..trigger.custom);
          if(errorString and not loadedFunction) then
            return false;
          else
            return true;
          end
        end
      end
    },
    custom_hide = {
      type = "select",
      name = L["Hide"],
      order = 12,
      hidden = function() return not (trigger.type == "custom" and trigger.custom_type == "event" and trigger.custom_hide ~= "custom") end,
      values = eventend_types,
      get = function() trigger.custom_hide = trigger.custom_hide or "timed"; return trigger.custom_hide end,
      set = function(info, v)
        trigger.custom_hide = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    custom_hide2 = {
      type = "select",
      name = L["Hide"],
      order = 12,
      width = "double",
      hidden = function() return not (trigger.type == "custom" and trigger.custom_type == "event" and trigger.custom_hide == "custom") end,
      values = eventend_types,
      get = function() return trigger.custom_hide end,
      set = function(info, v)
        trigger.custom_hide = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    duration = {
      type = "input",
      name = L["Duration (s)"],
      order = 13,
      hidden = function() return not (trigger.type == "custom" and trigger.custom_type == "event" and trigger.custom_hide ~= "custom") end
    },
    custom_untrigger = {
      type = "input",
      name = L["Custom Untrigger"],
      order = 14,
      multiline = true,
      width = "normal",
      hidden = function() return not (trigger.type == "custom" and (trigger.custom_type == "status" or trigger.custom_hide == "custom")) end,
      get = function() return untrigger and untrigger.custom end,
      set = function(info, v)
        if(untrigger) then
          untrigger.custom = v;
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    custom_untrigger_expand = {
      type = "execute",
      order = 14.5,
      name = L["Expand Text Editor"],
      func = function()
        WeakAuras.TextEditor(data, appendToUntriggerPath("custom"))
      end,
      hidden = function() return not (trigger.type == "custom" and (trigger.custom_type == "status" or trigger.custom_hide == "custom")) end,
    },
    custom_untrigger_error = {
      type = "description",
      name = function()
        if not(untrigger and untrigger.custom) then
          return "";
        end
        local _, errorString = loadstring("return "..(untrigger and untrigger.custom or ""));
        return errorString and "|cFFFF0000"..errorString or "";
      end,
      width = "double",
      order = 15,
      hidden = function()
        if not(trigger.type == "custom" and (trigger.custom_type == "status" or trigger.custom_hide == "custom") and untrigger and untrigger.custom) then
          return true;
        else
          local loadedFunction, errorString = loadstring("return "..(untrigger and untrigger.custom or ""));
          if(errorString and not loadedFunction) then
            return false;
          else
            return true;
          end
        end
      end
    },
    custom_duration = {
      type = "input",
      name = L["Duration Info"],
      order = 16,
      multiline = true,
      width = "normal",
      hidden = function() return not (trigger.type == "custom" and (trigger.custom_type == "status" or trigger.custom_hide ~= "timed")) end,
      get = function() return trigger.customDuration end,
      set = function(info, v)
        trigger.customDuration = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    custom_duration_expand = {
      type = "execute",
      order = 16.5,
      name = L["Expand Text Editor"],
      func = function()
        WeakAuras.TextEditor(data, appendToTriggerPath("customDuration"))
      end,
      hidden = function() return not (trigger.type == "custom" and (trigger.custom_type == "status" or trigger.custom_hide ~= "timed")) end,
    },
    custom_duration_error = {
      type = "description",
      name = function()
        if not(trigger.type == "custom" and (trigger.custom_type == "status" or trigger.custom_hide ~= "timed") and trigger.customDuration and trigger.customDuration ~= "") then
          return "";
        end
        local _, errorString = loadstring("return "..(trigger.customDuration or ""));
        return errorString and "|cFFFF0000"..errorString or "";
      end,
      width = "double",
      order = 17,
      hidden = function()
        if not(trigger.type == "custom" and (trigger.custom_hide ~= "timed") and trigger.customDuration and trigger.customDuration ~= "") then
          return true;
        else
          local loadedFunction, errorString = loadstring("return "..(trigger.customDuration or ""));
          if(errorString and not loadedFunction) then
            return false;
          else
            return true;
          end
        end
      end
    },
    custom_name = {
      type = "input",
      name = L["Name Info"],
      order = 18,
      multiline = true,
      width = "normal",
      hidden = function() return not (trigger.type == "custom") end,
      get = function() return trigger.customName end,
      set = function(info, v)
        trigger.customName = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    custom_name_expand = {
      type = "execute",
      order = 18.5,
      name = L["Expand Text Editor"],
      func = function()
        WeakAuras.TextEditor(data, appendToTriggerPath("customName"))
      end,
      hidden = function() return not (trigger.type == "custom") end,
    },
    custom_name_error = {
      type = "description",
      name = function()
        if not(trigger.customName and trigger.customName ~= "") then
          return "";
        end
        local _, errorString = loadstring("return "..(trigger.customName or ""));
        return errorString and "|cFFFF0000"..errorString or "";
      end,
      width = "double",
      order = 19,
      hidden = function()
        if not(trigger.type == "custom" and trigger.customName and trigger.customName ~= "") then
          return true;
        else
          local loadedFunction, errorString = loadstring("return "..(trigger.customName or ""));
          if(errorString and not loadedFunction) then
            return false;
          else
            return true;
          end
        end
      end
    },
    custom_icon = {
      type = "input",
      name = L["Icon Info"],
      order = 20,
      multiline = true,
      width = "normal",
      hidden = function() return not (trigger.type == "custom") end,
      get = function() return trigger.customIcon end,
      set = function(info, v)
        trigger.customIcon = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    custom_icon_expand = {
      type = "execute",
      order = 20.5,
      name = L["Expand Text Editor"],
      func = function()
        WeakAuras.TextEditor(data, appendToTriggerPath("customIcon"))
      end,
      hidden = function() return not (trigger.type == "custom") end,
    },
    custom_icon_error = {
      type = "description",
      name = function()
        if not(trigger.customIcon and trigger.customIcon ~= "") then
          return "";
        end
        local _, errorString = loadstring("return "..(trigger.customIcon or ""));
        return errorString and "|cFFFF0000"..errorString or "";
      end,
      width = "double",
      order = 21,
      hidden = function()
        if not(trigger.type == "custom" and trigger.customIcon and trigger.customIcon ~= "") then
          return true;
        else
          local loadedFunction, errorString = loadstring("return "..(trigger.customIcon or ""));
          if(errorString and not loadedFunction) then
            return false;
          else
            return true;
          end
        end
      end
    },
    custom_stacks = {
      type = "input",
      name = L["Stack Info"],
      order = 22,
      multiline = true,
      width = "normal",
      hidden = function() return not (trigger.type == "custom") end,
      get = function() return trigger.customStacks end,
      set = function(info, v)
        trigger.customStacks = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.UpdateDisplayButton(data);
      end
    },
    custom_stacks_expand = {
      type = "execute",
      order = 22.5,
      name = L["Expand Text Editor"],
      func = function()
        WeakAuras.TextEditor(data, appendToTriggerPath("customStacks"))
      end,
      hidden = function() return not (trigger.type == "custom") end,
    },
    custom_stacks_error = {
      type = "description",
      name = function()
        if not(trigger.customStacks and trigger.customStacks ~= "") then
          return "";
        end
        local _, errorString = loadstring("return "..(trigger.customStacks or ""));
        return errorString and "|cFFFF0000"..errorString or "";
      end,
      width = "double",
      order = 23,
      hidden = function()
        if not(trigger.type == "custom" and trigger.customStacks and trigger.customStacks ~= "") then
          return true;
        else
          local loadedFunction, errorString = loadstring("return "..(trigger.customStacks or ""));
          if(errorString and not loadedFunction) then
            return false;
          else
            return true;
          end
        end
      end
    }
  };
  
  local order = 81;
  
  if(data.controlledChildren) then
    local function options_set(info, ...)
      setAll(data, info, ...);
      WeakAuras.Add(data);
      WeakAuras.SetThumbnail(data);
      WeakAuras.SetIconNames(data);
      WeakAuras.UpdateDisplayButton(data);
      WeakAuras.ReloadTriggerOptions(data);
    end
    
    removeFuncs(displayOptions[id]);
    
    if(optionTriggerChoices[id] >= 0 and getAll(data, {"trigger", "type"}) == "aura") then
      displayOptions[id].args.trigger.args = union(trigger_options, aura_options);
      removeFuncs(displayOptions[id].args.trigger);
      displayOptions[id].args.trigger.args.type.set = options_set;
    elseif(optionTriggerChoices[id] >= 0 and (getAll(data, {"trigger", "type"}) == "event" or getAll(data, {"trigger", "type"}) == "status")) then
      local event = getAll(data, {"trigger", "event"});
      local unevent = getAll(data, {"trigger", "unevent"});
      if(event and WeakAuras.event_prototypes[event]) then
        local trigger_options_created;
        if(event == "Combat Log") then
          local subeventPrefix = getAll(data, {"trigger", "subeventPrefix"});
          local subeventSuffix = getAll(data, {"trigger", "subeventSuffix"});
          if(subeventPrefix and subeventSuffix) then
            trigger_options_created = true;
            displayOptions[id].args.trigger.args = union(trigger_options, WeakAuras.ConstructOptions(WeakAuras.event_prototypes[event], data, 10, subeventPrefix, subeventSuffix, optionTriggerChoices[id], nil, unevent));
          end
        end
        
        if not(trigger_options_created) then
          displayOptions[id].args.trigger.args = union(trigger_options, WeakAuras.ConstructOptions(WeakAuras.event_prototypes[event], data, 10, nil, nil, optionTriggerChoices[id], nil, unevent));
        end
      else
        displayOptions[id].args.trigger.args = union(trigger_options, {});
        removeFuncs(displayOptions[id].args.trigger);
      end
      removeFuncs(displayOptions[id].args.trigger);
      replaceNameDescFuncs(displayOptions[id].args.trigger, data);
      replaceImageFuncs(displayOptions[id].args.trigger, data);
      
      if(displayOptions[id].args.trigger.args.unevent) then
        displayOptions[id].args.trigger.args.unevent.set = options_set;
      end
      if(displayOptions[id].args.trigger.args.subeventPrefix) then
        displayOptions[id].args.trigger.args.subeventPrefix.set = function(info, v)
          if not(subevent_actual_prefix_types[v]) then
            data.trigger.subeventSuffix = "";
          end
          options_set(info, v);
        end
      end
      if(displayOptions[id].args.trigger.args.subeventSuffix) then
        displayOptions[id].args.trigger.args.subeventSuffix.set = options_set;
      end
      
      if(displayOptions[id].args.trigger.args.type) then
        displayOptions[id].args.trigger.args.type.set = options_set;
      end
      if(displayOptions[id].args.trigger.args.event) then
        displayOptions[id].args.trigger.args.event.set = options_set;
      end
    else
      displayOptions[id].args.trigger.args = trigger_options;
      removeFuncs(displayOptions[id].args.trigger);
    end
    
    displayOptions[id].get = function(info, ...) return getAll(data, info, ...); end;
    displayOptions[id].set = function(info, ...)
      setAll(data, info, ...);
      if(type(id) == "string") then
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.ResetMoverSizer();
      end
    end
    displayOptions[id].hidden = function(info, ...) return hiddenAll(data, info, ...); end;
    displayOptions[id].disabled = function(info, ...) return disabledAll(data, info, ...); end;
    
    trigger_options.chooseTrigger.set = options_set;
    trigger_options.type.set = options_set;
    trigger_options.event.set = options_set;
    
    replaceNameDescFuncs(displayOptions[id], data);
    replaceImageFuncs(displayOptions[id], data);
    
    local regionOption = regionOptions[data.regionType].create(id, data);
    displayOptions[id].args.group = {
      type = "group",
      name = L["Group"],
      order = 0,
      get = function(info)
        if(info.type == "color") then
          data[info[#info]] = data[info[#info]] or {};
          local c = data[info[#info]];
          return c[1], c[2], c[3], c[4];
        else
          return data[info[#info]];
        end
      end,
      set = function(info, v, g, b, a)
        if(info.type == "color") then
          data[info[#info]] = data[info[#info]] or {};
          local c = data[info[#info]];
          c[1], c[2], c[3], c[4] = v, g, b, a;
        elseif(info.type == "toggle") then
          data[info[#info]] = v;
        else
          data[info[#info]] = (v ~= "" and v) or nil;
        end
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.SetIconNames(data);
        WeakAuras.ResetMoverSizer();
      end,
      hidden = function() return false end,
      disabled = function() return false end,
      args = regionOption
    };
    
    displayOptions[id].args.load.args = WeakAuras.ConstructOptions(WeakAuras.load_prototype, data, 10, nil, nil, optionTriggerChoices[id], "load");
    removeFuncs(displayOptions[id].args.load);
    replaceNameDescFuncs(displayOptions[id].args.load, data);
    replaceImageFuncs(displayOptions[id].args.load, data);
    
    WeakAuras.ReloadGroupRegionOptions(data);
  else
    local function options_set(info, v)
      trigger[info[#info]] = v;
      WeakAuras.Add(data);
      WeakAuras.SetThumbnail(data);
      WeakAuras.SetIconNames(data);
      WeakAuras.UpdateDisplayButton(data);
      WeakAuras.ReloadTriggerOptions(data);
    end
    if(trigger.type == "aura") then
      displayOptions[id].args.trigger.args = union(trigger_options, aura_options);
    elseif(trigger.type == "event" or trigger.type == "status") then
      if(WeakAuras.event_prototypes[trigger.event]) then
        if(trigger.event == "Combat Log") then
          displayOptions[id].args.trigger.args = union(trigger_options, WeakAuras.ConstructOptions(WeakAuras.event_prototypes[trigger.event], data, 10, (trigger.subeventPrefix or ""), (trigger.subeventSuffix or ""), optionTriggerChoices[id]));
        else
          displayOptions[id].args.trigger.args = union(trigger_options, WeakAuras.ConstructOptions(WeakAuras.event_prototypes[trigger.event], data, 10, nil, nil, optionTriggerChoices[id]));
        end
        if(displayOptions[id].args.trigger.args.unevent) then
          displayOptions[id].args.trigger.args.unevent.set = options_set;
        end
        if(displayOptions[id].args.trigger.args.subeventPrefix) then
          displayOptions[id].args.trigger.args.subeventPrefix.set = function(info, v)
            if not(subevent_actual_prefix_types[v]) then
              trigger.subeventSuffix = "";
            end
            options_set(info, v);
          end
        end
        if(displayOptions[id].args.trigger.args.subeventSuffix) then
          displayOptions[id].args.trigger.args.subeventSuffix.set = options_set;
        end
      else
        print("No prototype for", trigger.event);
        displayOptions[id].args.trigger.args = union(trigger_options, {});
      end
    else
      displayOptions[id].args.trigger.args = union(trigger_options, {});
    end
    
    displayOptions[id].args.load.args = WeakAuras.ConstructOptions(WeakAuras.load_prototype, data, 10, nil, nil, optionTriggerChoices[id], "load");
    
    trigger_options.event.set = function(info, v, ...)
      local prototype = WeakAuras.event_prototypes[v];
      if(prototype) then
        if(prototype.automatic or prototype.automaticrequired) then
          trigger.unevent = "auto";
        else
          trigger.unevent = "timed";
        end
      end
      options_set(info, v, ...);
    end
    trigger.event = trigger.event or "Health";
    trigger.subeventPrefix = trigger.subeventPrefix or "SPELL"
    trigger.subeventSuffix = trigger.subeventSuffix or "_CAST_START";
    
    displayOptions[id].args.trigger.get = function(info) return trigger[info[#info]] end;
    displayOptions[id].args.trigger.set = function(info, v)
      trigger[info[#info]] = (v ~= "" and v) or nil;
      WeakAuras.Add(data);
      WeakAuras.SetThumbnail(data);
      WeakAuras.SetIconNames(data);
      WeakAuras.UpdateDisplayButton(data);
    end;
  end
  if(type(id) ~= "string") then
    displayOptions[id].args.group = nil;
  end
end

function WeakAuras.ReloadGroupRegionOptions(data)
  local regionType;
  local first = true;
  for index, childId in ipairs(data.controlledChildren) do
    local childData = WeakAuras.GetData(childId);
    if(childData) then
      if(first) then
        regionType = childData.regionType;
        first = false;
      else
        if(childData.regionType ~= regionType) then
          regionType = false;
        end
      end
    end
  end
  
  local id = data.id;
  WeakAuras.EnsureOptions(id);
  local options = displayOptions[id];
  local regionOption;
  if(regionType) then
    if(regionOptions[regionType]) then
      regionOption = regionOptions[regionType].create(id, data);
    end
  end
  if(regionOption) then
    if(data.regionType == "dynamicgroup") then
      regionOption.selfPoint = nil;
      regionOption.anchorPoint = nil;
      regionOption.anchorPointGroup = nil;
      regionOption.xOffset1 = nil;
      regionOption.xOffset2 = nil;
      regionOption.xOffset3 = nil;
      regionOption.yOffset1 = nil;
      regionOption.yOffset2 = nil;
      regionOption.yOffset3 = nil;
    end
    replaceNameDescFuncs(regionOption, data);
    replaceImageFuncs(regionOption, data);
  else
    regionOption = {
      invalid = {
        type = "description",
        name = L["The children of this group have different display types, so their display options cannot be set as a group."],
        fontSize = "large"
      }
    };
  end
  removeFuncs(regionOption);
  options.args.region.args = regionOption;
end

function WeakAuras.AddPositionOptions(input, id, data)
  local screenWidth, screenHeight = math.ceil(GetScreenWidth() / 20) * 20, math.ceil(GetScreenHeight() / 20) * 20;
  local positionOptions = {
    width = {
      type = "range",
      name = L["Width"],
      order = 60,
      min = 1,
      softMax = screenWidth,
      bigStep = 1
    },
    height = {
      type = "range",
      name = L["Height"],
      order = 65,
      min = 1,
      softMax = screenHeight,
      bigStep = 1
    },
    selfPoint = {
      type = "select",
      name = L["Anchor"],
      order = 70,
      hidden = function() return data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup"; end,
      values = point_types
    },
    anchorPoint = {
      type = "select",
      name = L["to screen's"],
      order = 75,
      hidden = function() return data.parent; end,
      values = point_types
    },
    anchorPointGroup = {
      type = "select",
      name = L["to group's"],
      order = 75,
      hidden = function() return (not data.parent) or (db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup"); end,
      disabled = true,
      values = {["CENTER"] = L["Anchor Point"]},
      get = function() return "CENTER"; end
    },
    xOffset1 = {
      type = "range",
      name = L["X Offset"],
      order = 80,
      softMin = 0,
      softMax = screenWidth,
      bigStep = 10,
      hidden = function() return (data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup") or not data.anchorPoint:find("LEFT") end,
      get = function() return data.xOffset end,
      set = function(info, v)
        data.xOffset = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.ResetMoverSizer();
        if(data.parent) then
          local parentData = WeakAuras.GetData(data.parent);
          if(parentData) then
            WeakAuras.Add(parentData);
            WeakAuras.SetThumbnail(parentData);
          end
        end
      end
    },
    xOffset2 = {
      type = "range",
      name = L["X Offset"],
      order = 80,
      softMin = ((-1/2) * screenWidth),
      softMax = ((1/2) * screenWidth),
      bigStep = 10,
      hidden = function() return (data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup") or (data.anchorPoint:find("LEFT") or data.anchorPoint:find("RIGHT")) end,
      get = function() return data.xOffset end,
      set = function(info, v)
        data.xOffset = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.ResetMoverSizer();
        if(data.parent) then
          local parentData = WeakAuras.GetData(data.parent);
          if(parentData) then
            WeakAuras.Add(parentData);
            WeakAuras.SetThumbnail(parentData);
          end
        end
      end
    },
    xOffset3 = {
      type = "range",
      name = L["X Offset"],
      order = 80,
      softMin = (-1 * screenWidth),
      softMax = 0,
      bigStep = 10,
      hidden = function() return (data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup") or not data.anchorPoint:find("RIGHT") end,
      get = function() return data.xOffset end,
      set = function(info, v)
        data.xOffset = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.ResetMoverSizer();
        if(data.parent) then
          local parentData = WeakAuras.GetData(data.parent);
          if(parentData) then
            WeakAuras.Add(parentData);
            WeakAuras.SetThumbnail(parentData);
          end
        end
      end
    },
    yOffset1 = {
      type = "range",
      name = L["Y Offset"],
      order = 85,
      softMin = 0,
      softMax = screenHeight,
      bigStep = 10,
      hidden = function() return (data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup") or not data.anchorPoint:find("BOTTOM") end,
      get = function() return data.yOffset end,
      set = function(info, v)
        data.yOffset = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.ResetMoverSizer();
        if(data.parent) then
          local parentData = WeakAuras.GetData(data.parent);
          if(parentData) then
            WeakAuras.Add(parentData);
            WeakAuras.SetThumbnail(parentData);
          end
        end
      end
    },
    yOffset2 = {
      type = "range",
      name = L["Y Offset"],
      order = 85,
      softMin = ((-1/2) * screenHeight),
      softMax = ((1/2) * screenHeight),
      bigStep = 10,
      hidden = function() return (data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup") or (data.anchorPoint:find("BOTTOM") or data.anchorPoint:find("TOP")) end,
      get = function() return data.yOffset end,
      set = function(info, v)
        data.yOffset = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.ResetMoverSizer();
        if(data.parent) then
          local parentData = WeakAuras.GetData(data.parent);
          if(parentData) then
            WeakAuras.Add(parentData);
            WeakAuras.SetThumbnail(parentData);
          end
        end
      end
    },
    yOffset3 = {
      type = "range",
      name = L["Y Offset"],
      order = 85,
      softMin = (-1 * screenHeight),
      softMax = 0,
      bigStep = 10,
      hidden = function() return (data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup") or not data.anchorPoint:find("TOP") end,
      get = function() return data.yOffset end,
      set = function(info, v)
        data.yOffset = v;
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        WeakAuras.ResetMoverSizer();
        if(data.parent) then
          local parentData = WeakAuras.GetData(data.parent);
          if(parentData) then
            WeakAuras.Add(parentData);
            WeakAuras.SetThumbnail(parentData);
          end
        end
      end
    },
    frameStrata = {
      type = "select",
      name = L["Frame Strata"],
      order = 90,
      values = WeakAuras.frame_strata_types
    }
  };
  
  return union(input, positionOptions);
end

function WeakAuras.AddBorderOptions(input, id, data)
  local borderOptions = {
  borderEdge = {
    type = "select",
    dialogControl = "LSM30_Border",
    name = L["Border Style"],
    order = 46.1,
    values = AceGUIWidgetLSMlists.border,
    disabled = function() return not data.border end,
  },
  borderBackdrop = {
    type = "select",
    dialogControl = "LSM30_Background",
    name = L["Backdrop Style"],
    order = 46.2,
    values = AceGUIWidgetLSMlists.background,
    disabled = function() return not data.border end,
  },
  borderOffset = {
    type = "range",
    name = L["Border Offset"],
    order = 46.3,
    softMin = 0,
    softMax = 32,
    bigStep = 1,
    disabled = function() return not data.border end,
  },
  borderSize = {
    type = "range",
    name = L["Border Size"],
    order = 46.4,
    softMin = 1,
    softMax = 64,
    bigStep = 1,
    disabled = function() return not data.border end,
  },
  borderInset = {
    type = "range",
    name = L["Border Inset"],
    order = 46.5,
    softMin = 1,
    softMax = 32,
    bigStep = 1,
    disabled = function() return not data.border end,
  },
  borderColor = {
    type = "color",
    name = L["Border Color"],
    hasAlpha = true,
    order = 46.6,
    disabled = function() return not data.border end,
  },
  backdropColor = {
    type = "color",
    name = L["Backdrop Color"],
    hasAlpha = true,
    order = 46.8,
    disabled = function() return not data.border end,
  },
  border = {
    type = "toggle",
    name = L["Border"],
    order = 46.9
  },
  }
  
  return union(input, borderOptions);
end

function WeakAuras.CreateFrame()
  local WeakAuras_DropDownMenu = CreateFrame("frame", "WeakAuras_DropDownMenu", nil, "UIDropDownMenuTemplate");
  local frame;
  -------- Mostly Copied from AceGUIContainer-Frame-------- 
  frame = CreateFrame("FRAME", nil, UIParent);
  frame:SetBackdrop({
    bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
    edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
    tile = true,
    tileSize = 32,
    edgeSize = 32,
    insets = { left = 8, right = 8, top = 8, bottom = 8 }
  });
  frame:SetBackdropColor(0, 0, 0, 1);
  frame:EnableMouse(true);
  frame:SetMovable(true);
  frame:SetResizable(true);
  frame:SetMinResize(610, 240);
  frame:SetFrameStrata("DIALOG");
  frame.window = "default";
  
  local xOffset, yOffset;
  if(db.frame) then
    xOffset, yOffset = db.frame.xOffset, db.frame.yOffset;
  end
  if not(xOffset and yOffset) then
    xOffset = (610 - GetScreenWidth()) / 2;
    yOffset = (492 - GetScreenHeight()) / 2;
  end
  frame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", xOffset, yOffset);
  frame:Hide();
  
  local width, height;
  if(db.frame) then
    width, height = db.frame.width, db.frame.height;
  end
  if not(width and height) then
    width, height = 630, 492;
  end
  frame:SetWidth(width);
  frame:SetHeight(height);
  
  local close = CreateFrame("Frame", nil, frame);
  close:SetWidth(17)
  close:SetHeight(40)
  close:SetPoint("TOPRIGHT", -30, 12)
  
  local closebg = close:CreateTexture(nil, "BACKGROUND")
  closebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  closebg:SetTexCoord(0.31, 0.67, 0, 0.63)
  closebg:SetAllPoints(close);

  local closebutton = CreateFrame("BUTTON", nil, close)
  closebutton:SetWidth(30);
  closebutton:SetHeight(30);
  closebutton:SetPoint("CENTER", close, "CENTER", 1, -1);
  closebutton:SetNormalTexture("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Up.blp");
  closebutton:SetPushedTexture("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Down.blp");
  closebutton:SetHighlightTexture("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Highlight.blp");
  closebutton:SetScript("OnClick", WeakAuras.HideOptions);

  local closebg_l = close:CreateTexture(nil, "BACKGROUND")
  closebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  closebg_l:SetTexCoord(0.235, 0.275, 0, 0.63)
  closebg_l:SetPoint("RIGHT", closebg, "LEFT")
  closebg_l:SetWidth(10)
  closebg_l:SetHeight(40)

  local closebg_r = close:CreateTexture(nil, "BACKGROUND")
  closebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  closebg_r:SetTexCoord(0.72, 0.76, 0, 0.63)
  closebg_r:SetPoint("LEFT", closebg, "RIGHT")
  closebg_r:SetWidth(10)
  closebg_r:SetHeight(40)

  local import = CreateFrame("Frame", nil, frame);
  import:SetWidth(17)
  import:SetHeight(40)
  import:SetPoint("TOPRIGHT", -100, 12)  
  --import:Hide()
  
  local importbg = import:CreateTexture(nil, "BACKGROUND")
  importbg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  importbg:SetTexCoord(0.31, 0.67, 0, 0.63)
  importbg:SetAllPoints(import);

  local importbutton = CreateFrame("CheckButton", nil, import, "OptionsCheckButtonTemplate")
  importbutton:SetWidth(30);
  importbutton:SetHeight(30);
  importbutton:SetPoint("CENTER", import, "CENTER", 1, -1);
  importbutton:SetHitRectInsets(0,0,0,0)
  importbutton:SetChecked(db.import_disabled)

  importbutton:SetScript("PostClick", function(self) 
    if self:GetChecked() then 
      PlaySound("igMainMenuOptionCheckBoxOn")
      db.import_disabled = true
    else 
      PlaySound("igMainMenuOptionCheckBoxOff") 
      db.import_disabled = nil
    end 
  end)
  importbutton:SetScript("OnEnter", function(self)
      GameTooltip:SetOwner(self, "ANCHOR_CURSOR")
      GameTooltip:SetText("Disable Import")
      GameTooltip:AddLine("If this option is enabled, you are no longer able to import auras.", 1, 1, 1)
      GameTooltip:Show()
  end)
  importbutton:SetScript("OnLeave", GameTooltip_Hide)
  
  local importbg_l = import:CreateTexture(nil, "BACKGROUND")
  importbg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  importbg_l:SetTexCoord(0.235, 0.275, 0, 0.63)
  importbg_l:SetPoint("RIGHT", importbg, "LEFT")
  importbg_l:SetWidth(10)
  importbg_l:SetHeight(40)

  local importbg_r = import:CreateTexture(nil, "BACKGROUND")
  importbg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  importbg_r:SetTexCoord(0.72, 0.76, 0, 0.63)
  importbg_r:SetPoint("LEFT", importbg, "RIGHT")
  importbg_r:SetWidth(10)
  importbg_r:SetHeight(40)
  --[[
  local fastupdate = CreateFrame("Frame", nil, frame);
  fastupdate:SetWidth(17)
  fastupdate:SetHeight(40)
  fastupdate:SetPoint("TOPRIGHT", -150, 12)  
  --fastupdate:Hide()
  
  local fastupdatebg = fastupdate:CreateTexture(nil, "BACKGROUND")
  fastupdatebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  fastupdatebg:SetTexCoord(0.31, 0.67, 0, 0.63)
  fastupdatebg:SetAllPoints(fastupdate);

  local fastupdatebutton = CreateFrame("CheckButton", nil, fastupdate, "OptionsCheckButtonTemplate")
  fastupdatebutton:SetWidth(30);
  fastupdatebutton:SetHeight(30);
  fastupdatebutton:SetPoint("CENTER", fastupdate, "CENTER", 1, -1);
  fastupdatebutton:SetHitRectInsets(0,0,0,0)
  fastupdatebutton:SetChecked(db.fastupdate_enabled)

  fastupdatebutton:RegisterForClicks("LeftButtonUp", "RightButtonUp")
  fastupdatebutton:SetScript("PostClick", function(self, button)
	if button == "LeftButton" then 
	  local checked = self:GetChecked()
      PlaySound((checked and "igMainMenuOptionCheckBoxOn") or "igMainMenuOptionCheckBoxOff")
      db.fastupdate_enabled = (checked and true) or nil
	  --WeakAuras.InitFastUpdates()
    else 
      self:SetChecked(db.fastupdate_enabled)
    end
  end)
  fastupdatebutton:SetScript("OnEnter", function(self)
      GameTooltip:SetOwner(self, "ANCHOR_CURSOR")
      GameTooltip:SetText("Enable fast updates")
      GameTooltip:AddLine("If this option is enabled, updates of the selected stats are more frequend (requires more CPU).\n\nRight click to open options.", 1, 1, 1)
      GameTooltip:Show()
  end)
  fastupdatebutton:SetScript("OnLeave", GameTooltip_Hide)
  
  local fastupdatebg_l = fastupdate:CreateTexture(nil, "BACKGROUND")
  fastupdatebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  fastupdatebg_l:SetTexCoord(0.235, 0.275, 0, 0.63)
  fastupdatebg_l:SetPoint("RIGHT", fastupdatebg, "LEFT")
  fastupdatebg_l:SetWidth(10)
  fastupdatebg_l:SetHeight(40)

  local fastupdatebg_r = fastupdate:CreateTexture(nil, "BACKGROUND")
  fastupdatebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  fastupdatebg_r:SetTexCoord(0.72, 0.76, 0, 0.63)
  fastupdatebg_r:SetPoint("LEFT", fastupdatebg, "RIGHT")
  fastupdatebg_r:SetWidth(10)
  fastupdatebg_r:SetHeight(40)
  
  local fastupdatebg_icon = fastupdate:CreateTexture(nil, "BACKGROUND")
  fastupdatebg_icon:SetTexture("Interface\\Icons\\Ability_Rogue_Sprint")
  --fastupdatebg_icon:SetTexCoord(0.72, 0.76, 0, 0.63)
  fastupdatebg_icon:SetPoint("CENTER",fastupdatebutton)
  fastupdatebg_icon:SetSize(16,16)
  ]]
  local titlebg = frame:CreateTexture(nil, "OVERLAY")
  titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
  titlebg:SetPoint("TOP", 0, 12)
  titlebg:SetWidth(120)
  titlebg:SetHeight(40)

  local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
  titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
  titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
  titlebg_l:SetWidth(30)
  titlebg_l:SetHeight(40)

  local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
  titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
  titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
  titlebg_r:SetWidth(30)
  titlebg_r:SetHeight(40)
  
  local title = CreateFrame("Frame", nil, frame)
  
  local function commitWindowChanges()
    local xOffset = frame:GetRight() - GetScreenWidth();
    local yOffset = frame:GetTop() - GetScreenHeight();
    if(title:GetRight() > GetScreenWidth()) then
      xOffset = xOffset + (GetScreenWidth() - title:GetRight());
    elseif(title:GetLeft() < 0) then
      xOffset = xOffset + (0 - title:GetLeft());
    end
    if(title:GetTop() > GetScreenHeight()) then
      yOffset = yOffset + (GetScreenHeight() - title:GetTop());
    elseif(title:GetBottom() < 0) then
      yOffset = yOffset + (0 - title:GetBottom());
    end
    db.frame = db.frame or {};
    db.frame.xOffset = xOffset;
    db.frame.yOffset = yOffset;
    db.frame.width = frame:GetWidth();
    db.frame.height = frame:GetHeight();
    frame:ClearAllPoints();
    frame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", xOffset, yOffset);
  end
  
  title:EnableMouse(true)
  title:SetScript("OnMouseDown", function() frame:StartMoving() end)
  title:SetScript("OnMouseUp", function()
    frame:StopMovingOrSizing();
    commitWindowChanges();
  end);
  title:SetPoint("BOTTOMLEFT", titlebg, "BOTTOMLEFT", -25, 0);
  title:SetPoint("TOPRIGHT", titlebg, "TOPRIGHT", 25, 0);

  local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
  titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
  titletext:SetText(L["WeakAurasOptions"]);
  
  local sizer_sw = CreateFrame("button",nil,frame);
  sizer_sw:SetPoint("bottomleft",frame,"bottomleft",0,0);
  sizer_sw:SetWidth(25);
  sizer_sw:SetHeight(25);
  sizer_sw:EnableMouse();
  sizer_sw:SetScript("OnMouseDown", function() frame:StartSizing("bottomleft") end);
  sizer_sw:SetScript("OnMouseUp", function()
    frame:StopMovingOrSizing();
    commitWindowChanges();
  end);
  frame.sizer_sw = sizer_sw;
  
  local sizer_sw_texture = sizer_sw:CreateTexture(nil, "OVERLAY");
  sizer_sw_texture:SetTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Up");
  sizer_sw_texture:SetTexCoord(1, 0, 0, 1);
  sizer_sw_texture:SetPoint("bottomleft", sizer_sw, "bottomleft", 6, 6);
  sizer_sw_texture:SetPoint("topright", sizer_sw, "topright");
  sizer_sw:SetNormalTexture(sizer_sw_texture);
  
  local sizer_sw_texture_pushed = sizer_sw:CreateTexture(nil, "OVERLAY");
  sizer_sw_texture_pushed:SetTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Down");
  sizer_sw_texture_pushed:SetTexCoord(1, 0, 0, 1);
  sizer_sw_texture_pushed:SetPoint("bottomleft", sizer_sw, "bottomleft", 6, 6);
  sizer_sw_texture_pushed:SetPoint("topright", sizer_sw, "topright");
  sizer_sw:SetPushedTexture(sizer_sw_texture_pushed);
  
  local sizer_sw_texture_highlight = sizer_sw:CreateTexture(nil, "OVERLAY");
  sizer_sw_texture_highlight:SetTexture("Interface\\ChatFrame\\UI-ChatIM-SizeGrabber-Highlight");
  sizer_sw_texture_highlight:SetTexCoord(1, 0, 0, 1);
  sizer_sw_texture_highlight:SetPoint("bottomleft", sizer_sw, "bottomleft", 6, 6);
  sizer_sw_texture_highlight:SetPoint("topright", sizer_sw, "topright");
  sizer_sw:SetHighlightTexture(sizer_sw_texture_highlight);
  
  -- local line1 = sizer_sw:CreateTexture(nil, "BACKGROUND")
  -- line1:SetWidth(14)
  -- line1:SetHeight(14)
  -- line1:SetPoint("bottomleft", 8, 8)
  -- line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
  -- local x = 0.1 * 14/17
  -- line1:SetTexCoord(0.05,0.5 - x, 0.5 + x,0.5, 0.05 - x,0.5, 0.05,0.5 + x)

  -- local line2 = sizer_sw:CreateTexture(nil, "BACKGROUND")
  -- line2:SetWidth(8)
  -- line2:SetHeight(8)
  -- line2:SetPoint("bottomleft", 8, 8)
  -- line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
  -- local x = 0.1 * 8/17
  -- line2:SetTexCoord(0.05,0.5 - x, 0.5 + x,0.5, 0.05 - x,0.5, 0.05,0.5 + x)
  -------------------------------------------------------- 
  

  local minimize = CreateFrame("Frame", nil, frame);
  minimize:SetWidth(17)
  minimize:SetHeight(40)
  minimize:SetPoint("TOPRIGHT", -65, 12)
  
  local minimizebg = minimize:CreateTexture(nil, "BACKGROUND")
  minimizebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  minimizebg:SetTexCoord(0.31, 0.67, 0, 0.63)
  minimizebg:SetAllPoints(minimize);

  local minimizebutton = CreateFrame("BUTTON", nil, minimize)
  minimizebutton:SetWidth(30);
  minimizebutton:SetHeight(30);
  minimizebutton:SetPoint("CENTER", minimize, "CENTER", 1, -1);
  minimizebutton:SetNormalTexture("Interface\\BUTTONS\\UI-Panel-CollapseButton-Up.blp");
  minimizebutton:SetPushedTexture("Interface\\BUTTONS\\UI-Panel-CollapseButton-Down.blp");
  minimizebutton:SetHighlightTexture("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Highlight.blp");
  minimizebutton:SetScript("OnClick", function()
    if(frame.minimized) then
      frame.minimized = nil;
    if db.frame then
    db.frame.height = math.min(db.frame.height, 500)
    end
      frame:SetHeight(db.frame and db.frame.height or 500);
      if(frame.window == "default") then
        frame.buttonsContainer.frame:Show();
        frame.container.frame:Show();
      elseif(frame.window == "texture") then
        frame.texturePick.frame:Show();
      elseif(frame.window == "icon") then
        frame.iconPick.frame:Show();
      elseif(frame.window == "model") then
        frame.modelPick.frame:Show();
      elseif(frame.window == "importexport") then
        frame.importexport.frame:Show();
      elseif(frame.window == "texteditor") then
        frame.texteditor.frame:Show();
      end
      minimizebutton:SetNormalTexture("Interface\\BUTTONS\\UI-Panel-CollapseButton-Up.blp");
      minimizebutton:SetPushedTexture("Interface\\BUTTONS\\UI-Panel-CollapseButton-Down.blp");
    else
      frame.minimized = true;
      frame:SetHeight(40);
      frame.buttonsContainer.frame:Hide();
      frame.texturePick.frame:Hide();
      frame.iconPick.frame:Hide();
      frame.modelPick.frame:Hide();
      frame.importexport.frame:Hide();
      frame.texteditor.frame:Hide();
      frame.container.frame:Hide();
      minimizebutton:SetNormalTexture("Interface\\BUTTONS\\UI-Panel-ExpandButton-Up.blp");
      minimizebutton:SetPushedTexture("Interface\\BUTTONS\\UI-Panel-ExpandButton-Down.blp");
    end
  end);
  
  local minimizebg_l = minimize:CreateTexture(nil, "BACKGROUND")
  minimizebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  minimizebg_l:SetTexCoord(0.235, 0.275, 0, 0.63)
  minimizebg_l:SetPoint("RIGHT", minimizebg, "LEFT")
  minimizebg_l:SetWidth(10)
  minimizebg_l:SetHeight(40)

  local minimizebg_r = minimize:CreateTexture(nil, "BACKGROUND")
  minimizebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
  minimizebg_r:SetTexCoord(0.72, 0.76, 0, 0.63)
  minimizebg_r:SetPoint("LEFT", minimizebg, "RIGHT")
  minimizebg_r:SetWidth(10)
  minimizebg_r:SetHeight(40)
  
  local _, _, _, enabled, loadable = GetAddOnInfo("WeakAurasTutorials");
  if(enabled and loadable) then
    local tutorial = CreateFrame("Frame", nil, frame);
    tutorial:SetWidth(17)
    tutorial:SetHeight(40)
    tutorial:SetPoint("TOPRIGHT", -100, 12)
    
    local tutorialbg = tutorial:CreateTexture(nil, "BACKGROUND")
    tutorialbg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
    tutorialbg:SetTexCoord(0.31, 0.67, 0, 0.63)
    tutorialbg:SetAllPoints(tutorial);

    local tutorialbutton = CreateFrame("BUTTON", nil, tutorial)
    tutorialbutton:SetWidth(30);
    tutorialbutton:SetHeight(30);
    tutorialbutton:SetPoint("CENTER", tutorial, "CENTER", 1, -1);
    tutorialbutton:SetNormalTexture("Interface\\GossipFrame\\DailyActiveQuestIcon");
    tutorialbutton:GetNormalTexture():ClearAllPoints();
    tutorialbutton:GetNormalTexture():SetSize(16, 16);
    tutorialbutton:GetNormalTexture():SetPoint("center", -2, 0);
    tutorialbutton:SetPushedTexture("Interface\\GossipFrame\\DailyActiveQuestIcon");
    tutorialbutton:GetPushedTexture():ClearAllPoints();
    tutorialbutton:GetPushedTexture():SetSize(16, 16);
    tutorialbutton:GetPushedTexture():SetPoint("center", -2, -2);
    tutorialbutton:SetHighlightTexture("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Highlight.blp");
    tutorialbutton:SetScript("OnClick", function()
      if not(IsAddOnLoaded("WeakAurasTutorials")) then
        local loaded, reason = LoadAddOn("WeakAurasTutorials");
        if not(loaded) then
          print("|cff9900FF".."WeakAurasTutorials"..FONT_COLOR_CODE_CLOSE.." could not be loaded: "..RED_FONT_COLOR_CODE.._G["ADDON_"..reason]);
          return;
        end
      end
      WeakAuras.ToggleTutorials();
    end);
    
    local tutorialbg_l = tutorial:CreateTexture(nil, "BACKGROUND")
    tutorialbg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
    tutorialbg_l:SetTexCoord(0.235, 0.275, 0, 0.63)
    tutorialbg_l:SetPoint("RIGHT", tutorialbg, "LEFT")
    tutorialbg_l:SetWidth(10)
    tutorialbg_l:SetHeight(40)

    local tutorialbg_r = tutorial:CreateTexture(nil, "BACKGROUND")
    tutorialbg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
    tutorialbg_r:SetTexCoord(0.72, 0.76, 0, 0.63)
    tutorialbg_r:SetPoint("LEFT", tutorialbg, "RIGHT")
    tutorialbg_r:SetWidth(10)
    tutorialbg_r:SetHeight(40)
  end
  
  local container = AceGUI:Create("InlineGroup");
  container.frame:SetParent(frame);
  container.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 12);
  container.frame:SetPoint("TOPLEFT", frame, "TOPRIGHT", -423, -10);
  container.frame:Show();
  container.titletext:Hide();
  frame.container = container;
  
  local texturePick = AceGUI:Create("InlineGroup");
  texturePick.frame:SetParent(frame);
  texturePick.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 42);
  texturePick.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 17, -10);
  texturePick.frame:Hide();
  texturePick:SetLayout("flow");
  frame.texturePick = texturePick;
  texturePick.children = {};
  texturePick.categories = {};
  
  local texturePickDropdown = AceGUI:Create("DropdownGroup");
  texturePickDropdown:SetLayout("fill");
  texturePickDropdown.width = "fill";
  texturePickDropdown:SetHeight(390);
  texturePick:SetLayout("fill");
  texturePick:AddChild(texturePickDropdown);
  texturePickDropdown.list = {};
  texturePickDropdown:SetGroupList(texturePickDropdown.list);
  
  local texturePickScroll = AceGUI:Create("ScrollFrame");
  texturePickScroll:SetWidth(540);
  texturePickScroll:SetLayout("flow");
  texturePickDropdown:AddChild(texturePickScroll);
  
  local function texturePickGroupSelected(widget, event, uniquevalue)
    texturePickScroll:ReleaseChildren();
    for texturePath, textureName in pairs(texture_types[uniquevalue]) do
      local textureWidget = AceGUI:Create("WeakAurasTextureButton");
      textureWidget:SetTexture(texturePath, textureName);
      textureWidget:SetClick(function()
        texturePick:Pick(texturePath);
      end);
      local d = texturePick.textureData;
      textureWidget:ChangeTexture(d.r, d.g, d.b, d.a, d.rotate, d.discrete_rotation, d.rotation, d.mirror, d.blendMode);
      texturePickScroll:AddChild(textureWidget);
      table.sort(texturePickScroll.children, function(a, b)
        local aPath, bPath = a:GetTexturePath(), b:GetTexturePath();
        local aNum, bNum = tonumber(aPath:match("%d+")), tonumber(bPath:match("%d+"));
        local aNonNumber, bNonNumber = aPath:match("[^%d]+"), bPath:match("[^%d]+")
        if(aNum and bNum and aNonNumber == bNonNumber) then
          return aNum < bNum;
        else
          return aPath < bPath;
        end
      end);
    end
    texturePick:Pick(texturePick.data[texturePick.field]);
  end
  
  texturePickDropdown:SetCallback("OnGroupSelected", texturePickGroupSelected)
  
  function texturePick.UpdateList(self)
    wipe(texturePickDropdown.list);
    for categoryName, category in pairs(texture_types) do
      local match = false;
      for texturePath, textureName in pairs(category) do
        if(texturePath == self.data[self.field]) then
          match = true;
          break;
        end
      end
      texturePickDropdown.list[categoryName] = (match and "|cFF80A0FF" or "")..categoryName;
    end
    texturePickDropdown:SetGroupList(texturePickDropdown.list);
  end
  
  function texturePick.Pick(self, texturePath)
    local pickedwidget;
    for index, widget in ipairs(texturePickScroll.children) do
      widget:ClearPick();
      if(widget:GetTexturePath() == texturePath) then
        pickedwidget = widget;
      end
    end
    if(pickedwidget) then
      pickedwidget:Pick();
    end
    if(self.data.controlledChildren) then
      setAll(self.data, {"region", self.field}, texturePath);
    else
      self.data[self.field] = texturePath;
    end
    if(type(self.data.id) == "string") then
      WeakAuras.Add(self.data);
      WeakAuras.SetIconNames(self.data);
      WeakAuras.SetThumbnail(self.data);
    end
    texturePick:UpdateList();
    local status = texturePickDropdown.status or texturePickDropdown.localstatus
    texturePickDropdown.dropdown:SetText(texturePickDropdown.list[status.selected]);
  end
  
  function texturePick.Open(self, data, field)
    self.data = data;
    self.field = field;
    if(data.controlledChildren) then
      self.givenPath = {};
      for index, childId in pairs(data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        if(childData) then
          self.givenPath[childId] = childData[field];
        end
      end
      local colorAll = getAll(data, {"region", "color"}) or {1, 1, 1, 1};
      self.textureData = {
        r = colorAll[1] or 1,
        g = colorAll[2] or 1,
        b = colorAll[3] or 1,
        a = colorAll[4] or 1,
        rotate = getAll(data, {"region", "rotate"}),
        discrete_rotation = getAll(data, {"region", "discrete_rotation"}) or 0,
        rotation = getAll(data, {"region", "rotation"}) or 0,
        mirror = getAll(data, {"region", "mirror"}),
        blendMode = getAll(data, {"region", "blendMode"}) or "ADD"
      };
    else
      self.givenPath = data[field];
      data.color = data.color or {};
      self.textureData = {
        r = data.color[1] or 1,
        g = data.color[2] or 1,
        b = data.color[3] or 1,
        a = data.color[4] or 1,
        rotate = data.rotate,
        discrete_rotation = data.discrete_rotation or 0,
        rotation = data.rotation or 0,
        mirror = data.mirror,
        blendMode = data.blendMode or "ADD"
      };
    end
    frame.container.frame:Hide();
    frame.buttonsContainer.frame:Hide();
    self.frame:Show();
    frame.window = "texture";
    local picked = false;
    local _, givenPath
    if(type(self.givenPath) == "string") then
      givenPath = self.givenPath;
    else
      _, givenPath = next(self.givenPath);
    end
    WeakAuras.debug(givenPath, 3);
    for categoryName, category in pairs(texture_types) do
      if not(picked) then
        for texturePath, textureName in pairs(category) do
          if(texturePath == givenPath) then
            texturePickDropdown:SetGroup(categoryName);
            self:Pick(givenPath);
            picked = true;
            break;
          end
        end
      end
    end
    if not(picked) then
      for categoryName, category in pairs(texture_types) do
        texturePickDropdown:SetGroup(categoryName);
        break;
      end
    end
  end
  
  function texturePick.Close()
    texturePick.frame:Hide();
    frame.buttonsContainer.frame:Show();
    frame.container.frame:Show();
    frame.window = "default";
    AceConfigDialog:Open("WeakAuras", container);
  end
  
  function texturePick.CancelClose()
    if(texturePick.data.controlledChildren) then
      for index, childId in pairs(texturePick.data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        if(childData) then
          childData[texturePick.field] = texturePick.givenPath[childId];
          WeakAuras.Add(childData);
          WeakAuras.SetThumbnail(childData);
          WeakAuras.SetIconNames(childData);
        end
      end
    else
      texturePick:Pick(texturePick.givenPath);
    end
    texturePick.Close();
  end
  
  local texturePickCancel = CreateFrame("Button", nil, texturePick.frame, "UIPanelButtonTemplate")
  texturePickCancel:SetScript("OnClick", texturePick.CancelClose)
  texturePickCancel:SetPoint("BOTTOMRIGHT", -27, -23)
  texturePickCancel:SetHeight(20)
  texturePickCancel:SetWidth(100)
  texturePickCancel:SetText(L["Cancel"])
    
  local texturePickClose = CreateFrame("Button", nil, texturePick.frame, "UIPanelButtonTemplate")
  texturePickClose:SetScript("OnClick", texturePick.Close)
  texturePickClose:SetPoint("RIGHT", texturePickCancel, "LEFT", -10, 0)
  texturePickClose:SetHeight(20)
  texturePickClose:SetWidth(100)
  texturePickClose:SetText(L["Okay"])
  
  local iconPick = AceGUI:Create("InlineGroup");
  iconPick.frame:SetParent(frame);
  iconPick.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 30); -- 12
  iconPick.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 17, -10);
  iconPick.frame:Hide();
  iconPick:SetLayout("flow");
  frame.iconPick = iconPick;
  
  local iconPickScroll = AceGUI:Create("InlineGroup");
  iconPickScroll:SetWidth(540);
  iconPickScroll:SetLayout("flow");
  iconPickScroll.frame:SetParent(iconPick.frame);
  iconPickScroll.frame:SetPoint("BOTTOMLEFT", iconPick.frame, "BOTTOMLEFT", 10, 22); -- 30
  iconPickScroll.frame:SetPoint("TOPRIGHT", iconPick.frame, "TOPRIGHT", -10, -70);
  
  local function iconPickFill(subname, doSort)
    iconPickScroll:ReleaseChildren();

    local distances = {};
    local names = {};
    
    subname = tonumber(subname) and GetSpellInfo(tonumber(subname)) or subname;
    subname = subname:lower();
    
    local num = 0;
    if(subname ~= "") then
      for name, path in pairs(iconCache) do
        local bestDistance = math.huge;
        local bestName;
        if(name:lower():find(subname) or path:lower():find(subname)) then
          if(doSort) then
            local distance = Lev(name, path:sub(17));
            if(distances[path]) then
              if(distance < distances[path]) then
                names[path] = name;
                distances[path] = distance;
              end
            else
              names[path] = name;
              distances[path] = distance;
              num = num + 1;
            end
          else
            if(not names[path]) then
              names[path] = name;
              num = num + 1;
            end
          end
        end

        if(num >= 60) then
          break;
        end
      end

      for path, name in pairs(names) do
        local button = AceGUI:Create("WeakAurasIconButton");
        button:SetName(name);
        button:SetTexture(path);
        button:SetClick(function()
          iconPick:Pick(path);
        end);
        iconPickScroll:AddChild(button);
      end
    end
  end
  
  local iconPickInput = CreateFrame("EDITBOX", nil, iconPick.frame, "InputBoxTemplate");
  iconPickInput:SetScript("OnTextChanged", function(...) iconPickFill(iconPickInput:GetText(), false); end);
  iconPickInput:SetScript("OnEnterPressed", function(...) iconPickFill(iconPickInput:GetText(), true); end);
  iconPickInput:SetScript("OnEscapePressed", function(...) iconPickInput:SetText(""); iconPickFill(iconPickInput:GetText(), true); end);
  iconPickInput:SetWidth(170);
  iconPickInput:SetHeight(15);
  iconPickInput:SetPoint("TOPRIGHT", iconPick.frame, "TOPRIGHT", -12, -65);
  WeakAuras.iconPickInput = iconPickInput;
  
  local iconPickInputLabel = iconPickInput:CreateFontString(nil, "OVERLAY", "GameFontNormal");
  iconPickInputLabel:SetText(L["Search"]);
  iconPickInputLabel:SetJustifyH("RIGHT");
  iconPickInputLabel:SetPoint("BOTTOMLEFT", iconPickInput, "TOPLEFT", 0, 5);
  
  local iconPickIcon = AceGUI:Create("WeakAurasIconButton");
  iconPickIcon.frame:Disable();
  iconPickIcon.frame:SetParent(iconPick.frame);
  iconPickIcon.frame:SetPoint("TOPLEFT", iconPick.frame, "TOPLEFT", 15, -30);
  
  local iconPickIconLabel = iconPickInput:CreateFontString(nil, "OVERLAY", "GameFontNormalHuge");
  iconPickIconLabel:SetNonSpaceWrap("true");
  iconPickIconLabel:SetJustifyH("LEFT");
  iconPickIconLabel:SetPoint("LEFT", iconPickIcon.frame, "RIGHT", 5, 0);
  iconPickIconLabel:SetPoint("RIGHT", iconPickInput, "LEFT", -50, 0);
  
  function iconPick.Pick(self, texturePath)
    if(self.data.controlledChildren) then
      for index, childId in pairs(self.data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        if(childData) then
          childData[self.field] = texturePath;
          WeakAuras.Add(childData);
          WeakAuras.SetThumbnail(childData);
          WeakAuras.SetIconNames(childData);
        end
      end
    else
      self.data[self.field] = texturePath;
      WeakAuras.Add(self.data);
      WeakAuras.SetThumbnail(self.data);
      WeakAuras.SetIconNames(self.data);
    end
    local success = iconPickIcon:SetTexture(texturePath) and texturePath;
    if(success) then
      iconPickIconLabel:SetText(texturePath:sub(17));
    else
      iconPickIconLabel:SetText();
    end
  end
  
  function iconPick.Open(self, data, field)
    self.data = data;
    self.field = field;
    if(data.controlledChildren) then
      self.givenPath = {};
      for index, childId in pairs(data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        if(childData) then
          self.givenPath[childId] = childData[field];
        end
      end
    else
      self.givenPath = self.data[self.field];
    end
    -- iconPick:Pick(self.givenPath);
    frame.container.frame:Hide();
    frame.buttonsContainer.frame:Hide();
    self.frame:Show();
    frame.window = "icon";
    iconPickInput:SetText("");
  end
  
  function iconPick.Close()
    iconPick.frame:Hide();
    frame.container.frame:Show();
    frame.buttonsContainer.frame:Show();
    frame.window = "default";
    AceConfigDialog:Open("WeakAuras", container);
  end
  
  function iconPick.CancelClose()
    if(iconPick.data.controlledChildren) then
      for index, childId in pairs(iconPick.data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        if(childData) then
          childData[iconPick.field] = iconPick.givenPath[childId] or childData[iconPick.field];
          WeakAuras.Add(childData);
          WeakAuras.SetThumbnail(childData);
          WeakAuras.SetIconNames(childData);
        end
      end
    else
      iconPick:Pick(iconPick.givenPath);
    end
    iconPick.Close();
  end
  
  local iconPickCancel = CreateFrame("Button", nil, iconPick.frame, "UIPanelButtonTemplate");
  iconPickCancel:SetScript("OnClick", iconPick.CancelClose);
  iconPickCancel:SetPoint("bottomright", frame, "bottomright", -27, 11);
  iconPickCancel:SetHeight(20);
  iconPickCancel:SetWidth(100);
  iconPickCancel:SetText(L["Cancel"]);
  
  local iconPickClose = CreateFrame("Button", nil, iconPick.frame, "UIPanelButtonTemplate");
  iconPickClose:SetScript("OnClick", iconPick.Close);
  iconPickClose:SetPoint("RIGHT", iconPickCancel, "LEFT", -10, 0);
  iconPickClose:SetHeight(20);
  iconPickClose:SetWidth(100);
  iconPickClose:SetText(L["Okay"]);
  
  iconPickScroll.frame:SetPoint("BOTTOM", iconPickClose, "TOP", 0, 10);
  
  local modelPick = AceGUI:Create("InlineGroup");
  modelPick.frame:SetParent(frame);
  modelPick.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 87);
  modelPick.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 17, -10);
  modelPick.frame:Hide();
  modelPick:SetLayout("flow");
  frame.modelPick = modelPick;
  
  local modelPickZ = AceGUI:Create("Slider");
  modelPickZ:SetSliderValues(-2, 2, 0.05);
  modelPickZ:SetLabel(L["Z Offset"]);
  modelPickZ.frame:SetParent(modelPick.frame);
  modelPickZ:SetCallback("OnValueChanged", function()
    modelPick:Pick(nil, modelPickZ:GetValue());
  end);
  
  local modelPickX = AceGUI:Create("Slider");
  modelPickX:SetSliderValues(-2, 2, 0.05);
  modelPickX:SetLabel(L["X Offset"]);
  modelPickX.frame:SetParent(modelPick.frame);
  modelPickX:SetCallback("OnValueChanged", function()
    modelPick:Pick(nil, nil, modelPickX:GetValue());
  end);
  
  local modelPickY = AceGUI:Create("Slider");
  modelPickY:SetSliderValues(-2, 2, 0.05);
  modelPickY:SetLabel(L["Y Offset"]);
  modelPickY.frame:SetParent(modelPick.frame);
  modelPickY:SetCallback("OnValueChanged", function()
    modelPick:Pick(nil, nil, nil, modelPickY:GetValue());
  end);
  
  local modelTree = AceGUI:Create("TreeGroup");
  modelPick.modelTree = modelTree;
  modelPick.frame:SetScript("OnUpdate", function()
    local frameWidth = frame:GetWidth();
    local sliderWidth = (frameWidth - 50) / 3;
    
    modelTree:SetTreeWidth(frameWidth - 370);
    
    modelPickZ.frame:SetPoint("bottomleft", frame, "bottomleft", 15, 43);
    modelPickZ.frame:SetPoint("bottomright", frame, "bottomleft", 15 + sliderWidth, 43);
    
    modelPickX.frame:SetPoint("bottomleft", frame, "bottomleft", 25 + sliderWidth, 43);
    modelPickX.frame:SetPoint("bottomright", frame, "bottomleft", 25 + (2 * sliderWidth), 43);
    
    modelPickY.frame:SetPoint("bottomleft", frame, "bottomleft", 35 + (2 * sliderWidth), 43);
    modelPickY.frame:SetPoint("bottomright", frame, "bottomleft", 35 + (3 * sliderWidth), 43);
  end);
  modelPick:SetLayout("fill");
  modelTree:SetTree(WeakAuras.ModelPaths);
  modelTree:SetCallback("OnGroupSelected", function(self, event, value)
    local path = string.gsub(value, "\001", "/");
    if(string.lower(string.sub(path, -3, -1)) == ".m2") then
      local model_path = path;
      modelPick:Pick(model_path);
    end
  end);
  modelPick:AddChild(modelTree);
  
  local model = CreateFrame("PlayerModel", nil, modelPick.content);
  model:SetAllPoints(modelTree.content);
  model:SetFrameStrata("FULLSCREEN");
  modelPick.model = model;
  
  function modelPick.Pick(self, model_path, model_z, model_x, model_y)
    model_path = model_path or self.data.model_path;
    model_z = model_z or self.data.model_z;
    model_x = model_x or self.data.model_x;
    model_y = model_y or self.data.model_y;
    
  if tonumber(model_path) then
    self.model:SetDisplayInfo(tonumber(model_path))
  else
    self.model:SetModel(model_path);
  end
    self.model:SetPosition(model_z,model_x, model_y);
    self.model:SetFacing(rad(self.data.rotation));
    if(self.data.controlledChildren) then
      for index, childId in pairs(self.data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        if(childData) then
          childData.model_path = model_path;
          childData.model_z = model_z;
          childData.model_x = model_x;
          childData.model_y = model_y;
          WeakAuras.Add(childData);
          WeakAuras.SetThumbnail(childData);
          WeakAuras.SetIconNames(childData);
        end
      end
    else
      self.data.model_path = model_path;
      self.data.model_z = model_z;
      self.data.model_x = model_x;
      self.data.model_y = model_y;
      WeakAuras.Add(self.data);
      WeakAuras.SetThumbnail(self.data);
      WeakAuras.SetIconNames(self.data);
    end
  end
  
  function modelPick.Open(self, data)
    self.data = data;
  if tonumber(data.model_path) then
    model:SetDisplayInfo(tonumber(data.model_path))
  else
    model:SetModel(data.model_path);
  end
    self.model:SetPosition(data.model_z, data.model_x, data.model_y);
    self.model:SetFacing(rad(data.rotation));
    
    modelPickZ:SetValue(data.model_z);
    modelPickZ.editbox:SetText(("%.2f"):format(data.model_z));
    modelPickX:SetValue(data.model_x);
    modelPickX.editbox:SetText(("%.2f"):format(data.model_x));
    modelPickY:SetValue(data.model_y);
    modelPickY.editbox:SetText(("%.2f"):format(data.model_y));
    
    if(data.controlledChildren) then
      self.givenModel = {};
      self.givenZ = {};
      self.givenX = {};
      self.givenY = {};
      for index, childId in pairs(data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        if(childData) then
          self.givenModel[childId] = childData.model_path;
          self.givenZ[childId] = childData.model_z;
          self.givenX[childId] = childData.model_x;
          self.givenY[childId] = childData.model_y;
        end
      end
    else
      self.givenModel = data.model_path;
      self.givenZ = data.model_z;
      self.givenX = data.model_x;
      self.givenY = data.model_y;
    end
    frame.container.frame:Hide();
    frame.buttonsContainer.frame:Hide();
    self.frame:Show();
    frame.window = "model";
  end
  
  function modelPick.Close()
    modelPick.frame:Hide();
    frame.container.frame:Show();
    frame.buttonsContainer.frame:Show();
    frame.window = "default";
    AceConfigDialog:Open("WeakAuras", container);
  end
  
  function modelPick.CancelClose(self)
    if(modelPick.data.controlledChildren) then
      for index, childId in pairs(modelPick.data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        if(childData) then
          childData.model_path = modelPick.givenModel[childId];
          childData.model_z = modelPick.givenZ[childId];
          childData.model_x = modelPick.givenX[childId];
          childData.model_y = modelPick.givenY[childId];
          WeakAuras.Add(childData);
          WeakAuras.SetThumbnail(childData);
          WeakAuras.SetIconNames(childData);
        end
      end
    else
      modelPick:Pick(modelPick.givenPath, modelPick.givenZ, modelPick.givenX, modelPick.givenY);
    end
    modelPick.Close();
  end
  
  local modelPickCancel = CreateFrame("Button", nil, modelPick.frame, "UIPanelButtonTemplate");
  modelPickCancel:SetScript("OnClick", modelPick.CancelClose);
  modelPickCancel:SetPoint("bottomright", frame, "bottomright", -27, 16);
  modelPickCancel:SetHeight(20);
  modelPickCancel:SetWidth(100);
  modelPickCancel:SetText(L["Cancel"]);
  
  local modelPickClose = CreateFrame("Button", nil, modelPick.frame, "UIPanelButtonTemplate");
  modelPickClose:SetScript("OnClick", modelPick.Close);
  modelPickClose:SetPoint("RIGHT", modelPickCancel, "LEFT", -10, 0);
  modelPickClose:SetHeight(20);
  modelPickClose:SetWidth(100);
  modelPickClose:SetText(L["Okay"]);
  
  local importexport = AceGUI:Create("InlineGroup");
  importexport.frame:SetParent(frame);
  importexport.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 12);
  importexport.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 17, -10);
  importexport.frame:Hide();
  importexport:SetLayout("fill");
  frame.importexport = importexport;
  
  local importexportbox = AceGUI:Create("MultiLineEditBox");
  importexportbox:SetWidth(400);
  importexportbox.button:Hide();
  importexport:AddChild(importexportbox);
  
  local importexportClose = CreateFrame("Button", nil, importexport.frame, "UIPanelButtonTemplate");
  importexportClose:SetScript("OnClick", function() importexport:Close() end);
  importexportClose:SetPoint("BOTTOMRIGHT", -27, 13);
  importexportClose:SetHeight(20);
  importexportClose:SetWidth(100);
  importexportClose:SetText(L["Done"])
  
  function importexport.Open(self, mode, id)
    if(frame.window == "texture") then
      frame.texturePick:CancelClose();
    elseif(frame.window == "icon") then
      frame.iconPick:CancelClose();
    elseif(frame.window == "model") then
      frame.modelPick:CancelClose();
    end
    frame.container.frame:Hide();
    frame.buttonsContainer.frame:Hide();
    self.frame:Show();
    frame.window = "importexport";
    if(mode == "export" or mode == "table") then
      if(id) then
        local displayStr;
        if(mode == "export") then
          displayStr = WeakAuras.DisplayToString(id, true);
        elseif(mode == "table") then
          displayStr = WeakAuras.DisplayToTableString(id);
        end
        importexportbox.editBox:SetScript("OnEscapePressed", function() importexport:Close(); end);
        importexportbox.editBox:SetScript("OnChar", function() importexportbox:SetText(displayStr); importexportbox.editBox:HighlightText(); end);
        importexportbox.editBox:SetScript("OnMouseUp", function() importexportbox.editBox:HighlightText(); end);
        importexportbox.editBox:SetScript("OnTextChanged", nil);
        importexportbox:SetLabel(id.." - "..#displayStr);
        importexportbox.button:Hide();
        importexportbox:SetText(displayStr);
        importexportbox.editBox:HighlightText();
        importexportbox.editBox:SetFocus();
      end
    elseif(mode == "import") then
      importexportbox.editBox:SetScript("OnEscapePressed", function() importexport:Close(); end);
      importexportbox.editBox:SetScript("OnChar", nil);
      importexportbox.editBox:SetScript("OnMouseUp", nil);
      importexportbox.editBox:SetScript("OnTextChanged", function()
        local str = importexportbox:GetText();
        importexportbox:SetLabel(""..#str);
        if(#str > 20) then
          WeakAuras.ImportString(str);
        end
      end);
      importexportbox:SetText("");
      importexportbox.editBox:SetFocus();
    end
  end
  
  function importexport.Close(self)
    importexportbox.editBox:ClearFocus();
    self.frame:Hide();
    frame.container.frame:Show();
    frame.buttonsContainer.frame:Show();
    frame.window = "default";
  end
  
  local texteditor = AceGUI:Create("InlineGroup");
  texteditor.frame:SetParent(frame);
  texteditor.frame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -17, 12);
  texteditor.frame:SetPoint("TOPLEFT", frame, "TOPLEFT", 17, -10);
  texteditor.frame:Hide();
  texteditor:SetLayout("fill");
  frame.texteditor = texteditor;
  
  local SharedMedia = LibStub("LibSharedMedia-3.0");
  
  local texteditorbox = AceGUI:Create("MultiLineEditBox");
  texteditorbox:SetWidth(400);
  texteditorbox.button:Hide();
  local fontPath = SharedMedia:Fetch("font", "Jack Input");
  if(fontPath) then
    texteditorbox.editBox:SetFont(fontPath, 12);
  end
  texteditor:AddChild(texteditorbox);
  
  local colorTable = {}
  colorTable[IndentationLib.tokens.TOKEN_SPECIAL] = "|c00ff3333"
  colorTable[IndentationLib.tokens.TOKEN_KEYWORD] = "|c004444ff"
  colorTable[IndentationLib.tokens.TOKEN_COMMENT_SHORT] = "|c0000aa00"
  colorTable[IndentationLib.tokens.TOKEN_COMMENT_LONG] = "|c0000aa00"
  colorTable[IndentationLib.tokens.TOKEN_NUMBER] = "|c00ff9900"
  colorTable[IndentationLib.tokens.TOKEN_STRING] = "|c00999999"
  
  local tableColor = "|c00ff3333"
  colorTable["..."] = tableColor
  colorTable["{"] = tableColor
  colorTable["}"] = tableColor
  colorTable["["] = tableColor
  colorTable["]"] = tableColor
  
  local arithmeticColor = "|c00ff3333"
  colorTable["+"] = arithmeticColor
  colorTable["-"] = arithmeticColor
  colorTable["/"] = arithmeticColor
  colorTable["*"] = arithmeticColor
  colorTable[".."] = arithmeticColor
  
  local logicColor1 = "|c00ff3333"
  colorTable["=="] = logicColor1
  colorTable["<"] = logicColor1
  colorTable["<="] = logicColor1
  colorTable[">"] = logicColor1
  colorTable[">="] = logicColor1
  colorTable["~="] = logicColor1
  
  local logicColor2 = "|c004444ff"
  colorTable["and"] = logicColor2
  colorTable["or"] = logicColor2
  colorTable["not"] = logicColor2
  
  colorTable[0] = "|r"
  
  IndentationLib.enable(texteditorbox.editBox, colorTable, 4);
  
  local texteditorCancel = CreateFrame("Button", nil, texteditor.frame, "UIPanelButtonTemplate");
  texteditorCancel:SetScript("OnClick", function() texteditor:CancelClose() end);
  texteditorCancel:SetPoint("BOTTOMRIGHT", -27, 13);
  texteditorCancel:SetHeight(20);
  texteditorCancel:SetWidth(100);
  texteditorCancel:SetText(L["Cancel"]);
  
  local texteditorClose = CreateFrame("Button", nil, texteditor.frame, "UIPanelButtonTemplate");
  texteditorClose:SetScript("OnClick", function() texteditor:Close() end);
  texteditorClose:SetPoint("RIGHT", texteditorCancel, "LEFT", -10, 0)
  texteditorClose:SetHeight(20);
  texteditorClose:SetWidth(100);
  texteditorClose:SetText(L["Done"]);
  
  local texteditorError = texteditor.frame:CreateFontString(nil, "OVERLAY");
  texteditorError:SetFont("Fonts\\FRIZQT__.TTF", 10)
  texteditorError:SetJustifyH("LEFT");
  texteditorError:SetJustifyV("TOP");
  texteditorError:SetTextColor(1, 0, 0);
  texteditorError:SetPoint("TOPLEFT", texteditorbox.frame, "BOTTOMLEFT", 5, 25);
  texteditorError:SetPoint("BOTTOMRIGHT", texteditorCancel, "TOPRIGHT");
  
  function texteditor.Open(self, data, path, enclose, addReturn)
    self.data = data;
    self.path = path;
    self.addReturn = addReturn;
    if(frame.window == "texture") then
      frame.texturePick:CancelClose();
    elseif(frame.window == "icon") then
      frame.iconPick:CancelClose();
    end
    frame.container.frame:Hide();
    frame.buttonsContainer.frame:Hide();
    self.frame:Show();
    frame.window = "texteditor";
    local title = (type(data.id) == "string" and data.id or L["Temporary Group"]).." -";
    for index, field in pairs(path) do
      if(type(field) == "number") then
        field = "Trigger "..field+1
      end
      title = title.." "..field:sub(1, 1):upper()..field:sub(2);
    end
    texteditorbox:SetLabel(title);
    texteditorbox.editBox:SetScript("OnEscapePressed", function() texteditor:CancelClose(); end);
    self.oldOnTextChanged = texteditorbox.editBox:GetScript("OnTextChanged");
    texteditorbox.editBox:SetScript("OnTextChanged", function(...)
      local str = texteditorbox.editBox:GetText();
      if not(str) then
        texteditorError:SetText("");
      else
        local _, errorString
        if(enclose) then
          _, errorString = loadstring("return function() "..str.." end");
        else
          _, errorString = loadstring("return "..str);
        end
        texteditorError:SetText(errorString or "");
      end
      self.oldOnTextChanged(...);
    end);
    if(data.controlledChildren) then
      local singleText;
      local sameTexts = true;
      local combinedText = "";
      for index, childId in pairs(data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        local text = valueFromPath(childData, path);
        if(addReturn and text and #text > 8) then
          text = text:sub(8);
        end
        if not(singleText) then
          singleText = text;
        else
          if not(singleText == text) then
            sameTexts = false;
          end
        end
        if not(combinedText == "") then
          combinedText = combinedText.."\n\n";
        end
        combinedText = combinedText.."--"..childId.."\n";
        combinedText = combinedText..(text or "");
      end
      if(sameTexts) then
        texteditorbox:SetText(singleText or "");
      else
        texteditorbox:SetText(combinedText);
      end
    else
      if(addReturn) then
        local value = valueFromPath(data, path);
        texteditorbox:SetText(value and #value > 8 and value:sub(8) or "");
      else
        texteditorbox:SetText(valueFromPath(data, path) or "");
      end
    end
    texteditorbox.editBox:SetFocus();
  end
  
  function texteditor.CancelClose(self)
    texteditorbox.editBox:SetScript("OnTextChanged", self.oldOnTextChanged);
    texteditorbox.editBox:ClearFocus();
    self.frame:Hide();
    frame.container.frame:Show();
    frame.buttonsContainer.frame:Show();
    frame.window = "default";
  end
  
  function texteditor.Close(self)
    if(self.data.controlledChildren) then
      for index, childId in pairs(self.data.controlledChildren) do
        local childData = WeakAuras.GetData(childId);
        if(self.addReturn) then
          valueToPath(childData, self.path, "return "..texteditorbox:GetText());
        else
          valueToPath(childData, self.path, texteditorbox:GetText());
        end
        WeakAuras.Add(childData);
      end
    else
      if(self.addReturn) then
        valueToPath(self.data, self.path, "return "..texteditorbox:GetText());
      else
        valueToPath(self.data, self.path, texteditorbox:GetText());
      end
      WeakAuras.Add(self.data);
    end
    
    texteditorbox.editBox:SetScript("OnTextChanged", self.oldOnTextChanged);
    texteditorbox.editBox:ClearFocus();
    self.frame:Hide();
    frame.container.frame:Show();
    frame.buttonsContainer.frame:Show();
    frame.window = "default";
    
    frame:RefreshPick();
  end
  
  local buttonsContainer = AceGUI:Create("InlineGroup");
  buttonsContainer:SetWidth(170);
  buttonsContainer.frame:SetParent(frame);
  buttonsContainer.frame:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 17, 12);
  buttonsContainer.frame:SetPoint("TOP", frame, "TOP", 0, -10);
  buttonsContainer.frame:SetPoint("right", container.frame, "left", -17);
  buttonsContainer.frame:Show();
  frame.buttonsContainer = buttonsContainer;
  
  local loadProgress = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
  loadProgress:SetPoint("TOP", buttonsContainer.frame, "TOP", 0, -4)
  loadProgress:SetText(L["Creating options: "].."0/0");
  frame.loadProgress = loadProgress;
  
  local filterInput = CreateFrame("editbox", "WeakAurasFilterInput", buttonsContainer.frame, "InputBoxTemplate");
  
  filterInput:SetAutoFocus(false);
  filterInput:SetScript("OnTextChanged", function(...) WeakAuras.SortDisplayButtons(filterInput:GetText()) end);
  filterInput:SetScript("OnEnterPressed", function(...) filterInput:ClearFocus() end);
  filterInput:SetScript("OnEscapePressed", function(...) filterInput:SetText(""); filterInput:ClearFocus() end);
  filterInput:SetWidth(150);
  filterInput:SetPoint("BOTTOMLEFT", buttonsContainer.frame, "TOPLEFT", 2, -18);
  filterInput:SetPoint("TOPLEFT", buttonsContainer.frame, "TOPLEFT", 2, -2);
  -- Fix from page 181-182 of World of Warcraft Programming: A Guide and Reference for Creating WoW Addon by James Whitehead
  -- @patch 6.0 compatibility quick fix
  if MAX_NUM_TALENTS then
  WeakAurasFilterInputMiddle:ClearAllPoints();
  WeakAurasFilterInputMiddle:SetPoint("BOTTOMLEFT", WeakAurasFilterInputLeft, "BOTTOMRIGHT");
  WeakAurasFilterInputMiddle:SetPoint("TOPRIGHT", WeakAurasFilterInputRight, "TOPLEFT");
  -- 
  WeakAurasFilterInputLeft:ClearAllPoints();
  WeakAurasFilterInputLeft:SetPoint("bottomleft", filterInput, "bottomleft");
  WeakAurasFilterInputLeft:SetPoint("topleft", filterInput, "topleft");
  WeakAurasFilterInputRight:ClearAllPoints();
  WeakAurasFilterInputRight:SetPoint("bottomright", filterInput, "bottomright");
  WeakAurasFilterInputRight:SetPoint("topright", filterInput, "topright");
  end
  filterInput:SetTextInsets(16, 0, 0, 0);
  local searchIcon = filterInput:CreateTexture(nil, "overlay");
  searchIcon:SetTexture("Interface\\Common\\UI-Searchbox-Icon");
  searchIcon:SetVertexColor(0.6, 0.6, 0.6);
  searchIcon:SetWidth(14);
  searchIcon:SetHeight(14);
  searchIcon:SetPoint("left", filterInput, "left", 3, -1);
  filterInput:SetFont("Fonts\\FRIZQT__.TTF", 10);
  frame.filterInput = filterInput;
  filterInput:Hide();
  
  local filterInputClear = CreateFrame("BUTTON", nil, buttonsContainer.frame);
  frame.filterInputClear = filterInputClear;
  filterInputClear:SetWidth(12);
  filterInputClear:SetHeight(12);
  filterInputClear:SetPoint("left", filterInput, "right", 0, -1);
  filterInputClear:SetNormalTexture("Interface\\Common\\VoiceChat-Muted");
  filterInputClear:SetHighlightTexture("Interface\\BUTTONS\\UI-Panel-MinimizeButton-Highlight.blp");
  filterInputClear:SetScript("OnClick", function() filterInput:SetText(""); filterInput:ClearFocus() end);
  filterInputClear:Hide();
  
  local buttonsScroll = AceGUI:Create("ScrollFrame");
  buttonsScroll:SetLayout("AbsoluteList");
  buttonsScroll.width = "fill";
  buttonsScroll.height = "fill";
  buttonsContainer:SetLayout("fill");
  buttonsContainer:AddChild(buttonsScroll);
  buttonsScroll.DeleteChild = function(self, delete)
    for index, widget in ipairs(buttonsScroll.children) do
      if(widget == delete) then
        tremove(buttonsScroll.children, index);
      end
    end
    delete:OnRelease();
    buttonsScroll:DoLayout();
  end
  frame.buttonsScroll = buttonsScroll;
  
  function buttonsScroll:IsChildInView(child)
    if(child) then
      if not(child.GetParent) then
        child = child.frame;
      end
      if(child:GetParent() == buttonsScroll.content) then
        if(child:IsVisible()) then
          local _, _, _, _, childTop = child:GetPoint(1);
          childTop = childTop * -1;
          local childBottom = childTop + child:GetHeight();
          local scrollTop, scrollBottom = self:GetScrollPos();
          if(childTop < scrollTop) then
            return "above";
          elseif(childBottom > scrollBottom) then
            return "below";
          else
            return true;
          end
        else
          return "hidden";
        end
      else
        return nil;
      end
    else
      return nil;
    end
  end
  
  function buttonsScroll:GetScrollPos()
    local status = self.status or self.localstatus;
    return status.offset, status.offset + self.scrollframe:GetHeight();
  end
  
  function buttonsScroll:SetScrollPos(top, bottom)
    local status = self.status or self.localstatus;
    local viewheight = self.scrollframe:GetHeight();
    local height = self.content:GetHeight();
    local move;
    
    local viewtop = -1 * status.offset;
    local viewbottom = -1 * (status.offset + viewheight);
    if(top > viewtop) then
      move = top - viewtop;
    elseif(bottom < viewbottom) then
      move = bottom - viewbottom;
    else
      move = 0;
    end
    
    status.offset = status.offset - move;
    
    self.content:ClearAllPoints();
    self.content:SetPoint("TOPLEFT", 0, status.offset);
    self.content:SetPoint("TOPRIGHT", 0, status.offset);
    
    status.scrollvalue = status.offset / ((height - viewheight) / 1000.0);
    
    self:FixScroll();
  end
  
  local moversizer = CreateFrame("FRAME", nil, frame);
  frame.moversizer = moversizer;
  moversizer:SetBackdrop({
    edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
    edgeSize = 12,
    insets = {left = 0, right = 0, top = 0, bottom = 0}
  });
  moversizer:EnableMouse();
  moversizer:SetFrameStrata("HIGH");
  
  moversizer.bl = CreateFrame("FRAME", nil, moversizer);
  moversizer.bl:EnableMouse();
  moversizer.bl:SetWidth(16);
  moversizer.bl:SetHeight(16);
  moversizer.bl:SetPoint("BOTTOMLEFT", moversizer, "BOTTOMLEFT");
  moversizer.bl.l = moversizer.bl:CreateTexture(nil, "OVERLAY");
  moversizer.bl.l:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.bl.l:SetBlendMode("ADD");
  moversizer.bl.l:SetTexCoord(1, 0, 0.5, 0, 1, 1, 0.5, 1);
  moversizer.bl.l:SetPoint("BOTTOMLEFT", moversizer.bl, "BOTTOMLEFT", 3, 3);
  moversizer.bl.l:SetPoint("TOPRIGHT", moversizer.bl, "TOP");
  moversizer.bl.b = moversizer.bl:CreateTexture(nil, "OVERLAY");
  moversizer.bl.b:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.bl.b:SetBlendMode("ADD");
  moversizer.bl.b:SetTexCoord(0.5, 0, 0.5, 1, 1, 0, 1, 1);
  moversizer.bl.b:SetPoint("BOTTOMLEFT", moversizer.bl.l, "BOTTOMRIGHT");
  moversizer.bl.b:SetPoint("TOPRIGHT", moversizer.bl, "RIGHT");
  moversizer.bl.Highlight = function()
    moversizer.bl.l:Show();
    moversizer.bl.b:Show();
  end
  moversizer.bl.Clear = function()
    moversizer.bl.l:Hide();
    moversizer.bl.b:Hide();
  end
  moversizer.bl.Clear();
  
  moversizer.br = CreateFrame("FRAME", nil, moversizer);
  moversizer.br:EnableMouse();
  moversizer.br:SetWidth(16);
  moversizer.br:SetHeight(16);
  moversizer.br:SetPoint("BOTTOMRIGHT", moversizer, "BOTTOMRIGHT");
  moversizer.br.r = moversizer.br:CreateTexture(nil, "OVERLAY");
  moversizer.br.r:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.br.r:SetBlendMode("ADD");
  moversizer.br.r:SetTexCoord(1, 0, 0.5, 0, 1, 1, 0.5, 1);
  moversizer.br.r:SetPoint("BOTTOMRIGHT", moversizer.br, "BOTTOMRIGHT", -3, 3);
  moversizer.br.r:SetPoint("TOPLEFT", moversizer.br, "TOP");
  moversizer.br.b = moversizer.br:CreateTexture(nil, "OVERLAY");
  moversizer.br.b:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.br.b:SetBlendMode("ADD");
  moversizer.br.b:SetTexCoord(0, 0, 0, 1, 0.5, 0, 0.5, 1);
  moversizer.br.b:SetPoint("BOTTOMRIGHT", moversizer.br.r, "BOTTOMLEFT");
  moversizer.br.b:SetPoint("TOPLEFT", moversizer.br, "LEFT");
  moversizer.br.Highlight = function()
    moversizer.br.r:Show();
    moversizer.br.b:Show();
  end
  moversizer.br.Clear = function()
    moversizer.br.r:Hide();
    moversizer.br.b:Hide();
  end
  moversizer.br.Clear();
  
  moversizer.tl = CreateFrame("FRAME", nil, moversizer);
  moversizer.tl:EnableMouse();
  moversizer.tl:SetWidth(16);
  moversizer.tl:SetHeight(16);
  moversizer.tl:SetPoint("TOPLEFT", moversizer, "TOPLEFT");
  moversizer.tl.l = moversizer.tl:CreateTexture(nil, "OVERLAY");
  moversizer.tl.l:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.tl.l:SetBlendMode("ADD");
  moversizer.tl.l:SetTexCoord(0.5, 0, 0, 0, 0.5, 1, 0, 1);
  moversizer.tl.l:SetPoint("TOPLEFT", moversizer.tl, "TOPLEFT", 3, -3);
  moversizer.tl.l:SetPoint("BOTTOMRIGHT", moversizer.tl, "BOTTOM");
  moversizer.tl.t = moversizer.tl:CreateTexture(nil, "OVERLAY");
  moversizer.tl.t:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.tl.t:SetBlendMode("ADD");
  moversizer.tl.t:SetTexCoord(0.5, 0, 0.5, 1, 1, 0, 1, 1);
  moversizer.tl.t:SetPoint("TOPLEFT", moversizer.tl.l, "TOPRIGHT");
  moversizer.tl.t:SetPoint("BOTTOMRIGHT", moversizer.tl, "RIGHT");
  moversizer.tl.Highlight = function()
    moversizer.tl.l:Show();
    moversizer.tl.t:Show();
  end
  moversizer.tl.Clear = function()
    moversizer.tl.l:Hide();
    moversizer.tl.t:Hide();
  end
  moversizer.tl.Clear();
  
  moversizer.tr = CreateFrame("FRAME", nil, moversizer);
  moversizer.tr:EnableMouse();
  moversizer.tr:SetWidth(16);
  moversizer.tr:SetHeight(16);
  moversizer.tr:SetPoint("TOPRIGHT", moversizer, "TOPRIGHT");
  moversizer.tr.r = moversizer.tr:CreateTexture(nil, "OVERLAY");
  moversizer.tr.r:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.tr.r:SetBlendMode("ADD");
  moversizer.tr.r:SetTexCoord(0.5, 0, 0, 0, 0.5, 1, 0, 1);
  moversizer.tr.r:SetPoint("TOPRIGHT", moversizer.tr, "TOPRIGHT", -3, -3);
  moversizer.tr.r:SetPoint("BOTTOMLEFT", moversizer.tr, "BOTTOM");
  moversizer.tr.t = moversizer.tr:CreateTexture(nil, "OVERLAY");
  moversizer.tr.t:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.tr.t:SetBlendMode("ADD");
  moversizer.tr.t:SetTexCoord(0, 0, 0, 1, 0.5, 0, 0.5, 1);
  moversizer.tr.t:SetPoint("TOPRIGHT", moversizer.tr.r, "TOPLEFT");
  moversizer.tr.t:SetPoint("BOTTOMLEFT", moversizer.tr, "LEFT");
  moversizer.tr.Highlight = function()
    moversizer.tr.r:Show();
    moversizer.tr.t:Show();
  end
  moversizer.tr.Clear = function()
    moversizer.tr.r:Hide();
    moversizer.tr.t:Hide();
  end
  moversizer.tr.Clear();
  
  moversizer.l = CreateFrame("FRAME", nil, moversizer);
  moversizer.l:EnableMouse();
  moversizer.l:SetWidth(8);
  moversizer.l:SetPoint("TOPLEFT", moversizer.tl, "BOTTOMLEFT");
  moversizer.l:SetPoint("BOTTOMLEFT", moversizer.bl, "TOPLEFT");
  moversizer.l.l = moversizer.l:CreateTexture(nil, "OVERLAY");
  moversizer.l.l:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.l.l:SetBlendMode("ADD");
  moversizer.l.l:SetTexCoord(1, 0, 0, 0, 1, 1, 0, 1);
  moversizer.l.l:SetPoint("BOTTOMLEFT", moversizer.bl, "BOTTOMLEFT", 3, 3);
  moversizer.l.l:SetPoint("TOPRIGHT", moversizer.tl, "TOP", 0, -3);
  moversizer.l.Highlight = function()
    moversizer.l.l:Show();
  end
  moversizer.l.Clear = function()
    moversizer.l.l:Hide();
  end
  moversizer.l.Clear();
  
  moversizer.b = CreateFrame("FRAME", nil, moversizer);
  moversizer.b:EnableMouse();
  moversizer.b:SetHeight(8);
  moversizer.b:SetPoint("BOTTOMLEFT", moversizer.bl, "BOTTOMRIGHT");
  moversizer.b:SetPoint("BOTTOMRIGHT", moversizer.br, "BOTTOMLEFT");
  moversizer.b.b = moversizer.b:CreateTexture(nil, "OVERLAY");
  moversizer.b.b:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.b.b:SetBlendMode("ADD");
  moversizer.b.b:SetTexCoord(1, 0, 0, 0, 1, 1, 0, 1);
  moversizer.b.b:SetPoint("BOTTOMLEFT", moversizer.bl, "BOTTOMLEFT", 3, 3);
  moversizer.b.b:SetPoint("TOPRIGHT", moversizer.br, "RIGHT", -3, 0);
  moversizer.b.Highlight = function()
    moversizer.b.b:Show();
  end
  moversizer.b.Clear = function()
    moversizer.b.b:Hide();
  end
  moversizer.b.Clear();
  
  moversizer.r = CreateFrame("FRAME", nil, moversizer);
  moversizer.r:EnableMouse();
  moversizer.r:SetWidth(8);
  moversizer.r:SetPoint("BOTTOMRIGHT", moversizer.br, "TOPRIGHT");
  moversizer.r:SetPoint("TOPRIGHT", moversizer.tr, "BOTTOMRIGHT");
  moversizer.r.r = moversizer.r:CreateTexture(nil, "OVERLAY");
  moversizer.r.r:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.r.r:SetBlendMode("ADD");
  moversizer.r.r:SetPoint("BOTTOMRIGHT", moversizer.br, "BOTTOMRIGHT", -3, 3);
  moversizer.r.r:SetPoint("TOPLEFT", moversizer.tr, "TOP", 0, -3);
  moversizer.r.Highlight = function()
    moversizer.r.r:Show();
  end
  moversizer.r.Clear = function()
    moversizer.r.r:Hide();
  end
  moversizer.r.Clear();
  
  moversizer.t = CreateFrame("FRAME", nil, moversizer);
  moversizer.t:EnableMouse();
  moversizer.t:SetHeight(8);
  moversizer.t:SetPoint("TOPRIGHT", moversizer.tr, "TOPLEFT");
  moversizer.t:SetPoint("TOPLEFT", moversizer.tl, "TOPRIGHT");
  moversizer.t.t = moversizer.t:CreateTexture(nil, "OVERLAY");
  moversizer.t.t:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp");
  moversizer.t.t:SetBlendMode("ADD");
  moversizer.t.t:SetPoint("TOPRIGHT", moversizer.tr, "TOPRIGHT", -3, -3);
  moversizer.t.t:SetPoint("BOTTOMLEFT", moversizer.tl, "LEFT", 3, 0);
  moversizer.t.Highlight = function()
    moversizer.t.t:Show();
  end
  moversizer.t.Clear = function()
    moversizer.t.t:Hide();
  end
  moversizer.t.Clear();
  
  local mover = CreateFrame("FRAME", nil, moversizer);
  frame.mover = mover;
  mover:EnableMouse();
  mover.moving = {};
  mover.interims = {};
  mover.selfPointIcon = mover:CreateTexture();
  mover.selfPointIcon:SetTexture("Interface\\GLUES\\CharacterSelect\\Glues-AddOn-Icons.blp");
  mover.selfPointIcon:SetWidth(16);
  mover.selfPointIcon:SetHeight(16);
  mover.selfPointIcon:SetTexCoord(0, 0.25, 0, 1);
  mover.anchorPointIcon = mover:CreateTexture();
  mover.anchorPointIcon:SetTexture("Interface\\GLUES\\CharacterSelect\\Glues-AddOn-Icons.blp");
  mover.anchorPointIcon:SetWidth(16);
  mover.anchorPointIcon:SetHeight(16);
  mover.anchorPointIcon:SetTexCoord(0, 0.25, 0, 1);
  
  local moverText = mover:CreateFontString(nil, "OVERLAY", "GameFontNormal");
  mover.text = moverText;
  moverText:Hide();
  
  local sizerText = moversizer:CreateFontString(nil, "OVERLAY", "GameFontNormal");
  moversizer.text = sizerText;
  sizerText:Hide();
  
  moversizer.ScaleCorners = function(self, width, height)
    local limit = math.min(width, height) + 16;
    local size = 16;
    if(limit <= 40) then
      size = limit * (2/5);
    end
    moversizer.bl:SetWidth(size);
    moversizer.bl:SetHeight(size);
    moversizer.br:SetWidth(size);
    moversizer.br:SetHeight(size);
    moversizer.tr:SetWidth(size);
    moversizer.tr:SetHeight(size);
    moversizer.tl:SetWidth(size);
    moversizer.tl:SetHeight(size);
  end
  
  moversizer.ReAnchor = function(self)
    if(mover.moving.region) then
      self:AnchorPoints(mover.moving.region, mover.moving.data);
    end
  end
  
  moversizer.AnchorPoints = function(self, region, data)
    local xOff, yOff;
    mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff = region:GetPoint(1);
    mover:ClearAllPoints();
    moversizer:ClearAllPoints();
    if(data.regionType == "group") then
      mover:SetWidth(region.trx - region.blx);
      mover:SetHeight(region.try - region.bly);
      mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff + region.blx, yOff + region.bly);
    else
      mover:SetWidth(region:GetWidth());
      mover:SetHeight(region:GetHeight());
      mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff);
    end
    moversizer:SetPoint("BOTTOMLEFT", mover, "BOTTOMLEFT", -8, -8);
    moversizer:SetPoint("TOPRIGHT", mover, "TOPRIGHT", 8, 8);
    moversizer:ScaleCorners(region:GetWidth(), region:GetHeight());
  end
  
  moversizer.SetToRegion = function(self, region, data)
    mover.moving.region = region;
    mover.moving.data = data;
    local xOff, yOff;
    mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff = region:GetPoint(1);
    mover:ClearAllPoints();
    moversizer:ClearAllPoints();
    if(data.regionType == "group") then
      mover:SetWidth(region.trx - region.blx);
      mover:SetHeight(region.try - region.bly);
      mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff + region.blx, yOff + region.bly);
    else
      mover:SetWidth(region:GetWidth());
      mover:SetHeight(region:GetHeight());
      mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff);
    end
    moversizer:SetPoint("BOTTOMLEFT", mover, "BOTTOMLEFT", -8, -8);
    moversizer:SetPoint("TOPRIGHT", mover, "TOPRIGHT", 8, 8);
    moversizer:ScaleCorners(region:GetWidth(), region:GetHeight());
    
    mover.startMoving = function()
      WeakAuras.CancelAnimation("display", data.id, true, true, true, true, true);
      mover:ClearAllPoints();
      if(data.regionType == "group") then
        mover:SetPoint(mover.selfPoint, region, mover.anchorPoint, region.blx, region.bly);
      else
        mover:SetPoint(mover.selfPoint, region, mover.selfPoint);
      end
      region:StartMoving();
      mover.isMoving = true;
      mover.text:Show();
    end
    
    mover.doneMoving = function(self)
      region:StopMovingOrSizing();
      mover.isMoving = false;
      mover.text:Hide();
      
      if(data.xOffset and data.yOffset) then
        local selfX, selfY = mover.selfPointIcon:GetCenter();
        local anchorX, anchorY = mover.anchorPointIcon:GetCenter();
        local dX = selfX - anchorX;
        local dY = selfY - anchorY;
        data.xOffset = dX;
        data.yOffset = dY;
      end
      WeakAuras.Add(data);
      WeakAuras.SetThumbnail(data);
      region:SetPoint(self.selfPoint, self.anchor, self.anchorPoint, data.xOffset, data.yOffset);
      mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff = region:GetPoint(1);
      mover:ClearAllPoints();
      if(data.regionType == "group") then
        mover:SetWidth(region.trx - region.blx);
        mover:SetHeight(region.try - region.bly);
        mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff + region.blx, yOff + region.bly);
      else
        mover:SetWidth(region:GetWidth());
        mover:SetHeight(region:GetHeight());
        mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff);
      end
      if(data.parent) then
        local parentData = db.displays[data.parent];
        if(parentData) then
          WeakAuras.Add(parentData);
          WeakAuras.SetThumbnail(parentData);
        end
      end
      AceConfigDialog:Open("WeakAuras", container);
      WeakAuras.Animate("display", data.id, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true);
    end
    
    if(data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup") then
      mover:SetScript("OnMouseDown", nil);
      mover:SetScript("OnMouseUp", nil);
    else
      mover:SetScript("OnMouseDown", mover.startMoving);
      mover:SetScript("OnMouseUp", mover.doneMoving);
    end
    
    if(region:IsResizable()) then
      moversizer.startSizing = function(point)
        mover.isMoving = true;
        WeakAuras.CancelAnimation("display", data.id, true, true, true, true, true);
        local rSelfPoint, rAnchor, rAnchorPoint, rXOffset, rYOffset = region:GetPoint(1);
        region:StartSizing(point);
        local textpoint, anchorpoint;
        if(point:find("BOTTOM")) then textpoint = "TOP"; anchorpoint = "BOTTOM";
        elseif(point:find("TOP")) then textpoint = "BOTTOM"; anchorpoint = "TOP";
        elseif(point:find("LEFT")) then textpoint = "RIGHT"; anchorpoint = "LEFT";
        elseif(point:find("RIGHT")) then textpoint = "LEFT"; anchorpoint = "RIGHT"; end
        moversizer.text:ClearAllPoints();
        moversizer.text:SetPoint(textpoint, moversizer, anchorpoint);
        moversizer.text:Show();
        mover:SetAllPoints(region);
        moversizer:SetScript("OnUpdate", function()
          moversizer.text:SetText(("(%.2f, %.2f)"):format(region:GetWidth(), region:GetHeight()));
          if(data.width and data.height) then
            data.width = region:GetWidth();
            data.height = region:GetHeight();
          end
          WeakAuras.Add(data);
          region:ClearAllPoints();
          region:SetPoint(rSelfPoint, rAnchor, rAnchorPoint, rXOffset, rYOffset);
          moversizer:ScaleCorners(region:GetWidth(), region:GetHeight());
          AceConfigDialog:Open("WeakAuras", container);
        end);
      end
      
      moversizer.doneSizing = function()
        mover.isMoving = false;
        region:StopMovingOrSizing();
        WeakAuras.Add(data);
        WeakAuras.SetThumbnail(data);
        if(data.parent) then
          local parentData = db.displays[data.parent];
          WeakAuras.Add(parentData);
          WeakAuras.SetThumbnail(parentData);
        end
        moversizer.text:Hide();
        moversizer:SetScript("OnUpdate", nil);
        mover:ClearAllPoints();
        mover:SetWidth(region:GetWidth());
        mover:SetHeight(region:GetHeight());
        mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff);
        WeakAuras.Animate("display", data.id, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true);
      end
      
      moversizer.bl:SetScript("OnMouseDown", function() moversizer.startSizing("BOTTOMLEFT") end);
      moversizer.bl:SetScript("OnMouseUp", moversizer.doneSizing);
      moversizer.bl:SetScript("OnEnter", moversizer.bl.Highlight);
      moversizer.bl:SetScript("OnLeave", moversizer.bl.Clear);
      moversizer.b:SetScript("OnMouseDown", function() moversizer.startSizing("BOTTOM") end);
      moversizer.b:SetScript("OnMouseUp", moversizer.doneSizing);
      moversizer.b:SetScript("OnEnter", moversizer.b.Highlight);
      moversizer.b:SetScript("OnLeave", moversizer.b.Clear);
      moversizer.br:SetScript("OnMouseDown", function() moversizer.startSizing("BOTTOMRIGHT") end);
      moversizer.br:SetScript("OnMouseUp", moversizer.doneSizing);
      moversizer.br:SetScript("OnEnter", moversizer.br.Highlight);
      moversizer.br:SetScript("OnLeave", moversizer.br.Clear);
      moversizer.r:SetScript("OnMouseDown", function() moversizer.startSizing("RIGHT") end);
      moversizer.r:SetScript("OnMouseUp", moversizer.doneSizing);
      moversizer.r:SetScript("OnEnter", moversizer.r.Highlight);
      moversizer.r:SetScript("OnLeave", moversizer.r.Clear);
      moversizer.tr:SetScript("OnMouseDown", function() moversizer.startSizing("TOPRIGHT") end);
      moversizer.tr:SetScript("OnMouseUp", moversizer.doneSizing);
      moversizer.tr:SetScript("OnEnter", moversizer.tr.Highlight);
      moversizer.tr:SetScript("OnLeave", moversizer.tr.Clear);
      moversizer.t:SetScript("OnMouseDown", function() moversizer.startSizing("TOP") end);
      moversizer.t:SetScript("OnMouseUp", moversizer.doneSizing);
      moversizer.t:SetScript("OnEnter", moversizer.t.Highlight);
      moversizer.t:SetScript("OnLeave", moversizer.t.Clear);
      moversizer.tl:SetScript("OnMouseDown", function() moversizer.startSizing("TOPLEFT") end);
      moversizer.tl:SetScript("OnMouseUp", moversizer.doneSizing);
      moversizer.tl:SetScript("OnEnter", moversizer.tl.Highlight);
      moversizer.tl:SetScript("OnLeave", moversizer.tl.Clear);
      moversizer.l:SetScript("OnMouseDown", function() moversizer.startSizing("LEFT") end);
      moversizer.l:SetScript("OnMouseUp", moversizer.doneSizing);
      moversizer.l:SetScript("OnEnter", moversizer.l.Highlight);
      moversizer.l:SetScript("OnLeave", moversizer.l.Clear);
      
      moversizer.bl:Show();
      moversizer.b:Show();
      moversizer.br:Show();
      moversizer.r:Show();
      moversizer.tr:Show();
      moversizer.t:Show();
      moversizer.tl:Show();
      moversizer.l:Show();
    else
      moversizer.bl:Hide();
      moversizer.b:Hide();
      moversizer.br:Hide();
      moversizer.r:Hide();
      moversizer.tr:Hide();
      moversizer.t:Hide();
      moversizer.tl:Hide();
      moversizer.l:Hide();
    end
    moversizer:Show();
  end
  
  local function EnsureTexture(self, texture)
    if(texture) then
      return texture;
    else
      local ret = self:CreateTexture();
      ret:SetTexture("Interface\\GLUES\\CharacterSelect\\Glues-AddOn-Icons.blp");
      ret:SetWidth(16);
      ret:SetHeight(16);
      ret:SetTexCoord(0, 0.25, 0, 1);
      ret:SetVertexColor(1, 1, 1, 0.25);
      return ret;
    end
  end
    
  mover:SetScript("OnUpdate", function(self, elaps)
    if(IsShiftKeyDown()) then
      self.goalAlpha = 0.1;
    else
      self.goalAlpha = 1;
    end
    
    if(self.currentAlpha ~= self.goalAlpha) then
      self.currentAlpha = self.currentAlpha or self:GetAlpha();
      local newAlpha = (self.currentAlpha < self.goalAlpha) and self.currentAlpha + (elaps * 4) or self.currentAlpha - (elaps * 4);
      local newAlpha = (newAlpha > 1 and 1) or (newAlpha < 0.1 and 0.1) or newAlpha;
      mover:SetAlpha(newAlpha);
      moversizer:SetAlpha(newAlpha);
      self.currentAlpha = newAlpha;
    end
      
    local region = self.moving.region;
    local data = self.moving.data;
    if not(self.isMoving) then
      self.selfPoint, self.anchor, self.anchorPoint = region:GetPoint(1);
    end
    self.selfPointIcon:ClearAllPoints();
    self.selfPointIcon:SetPoint("CENTER", region, self.selfPoint);
    local selfX, selfY = self.selfPointIcon:GetCenter();
    selfX, selfY = selfX or 0, selfY or 0;
    self.anchorPointIcon:ClearAllPoints();
    self.anchorPointIcon:SetPoint("CENTER", self.anchor, self.anchorPoint);
    local anchorX, anchorY = self.anchorPointIcon:GetCenter();
    anchorX, anchorY = anchorX or 0, anchorY or 0;
    if(data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup") then
      self.selfPointIcon:Hide();
      self.anchorPointIcon:Hide();
    else
      self.selfPointIcon:Show();
      self.anchorPointIcon:Show();
    end
    
    local dX = selfX - anchorX;
    local dY = selfY - anchorY;
    local distance = sqrt(dX^2 + dY^2);
    local angle = atan2(dY, dX);
    
    local numInterim = floor(distance/40);
    
    for index, texture in pairs(self.interims) do
      texture:Hide();
    end
    for i = 1, numInterim  do
      local x = (distance - (i * 40)) * cos(angle);
      local y = (distance - (i * 40)) * sin(angle);
      self.interims[i] = EnsureTexture(self, self.interims[i]);
      self.interims[i]:ClearAllPoints();
      self.interims[i]:SetPoint("CENTER", self.anchorPointIcon, "CENTER", x, y);
      self.interims[i]:Show();
    end
    
    self.text:SetText(("(%.2f, %.2f)"):format(dX, dY));
    local midx = (distance / 2) * cos(angle);
    local midy = (distance / 2) * sin(angle);
    self.text:SetPoint("CENTER", self.anchorPointIcon, "CENTER", midx, midy);
    if((midx > 0 and (self.text:GetRight() or 0) > (moversizer:GetLeft() or 0)) or (midx < 0 and (self.text:GetLeft() or 0) < (moversizer:GetRight() or 0))) then
      if(midy > 0 and (self.text:GetTop() or 0) > (moversizer:GetBottom() or 0)) then
        midy = midy - ((self.text:GetTop() or 0) - (moversizer:GetBottom() or 0));
      elseif(midy < 0 and (self.text:GetBottom() or 0) < (moversizer:GetTop() or 0)) then
        midy = midy + ((moversizer:GetTop() or 0) - (self.text:GetBottom() or 0));
      end
    end
    self.text:SetPoint("CENTER", self.anchorPointIcon, "CENTER", midx, midy);
  end);
  
  local newButton = AceGUI:Create("WeakAurasNewHeaderButton");
  newButton:SetText(L["New"]);
  newButton:SetClick(function() frame:PickOption("New") end);
  newButton.frame:SetScript("OnUpdate", function()
    if(pickonupdate) then
      frame:PickDisplay(pickonupdate);
      pickonupdate = nil;
    end
  end);
  frame.newButton = newButton;
  
  local numAddons = 0;
  for addon, addonData in pairs(WeakAuras.addons) do
    numAddons = numAddons + 1;
  end
  if(numAddons > 0) then
    local addonsButton = AceGUI:Create("WeakAurasNewHeaderButton");
    addonsButton:SetText(L["Addons"]);
    addonsButton:SetDescription(L["Manage displays defined by Addons"]);
    addonsButton:SetClick(function() frame:PickOption("Addons") end);
    frame.addonsButton = addonsButton;
  end
  
  local loadedButton = AceGUI:Create("WeakAurasLoadedHeaderButton");
  loadedButton:SetText(L["Loaded"]);
  loadedButton:Disable();
  loadedButton:EnableExpand();
  if(odb.loadedCollapse) then
    loadedButton:Collapse();
  else
    loadedButton:Expand();
  end
  loadedButton:SetOnExpandCollapse(function()
    if(loadedButton:GetExpanded()) then
      odb.loadedCollapse = nil;
    else
      odb.loadedCollapse = true;
    end
    WeakAuras.SortDisplayButtons()
  end);
  loadedButton:SetExpandDescription(L["Expand all loaded displays"]);
  loadedButton:SetCollapseDescription(L["Collapse all loaded displays"]);
  loadedButton:SetViewClick(function()
    if(loadedButton.view.func() == 2) then
      for id, child in pairs(displayButtons) do
        if(loaded[id] ~= nil) then
          child:PriorityHide(2);
        end
      end
    else
      for id, child in pairs(displayButtons) do
        if(loaded[id] ~= nil) then
          child:PriorityShow(2);
        end
      end
    end
  end);
  loadedButton:SetViewTest(function()
    local none, all = true, true;
    for id, child in pairs(displayButtons) do
      if(loaded[id] ~= nil) then
        if(child:GetVisibility() ~= 2) then
          all = false;
        end
        if(child:GetVisibility() ~= 0) then
          none = false;
        end
      end
    end
    if(all) then
      return 2;
    elseif(none) then
      return 0;
    else
      return 1;
    end
  end);
  loadedButton:SetViewDescription(L["Toggle the visibility of all loaded displays"]);
  frame.loadedButton = loadedButton;
  
  local unloadedButton = AceGUI:Create("WeakAurasLoadedHeaderButton");
  unloadedButton:SetText(L["Not Loaded"]);
  unloadedButton:Disable();
  unloadedButton:EnableExpand();
  if(odb.unloadedCollapse) then
    unloadedButton:Collapse();
  else
    unloadedButton:Expand();
  end
  unloadedButton:SetOnExpandCollapse(function()
    if(unloadedButton:GetExpanded()) then
      odb.unloadedCollapse = nil;
    else
      odb.unloadedCollapse = true;
    end
    WeakAuras.SortDisplayButtons()
  end);
  unloadedButton:SetExpandDescription(L["Expand all non-loaded displays"]);
  unloadedButton:SetCollapseDescription(L["Collapse all non-loaded displays"]);
  unloadedButton:SetViewClick(function()
    if(unloadedButton.view.func() == 2) then
      for id, child in pairs(displayButtons) do
        if(loaded[id] == nil) then
          child:PriorityHide(2);
        end
      end
    else
      for id, child in pairs(displayButtons) do
        if not(loaded[id] == nil) then
          child:PriorityShow(2);
        end
      end
    end
  end);
  unloadedButton:SetViewTest(function()
    local none, all = true, true;
    for id, child in pairs(displayButtons) do
      if(loaded[id] == nil) then
        if(child:GetVisibility() ~= 2) then
          all = false;
        end
        if(child:GetVisibility() ~= 0) then
          none = false;
        end
      end
    end
    if(all) then
      return 2;
    elseif(none) then
      return 0;
    else
      return 1;
    end
  end);
  unloadedButton:SetViewDescription(L["Toggle the visibility of all non-loaded displays"]);
  frame.unloadedButton = unloadedButton;
  
  frame.FillOptions = function(self, optionTable)
    AceConfig:RegisterOptionsTable("WeakAuras", optionTable);
    AceConfigDialog:Open("WeakAuras", container);
    container:SetTitle("");
  end
  
  frame.ClearPicks = function(self, except)
    frame.pickedDisplay = nil;
    frame.pickedOption = nil;
    wipe(tempGroup.controlledChildren);
    for id, button in pairs(displayButtons) do
      button:ClearPick();
    end
    newButton:ClearPick();
    if(frame.addonsButton) then
      frame.addonsButton:ClearPick();
    end
    loadedButton:ClearPick();
    unloadedButton:ClearPick();
    container:ReleaseChildren();
    self.moversizer:Hide();
  end
  
  frame.PickOption = function(self, option)
    self:ClearPicks();
    self.moversizer:Hide();
    self.pickedOption = option;
    if(option == "New") then
      newButton:Pick();
      
      local containerScroll = AceGUI:Create("ScrollFrame");
      containerScroll:SetLayout("flow");
      container:SetLayout("fill");
      container:AddChild(containerScroll);
      
      for regionType, regionData in pairs(regionOptions) do
        local button = AceGUI:Create("WeakAurasNewButton");
        button:SetTitle(regionData.displayName);
        if(type(regionData.icon) == "string") then
          button:SetIcon(regionData.icon);
        elseif(type(regionData.icon) == "function") then
          button:SetIcon(regionData.icon());
        end
        button:SetDescription(regionData.description);
        button:SetClick(function()
          local new_id = "New";
          local num = 2;
          while(db.displays[new_id]) do
            new_id = "New "..num;
            num = num + 1;
          end
          
          local data = {
            id = new_id,
            regionType = regionType,
            trigger = {
              type = "aura",
              unit = "player",
              debuffType = "HELPFUL"
            },
            load = {}
          };
          WeakAuras.Add(data);
          WeakAuras.NewDisplayButton(data);
        end);
        containerScroll:AddChild(button);
      end
      local importButton = AceGUI:Create("WeakAurasNewButton");
      importButton:SetTitle(L["Import"]);
      
      local data = {
        outline = false,
        color = {1, 1, 1, 1},
        justify = "CENTER",
        font = "Friz Quadrata TT",
        fontSize = 8,
        displayText = [[
b4vmErLxtfM
xu5fDEn1CEn
vmUmJyZ4hyY
DtnEnvBEnfz
EnfzErLxtjx
zNL2BUrvEWv
MxtfwDYfMyH
jNxtLgzEnLt
LDNx051u25L
tXmdmY4fDE5]];
      };
      
      local thumbnail = regionOptions["text"].createThumbnail(UIParent);
      regionOptions["text"].modifyThumbnail(UIParent, thumbnail, data);
      thumbnail.mask:SetPoint("BOTTOMLEFT", thumbnail, "BOTTOMLEFT", 3, 3);
      thumbnail.mask:SetPoint("TOPRIGHT", thumbnail, "TOPRIGHT", -3, -3);
      
      importButton:SetIcon(thumbnail);
      importButton:SetDescription(L["Import a display from an encoded string"]);
      importButton:SetClick(WeakAuras.ImportFromString);
      containerScroll:AddChild(importButton);
    elseif(option == "Addons") then
      frame.addonsButton:Pick();
      
      local containerScroll = AceGUI:Create("ScrollFrame");
      containerScroll:SetLayout("AbsoluteList");
      container:SetLayout("fill");
      container:AddChild(containerScroll);
      
      WeakAuras.CreateImportButtons();
      WeakAuras.SortImportButtons(containerScroll);
    else
      error("An options button other than New or Addons was selected... but there are no other options buttons!");
    end
  end
  
  frame.PickDisplay = function(self, id)
    self:ClearPicks();
    local data = WeakAuras.GetData(id);
    
    local function finishPicking()
      displayButtons[id]:Pick();
      self.pickedDisplay = id;
      local data = db.displays[id];
      WeakAuras.ReloadTriggerOptions(data);
      self:FillOptions(displayOptions[id]);
      WeakAuras.regions[id].region:Collapse();
      WeakAuras.regions[id].region:Expand();
      self.moversizer:SetToRegion(WeakAuras.regions[id].region, db.displays[id]);
      local _, _, _, _, yOffset = displayButtons[id].frame:GetPoint(1);
      self.buttonsScroll:SetScrollPos(yOffset, yOffset - 32);
      if(data.controlledChildren) then
        for index, childId in pairs(data.controlledChildren) do
          displayButtons[childId]:PriorityShow(1);
        end
      end
    end
    
    local list = {};
    local num = 0;
    if(data.controlledChildren) then
      for index, childId in pairs(data.controlledChildren) do
        if not(displayOptions[childId]) then
          list[childId] = WeakAuras.GetData(childId);
          num = num + 1;
        end
      end
    end
    WeakAuras.EnsureOptions(id);
    if(num > 1) then
      WeakAuras.BuildOptions(list, finishPicking);
    else
      finishPicking();
    end
  end
  
  frame.CenterOnPicked = function(self)
    if(self.pickedDisplay) then
      local centerId = type(self.pickedDisplay) == "string" and self.pickedDisplay or self.pickedDisplay.controlledChildren[1];
      
      if(displayButtons[centerId]) then
        local _, _, _, _, yOffset = displayButtons[centerId].frame:GetPoint(1);
        self.buttonsScroll:SetScrollPos(yOffset, yOffset - 32);
      end
    end
  end
  
  frame.PickDisplayMultiple = function(self, id)
    if not(self.pickedDisplay) then
      self:PickDisplay(id);
    else
      local wasGroup = false;
      if(type(self.pickedDisplay) == "string") then
        if(WeakAuras.GetData(self.pickedDisplay).controlledChildren) then
          wasGroup = true;
        elseif not(WeakAuras.IsDisplayPicked(id)) then
          tinsert(tempGroup.controlledChildren, self.pickedDisplay);
        end
      end
      if(wasGroup) then
        self:PickDisplay(id);
      elseif not(WeakAuras.IsDisplayPicked(id)) then
        self.pickedDisplay = tempGroup;
        WeakAuras.EnsureOptions(id);
        displayButtons[id]:Pick();
        tinsert(tempGroup.controlledChildren, id);
        WeakAuras.ReloadTriggerOptions(tempGroup);
        self:FillOptions(displayOptions[tempGroup.id]);
      end
    end
  end
  
  frame.RefreshPick = function(self)
    if(type(self.pickedDisplay) == "string") then
      WeakAuras.EnsureOptions(self.pickedDisplay);
      self:FillOptions(displayOptions[self.pickedDisplay]);
    else
      WeakAuras.EnsureOptions(tempGroup.id);
      self:FillOptions(displayOptions[tempGroup.id]);
    end
  end
  
  frame:SetClampedToScreen(true);
  local w,h = frame:GetSize();
  local left,right,top,bottom = w/2,-w/2,0,h-25
  frame:SetClampRectInsets(left,right,top,bottom);
  
  return frame;
end

function WeakAuras.TextEditor(...)
  frame.texteditor:Open(...);
end

function WeakAuras.ExportToString(id)
  frame.importexport:Open("export", id);
end

function WeakAuras.ExportToTable(id)
  frame.importexport:Open("table", id);
end

function WeakAuras.ImportFromString()
  frame.importexport:Open("import");
end

function WeakAuras.CloseImportExport()
  frame.importexport:Close();
end

function WeakAuras.ConvertDisplay(data, newType)
  local id = data.id;
  -- thumbnails[id].region:SetScript("OnUpdate", nil);
  thumbnails[id].region:Hide();
  thumbnails[id] = nil;
  
  WeakAuras.Convert(data, newType);
  displayButtons[id]:SetViewRegion(WeakAuras.regions[id].region);
  displayButtons[id]:Initialize();
  displayOptions[id] = nil;
  WeakAuras.AddOption(id, data);
  frame:FillOptions(displayOptions[id]);
  WeakAuras.UpdateDisplayButton(data);
  frame.mover.moving.region = WeakAuras.regions[id].region;
  WeakAuras.ResetMoverSizer();
end

function WeakAuras.NewDisplayButton(data)
  local id = data.id;
  WeakAuras.ScanForLoads();
  WeakAuras.EnsureDisplayButton(db.displays[id]);
  WeakAuras.UpdateDisplayButton(db.displays[id]);
  if(WeakAuras.regions[id].region.SetStacks) then
    WeakAuras.regions[id].region:SetStacks(1);
  end
  frame.buttonsScroll:AddChild(displayButtons[id]);
  WeakAuras.AddOption(id, data);
  WeakAuras.SetIconNames(data);
  WeakAuras.SortDisplayButtons();
  pickonupdate = id;
  displayButtons[id].callbacks.OnRenameClick();
end

function WeakAuras.UpdateGroupOrders(data)
  if(data.controlledChildren) then
    local total = #data.controlledChildren;
    for index, id in pairs(data.controlledChildren) do
      local button = WeakAuras.GetDisplayButton(id);
      button:SetGroupOrder(index, total);
    end
  end
end

local previousFilter;
function WeakAuras.SortDisplayButtons(filter, overrideReset)
  local recenter = false;
  filter = filter or (overrideReset and previousFilter or "");
  if(frame.filterInput:GetText() ~= filter) then
    frame.filterInput:SetText(filter);
  end
  if(previousFilter and previousFilter ~= "" and (filter == "" or not filter)) then
    recenter = true;
  end
  previousFilter = filter;
  filter = filter:lower();
  
  wipe(frame.buttonsScroll.children);
  tinsert(frame.buttonsScroll.children, frame.newButton);
  if(frame.addonsButton) then
    tinsert(frame.buttonsScroll.children, frame.addonsButton);
  end
  tinsert(frame.buttonsScroll.children, frame.loadedButton);
  local numLoaded = 0;
  local to_sort = {};
  local children = {};
  local containsFilter = false;
  for id, child in pairs(displayButtons) do
    containsFilter = false;
    local data = WeakAuras.GetData(id);
    if not(data) then
      print("No data for", id);
    else
      if(filter and data.controlledChildren) then
        for index, childId in pairs(data.controlledChildren) do
          if(childId:lower():find(filter)) then
            containsFilter = true;
            break;
          end
        end
      end
      if(
        frame.loadedButton:GetExpanded()
        and (not filter or id:lower():find(filter) or containsFilter)
      ) then
        child.frame:Show();
        local group = child:GetGroup();
        if(group) then
          if(loaded[group]) then
            if(loaded[id]) then
              child:EnableLoaded();
            else
              child:DisableLoaded();
            end
            children[group] = children[group] or {};
            tinsert(children[group], child);
          end
        else
          if(loaded[id] ~= nil) then
            if(loaded[id]) then
              child:EnableLoaded();
            else
              child:DisableLoaded();
            end
            tinsert(to_sort, child);
          end
        end
      else
        child.frame:Hide();
      end
    end
  end
  table.sort(to_sort, function(a, b) return a:GetTitle() < b:GetTitle() end);
  for _, child in ipairs(to_sort) do
    tinsert(frame.buttonsScroll.children, child);
    local controlledChildren = children[child:GetTitle()];
    if(controlledChildren) then
      table.sort(controlledChildren, function(a, b) return a:GetGroupOrder() < b:GetGroupOrder(); end);
      for _, groupchild in ipairs(controlledChildren) do
        if(child:GetExpanded()) then
          tinsert(frame.buttonsScroll.children, groupchild);
        else
          groupchild.frame:Hide();
        end
      end
    end
  end
  
  tinsert(frame.buttonsScroll.children, frame.unloadedButton);
  local numUnloaded = 0;
  wipe(to_sort);
  wipe(children);
  for id, child in pairs(displayButtons) do
    containsFilter = false;
    local data = WeakAuras.GetData(id);
    if(filter and data.controlledChildren) then
      for index, childId in pairs(data.controlledChildren) do
        if(childId:lower():find(filter)) then
          containsFilter = true;
          break;
        end
      end
    end
    if(
      frame.unloadedButton:GetExpanded()
      and (not filter or id:lower():find(filter) or containsFilter)
    ) then
      local group = child:GetGroup();
      if(group) then
        if not(loaded[group]) then
          if(loaded[id]) then
            child:EnableLoaded();
          else
            child:DisableLoaded();
          end
          children[group] = children[group] or {};
          tinsert(children[group], child);
        end
      else
        if(loaded[id] == nil) then
          child:DisableLoaded();
          tinsert(to_sort, child);
        end
      end
    else
      child.frame:Hide();
    end
  end
  table.sort(to_sort, function(a, b) return a:GetTitle() < b:GetTitle() end);
  for _, child in ipairs(to_sort) do
    tinsert(frame.buttonsScroll.children, child);
    local controlledChildren = children[child:GetTitle()];
    if(controlledChildren) then
      table.sort(controlledChildren, function(a, b) return a:GetGroupOrder() < b:GetGroupOrder(); end);
      for _, groupchild in ipairs(controlledChildren) do
        if(child:GetExpanded()) then
          tinsert(frame.buttonsScroll.children, groupchild);
        else
          groupchild.frame:Hide();
        end
      end
    end
  end
  
  frame.buttonsScroll:DoLayout();
  if(recenter) then
    frame:CenterOnPicked();
  end
end

WeakAuras.loadFrame:SetScript("OnEvent", function()
  WeakAuras.ScanForLoads();
  if(frame and frame:IsVisible()) then
    WeakAuras.SortDisplayButtons();
  end
end);

function WeakAuras.IsPickedMultiple()
  if(frame.pickedDisplay == tempGroup) then
    return true;
  else
    return false;
  end
end

function WeakAuras.IsDisplayPicked(id)
  if(frame.pickedDisplay == tempGroup) then
    for index, childId in pairs(tempGroup.controlledChildren) do
      if(id == childId) then
        return true;
      end
    end
    return false;
  else
    return frame.pickedDisplay == id;
  end
end

function WeakAuras.PickDisplay(id)
  frame:PickDisplay(id);
end

function WeakAuras.PickDisplayMultiple(id)
  frame:PickDisplayMultiple(id);
end

function WeakAuras.GetDisplayButton(id)
  if(id and displayButtons[id]) then
    return displayButtons[id];
  end
end

function WeakAuras.AddDisplayButton(data)
  WeakAuras.EnsureDisplayButton(data);
  WeakAuras.UpdateDisplayButton(data);
  frame.buttonsScroll:AddChild(displayButtons[data.id]);
  WeakAuras.AddOption(data.id, data);
  WeakAuras.SetIconNames(data);
  if(WeakAuras.regions[data.id] and WeakAuras.regions[data.id].region.SetStacks) then
    WeakAuras.regions[data.id].region:SetStacks(1);
  end
end

function WeakAuras.EnsureDisplayButton(data)
  local id = data.id;
  if not(displayButtons[id]) then
    displayButtons[id] = AceGUI:Create("WeakAurasDisplayButton");
    if(displayButtons[id]) then
      displayButtons[id]:SetData(data);
      displayButtons[id]:Initialize();
    else
      print("Error creating button for", id);
    end
  end
end

function WeakAuras.SetCopying(data)
  for id, button in pairs(displayButtons) do
    button:SetCopying(data);
  end
end

function WeakAuras.SetGrouping(data)
  for id, button in pairs(displayButtons) do
    button:SetGrouping(data);
  end
end

function WeakAuras.UpdateDisplayButton(data)
  local id = data.id;
  local button = displayButtons[id];
  if not(button) then
    error("Button for "..id.." was not found!");
  else
    if(regionOptions[data.regionType]) then
      button:SetIcon(WeakAuras.SetThumbnail(data));
    else
      button:SetIcon("Interface\\Icons\\INV_Misc_QuestionMark");
    end
    
  end
end

function WeakAuras.SetThumbnail(data)
  local regionType = data.regionType;
  local regionTypes = WeakAuras.regionTypes;
  if not(regionType) then
    error("Improper arguments to WeakAuras.SetThumbnail - regionType not defined");
  else
    if(regionTypes[regionType]) then
      local id = data.id;
      if not(id) then
        error("Improper arguments to WeakAuras.SetThumbnail - id not defined");
      else
        local button = displayButtons[id];
        local thumbnail, region;
        if(regionOptions[regionType].createThumbnail and regionOptions[regionType].modifyThumbnail) then
          if((not thumbnails[id]) or (not thumbnails[id].region) or thumbnails[id].regionType ~= regionType) then
            thumbnail = regionOptions[regionType].createThumbnail(button.frame, regionTypes[regionType].create);        
            thumbnails[id] = {
              regionType = regionType,
              region = thumbnail
            };
          else
            thumbnail = thumbnails[id].region;
          end
          WeakAuras.validate(data, regionTypes[regionType].default);
          regionOptions[regionType].modifyThumbnail(button.frame, thumbnail, data, regionTypes[regionType].modify);
        else
          thumbnail = regionOptions[regionType].icon;
        end
        
        return thumbnail;
      end
    else
      error("Improper arguments to WeakAuras.SetThumbnail - regionType \""..data.regionType.."\" is not supported and no custom region was supplied");
    end
  end
end

function WeakAuras.OpenTexturePick(data, field)
  frame.texturePick:Open(data, field);
end

function WeakAuras.OpenIconPick(data, field)
  frame.iconPick:Open(data, field);
end

function WeakAuras.OpenModelPick(data, field)
  if not(IsAddOnLoaded("WeakAurasModelPaths")) then
    local loaded, reason = LoadAddOn("WeakAurasModelPaths");
    if not(loaded) then
      print("|cff9900FF".."WeakAurasModelPaths"..FONT_COLOR_CODE_CLOSE.." could not be loaded: "..RED_FONT_COLOR_CODE.._G["ADDON_"..reason]);
      WeakAuras.ModelPaths = {};
    end
    frame.modelPick.modelTree:SetTree(WeakAuras.ModelPaths);
  end
  frame.modelPick:Open(data, field);
end

function WeakAuras.ResetMoverSizer()
  if(frame and frame.mover and frame.moversizer and frame.mover.moving.region and frame.mover.moving.data) then
    frame.moversizer:SetToRegion(frame.mover.moving.region, frame.mover.moving.data);
  end
end

function WeakAuras.CorrectAuraName(input)
  local spellId = tonumber(input);
  if(spellId) then
    local name, _, icon = GetSpellInfo(spellId);
    if(name) then
      iconCache[name] = icon;
      return name;
    else
      return "Invalid Spell ID";
    end
  else
	local spellLink = string.match(input, "Hspell:%d+")
	if spellLink then
		local spellId = tonumber((string.gsub(spellLink, "Hspell:", "")))
		if spellId then
			local name, _, icon = GetSpellInfo(spellId);
			if(name) then
			  iconCache[name] = icon;
			  return name;
			else
			  return "Invalid Spell Link";
			end
		end
	end
    local ret = WeakAuras.BestKeyMatch(input, iconCache);
    if(ret == "") then
      return "No Match Found";
    else
      return ret;
    end
  end
end

function WeakAuras.BestKeyMatch(nearkey, table)
  for key, value in pairs(table) do
    if(nearkey:lower() == key:lower()) then
      return key;
    end
  end
  local bestKey = "";
  local bestDistance = math.huge;
  local partialMatches = {};
  for key, value in pairs(table) do
    if(key:lower():find(nearkey:lower())) then
      partialMatches[key] = value;
    end
  end
  for key, value in pairs(partialMatches) do
    local distance = Lev(nearkey, key);
    if(distance < bestDistance) then
      bestKey = key;
      bestDistance = distance;
    end
  end
  return bestKey;
end

function WeakAuras.ShowCloneDialog(data)
  if(
    not(
      data.parent
      and WeakAuras.GetData(data.parent)
      and WeakAuras.GetData(data.parent).regionType == "dynamicgroup"
    )
    and not(odb.preventCloneDialog)
  ) then
    StaticPopupDialogs["WEAKAURAS_CLONE_OPTION_ENABLED"] = {
      text = L["Clone option enabled dialog"],
      button1 = L["Yes"],
      button2 = L["No"],
      button3 = L["Never"],
      OnAccept = function()
        local new_id = data.id.." Group";
        local num = 2;
        while(WeakAuras.GetData(new_id)) do
          new_id = "New "..num;
          num = num + 1;
        end
        
        local parentData = {
          id = new_id,
          regionType = "dynamicgroup",
          trigger = {},
          load = {}
        };
        WeakAuras.Add(parentData);
        WeakAuras.NewDisplayButton(parentData);
        
        tinsert(parentData.controlledChildren, data.id);
        data.parent = parentData.id;
        WeakAuras.Add(parentData);
        WeakAuras.Add(data);
        
        local button = WeakAuras.GetDisplayButton(data.id);
        button:SetGroup(parentData.id, true);
        button:SetGroupOrder(1, #parentData.controlledChildren);
        
        local parentButton = WeakAuras.GetDisplayButton(parentData.id);
        parentButton.callbacks.UpdateExpandButton();
        WeakAuras.UpdateDisplayButton(parentData);
        WeakAuras.ReloadGroupRegionOptions(parentData);
        WeakAuras.SortDisplayButtons();
        parentButton:Expand();
        
        pickonupdate = data.id;
      end,
      OnCancel = function()
        -- do nothing
      end,
      OnAlt = function()
        odb.preventCloneDialog = true
      end,
      hideOnEscape = true,
      whileDead = true,
      timeout = 0,
      preferredindex = STATICPOPUP_NUMDIALOGS
    };
    
    StaticPopup_Show("WEAKAURAS_CLONE_OPTION_ENABLED");
  end
end

function WeakAuras.ShowSpellIDDialog(trigger, id)
  if not(odb.preventSpellIDDialog) then
    StaticPopupDialogs["WEAKAURAS_SPELLID_CHECK"] = {
      text = L["Spell ID dialog"],
      button1 = L["Yes"],
      button2 = L["No"],
      button3 = L["Never"],
      OnAccept = function()
        trigger.fullscan = true;
        trigger.use_spellId = true;
        trigger.spellId = id;
        
        AceConfigDialog:Open("WeakAuras", frame.container);
      end,
      OnCancel = function()
        -- do nothing
      end,
      OnAlt = function()
        odb.preventSpellIDDialog = true
      end,
      hideOnEscape = true,
      whileDead = true,
      timeout = 0,
      preferredindex = STATICPOPUP_NUMDIALOGS
    };
    
    StaticPopup_Show("WEAKAURAS_SPELLID_CHECK");
  end
end

do
  local frameChooserFrame;
  local frameChooserBox;
  local oldFocus;
  local oldFocusName;
  
  function WeakAuras.StartFrameChooser(data, path)
    if not(frameChooserFrame) then
      frameChooserFrame = CreateFrame("frame");
      frameChooserBox = CreateFrame("frame", nil, frameChooserFrame);
      frameChooserBox:SetFrameStrata("TOOLTIP");
      frameChooserBox:SetBackdrop({
        edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
        edgeSize = 12,
        insets = {left = 0, right = 0, top = 0, bottom = 0}
      });
      frameChooserBox:SetBackdropBorderColor(0, 1, 0);
      frameChooserBox:Hide();
    end
    local givenValue = valueFromPath(data, path);
    
    frameChooserFrame:SetScript("OnUpdate", function()
      if(IsMouseButtonDown("RightButton")) then
        valueToPath(data, path, givenValue);
        AceConfigDialog:Open("WeakAuras", frame.container);
        WeakAuras.StopFrameChooser();
      elseif(IsMouseButtonDown("LeftButton") and oldFocusName) then
        WeakAuras.StopFrameChooser();
      else
        SetCursor("CAST_CURSOR");
        
        local focus = GetMouseFocus();
        local focusName;
        
        if(focus) then
          focusName = focus:GetName();
          if(focusName == "WorldFrame" or not focusName) then
            focusName = nil;
            for id, regionData in pairs(WeakAuras.regions) do
              if(regionData.region:IsVisible() and MouseIsOver(regionData.region)) then
                focus = regionData.region;
                focusName = "WeakAuras:"..id;
              end
            end
          end
          
          if(focus ~= oldFocus) then
            if(focusName) then
              frameChooserBox:SetPoint("bottomleft", focus, "bottomleft", -4, -4);
              frameChooserBox:SetPoint("topright", focus, "topright", 4, 4);
              frameChooserBox:Show();
            end
            
            if(focusName ~= oldFocusName) then
              valueToPath(data, path, focusName);
              oldFocusName = focusName;
              AceConfigDialog:Open("WeakAuras", frame.container);
            end
            oldFocus = focus;
          end
        end
        
        if not(focusName) then
          frameChooserBox:Hide();
        end
      end
    end);
  end
  
  function WeakAuras.StopFrameChooser()
    if(frameChooserFrame) then
      frameChooserFrame:SetScript("OnUpdate", nil);
      frameChooserBox:Hide();
    end
    ResetCursor();
  end
end

do
  local importAddonButtons = {};
  local importDisplayButtons = {};
  WeakAuras.importDisplayButtons = importDisplayButtons;
  
  local collisions = WeakAuras.collisions;

  function WeakAuras.CreateImportButtons()
    wipe(importAddonButtons);
    wipe(importDisplayButtons);
    for addonName, addonData in pairs(WeakAuras.addons) do
      local addonButton = AceGUI:Create("WeakAurasImportButton");
      importAddonButtons[addonName] = addonButton;
      addonButton:SetTitle(addonData.displayName);
      addonButton:SetIcon(addonData.icon);
      addonButton:SetDescription(addonData.description);
      addonButton:SetClick(function()
        if(addonButton.checkbox:GetChecked()) then
          for id, data in pairs(addonData.displays) do
            if not(data.parent) then
              local childButton = importDisplayButtons[id];
              childButton.checkbox:SetChecked(true);
              WeakAuras.EnableAddonDisplay(id);
            end
          end
          for id, data in pairs(addonData.displays) do
            if(data.parent) then
              local childButton = importDisplayButtons[id];
              childButton.checkbox:SetChecked(true);
              WeakAuras.EnableAddonDisplay(id);
            end
          end
        else
          for id, data in pairs(addonData.displays) do
            if not(data.parent) then
              local childButton = importDisplayButtons[id];
              childButton.checkbox:SetChecked(false);
              WeakAuras.DisableAddonDisplay(id);
            end
          end
          for id, data in pairs(addonData.displays) do
            if(data.parent) then
              local childButton = importDisplayButtons[id];
              childButton.checkbox:SetChecked(false);
              WeakAuras.DisableAddonDisplay(id);
            end
          end
        end
        WeakAuras.ResolveCollisions(function()
          for groupId, dataFromAddon in pairs(addonData.displays) do
            if(dataFromAddon.controlledChildren) then
              local data = WeakAuras.GetData(groupId);
              if(data) then
                for index, childId in pairs(data.controlledChildren) do
                  local childButton = WeakAuras.GetDisplayButton(childId);
                  childButton:SetGroup(groupId, data.regionType == "dynamicgroup");
                  childButton:SetGroupOrder(index, #data.controlledChildren);
                end
                
                local button = WeakAuras.GetDisplayButton(groupId);
                button.callbacks.UpdateExpandButton();
                WeakAuras.UpdateDisplayButton(data);
                WeakAuras.ReloadGroupRegionOptions(data);
              end
            end
          end
          
          WeakAuras.ScanForLoads();
          WeakAuras.SortDisplayButtons();
        end);
      end);
      
      local function UpdateAddonChecked()
        local shouldBeChecked = true;
        for id, data in pairs(addonData.displays) do
          if not(WeakAuras.IsDefinedByAddon(id)) then
            shouldBeChecked = false;
            break;
          end
        end
        addonButton.checkbox:SetChecked(shouldBeChecked);
      end
      
      local numAddonDisplays = 0;
      for id, data in pairs(addonData.displays) do
        if(data.controlledChildren) then
          numAddonDisplays = numAddonDisplays + 1;
          local groupButton = AceGUI:Create("WeakAurasImportButton");
          importDisplayButtons[id] = groupButton;
          
          groupButton:SetTitle(id);
          groupButton:SetDescription(data.desc);
          
          local numGroupDisplays = 0;
          
          local function UpdateGroupChecked()
            local shouldBeChecked = true;
            for index, childId in pairs(data.controlledChildren) do
              if not(WeakAuras.IsDefinedByAddon(childId)) then
                shouldBeChecked = false;
                break;
              end
            end
            groupButton.checkbox:SetChecked(shouldBeChecked);
            UpdateAddonChecked();
          end
          
          for index, childId in pairs(data.controlledChildren) do
            numGroupDisplays = numGroupDisplays + 1;
            numAddonDisplays = numAddonDisplays + 1;
            local childButton = AceGUI:Create("WeakAurasImportButton");
            importDisplayButtons[childId] = childButton;
            
            local data = WeakAuras.addons[addonName].displays[childId];
            
            childButton:SetTitle(childId);
            childButton:SetDescription(data.desc);
            childButton:SetExpandVisible(false);
            childButton:SetLevel(3);
            
            childButton:SetClick(function()
              if(childButton.checkbox:GetChecked()) then
                WeakAuras.EnableAddonDisplay(childId);
              else
                WeakAuras.DisableAddonDisplay(childId);
              end
              WeakAuras.ResolveCollisions(function()
                WeakAuras.ScanForLoads();
                WeakAuras.SortDisplayButtons();
                UpdateGroupChecked();
              end);
            end);
            childButton.updateChecked = UpdateGroupChecked;
            childButton.checkbox:SetChecked(WeakAuras.IsDefinedByAddon(childId));
          end
          
          groupButton:SetClick(function()
            if(groupButton.checkbox:GetChecked()) then
              WeakAuras.EnableAddonDisplay(id);
              for index, childId in pairs(data.controlledChildren) do
                local childButton = importDisplayButtons[childId];
                childButton.checkbox:SetChecked(true);
                WeakAuras.EnableAddonDisplay(childId);
              end
            else
              WeakAuras.DisableAddonDisplay(id);
              for index, childId in pairs(data.controlledChildren) do
                local childButton = importDisplayButtons[childId];
                childButton.checkbox:SetChecked(false);
                WeakAuras.DisableAddonDisplay(childId);
              end
            end
            WeakAuras.ResolveCollisions(function()
              local data = WeakAuras.GetData(id);
              if(data) then
                for index, childId in pairs(data.controlledChildren) do
                  local childButton = WeakAuras.GetDisplayButton(childId);
                  childButton:SetGroup(id, data.regionType == "dynamicgroup");
                  childButton:SetGroupOrder(index, #data.controlledChildren);
                end
                
                local button = WeakAuras.GetDisplayButton(id);
                button.callbacks.UpdateExpandButton();
                WeakAuras.UpdateDisplayButton(data);
                WeakAuras.ReloadGroupRegionOptions(data);
              end
              
              WeakAuras.ScanForLoads();
              WeakAuras.SortDisplayButtons();
              UpdateAddonChecked();
            end);
          end);
          groupButton.updateChecked = UpdateAddonChecked;
          groupButton:SetExpandVisible(true);
          if(numGroupDisplays > 0) then
            groupButton:EnableExpand();
            groupButton:SetOnExpandCollapse(WeakAuras.SortImportButtons);
          end
          groupButton:SetLevel(2);
          UpdateGroupChecked();
        elseif not(importDisplayButtons[id]) then
          numAddonDisplays = numAddonDisplays + 1;
          local displayButton = AceGUI:Create("WeakAurasImportButton");
          importDisplayButtons[id] = displayButton;
          
          displayButton:SetTitle(id);
          displayButton:SetDescription(data.desc);
          displayButton:SetExpandVisible(false);
          displayButton:SetLevel(2);
          
          displayButton:SetClick(function()
            if(displayButton.checkbox:GetChecked()) then
              WeakAuras.EnableAddonDisplay(id);
            else
              WeakAuras.DisableAddonDisplay(id);
            end
            WeakAuras.ResolveCollisions(function()
              WeakAuras.SortDisplayButtons()
              UpdateAddonChecked();
            end);
          end);
          displayButton.updateChecked = UpdateAddonChecked;
          displayButton.checkbox:SetChecked(WeakAuras.IsDefinedByAddon(id));
        end
      end
      
      addonButton:SetExpandVisible(true);
      if(numAddonDisplays > 0) then
        addonButton:EnableExpand();
        addonButton:SetOnExpandCollapse(WeakAuras.SortImportButtons);
      end
      addonButton:SetLevel(1);
      UpdateAddonChecked();
    end
  end
  
  local container = nil;
  function WeakAuras.SortImportButtons(newContainer)
    container = newContainer or container;
    wipe(container.children);
    local toSort = {};
    for addon, addonData in pairs(WeakAuras.addons) do
      container:AddChild(importAddonButtons[addon]);
      wipe(toSort);
      for id, data in pairs(addonData.displays) do
        if not(data.parent) then
          tinsert(toSort, id);
        end
      end
      table.sort(toSort, function(a, b) return a < b end);
      for index, id in ipairs(toSort) do
        if(importAddonButtons[addon]:GetExpanded()) then
          importDisplayButtons[id].frame:Show();
          container:AddChild(importDisplayButtons[id]);
        else
          importDisplayButtons[id].frame:Hide();
        end
        if(addonData.displays[id].controlledChildren) then
          for childIndex, childId in pairs(addonData.displays[id].controlledChildren) do
            if(importAddonButtons[addon]:GetExpanded() and importDisplayButtons[id]:GetExpanded()) then
              importDisplayButtons[childId].frame:Show();
              container:AddChild(importDisplayButtons[childId]);
            else
              importDisplayButtons[childId].frame:Hide();
            end
          end
        end
      end
    end
    
    container:DoLayout();
  end
  
  function WeakAuras.EnableAddonDisplay(id)
    if not(db.registered[id]) then
      local addon, data;
      for addonName, addonData in pairs(WeakAuras.addons) do
        if(addonData.displays[id]) then
          addon = addonName;
          data = {}
          WeakAuras.DeepCopy(addonData.displays[id], data);
          break;
        end
      end
      
      if(db.displays[id]) then
        -- ID collision
        collisions[id] = {addon, data};
      else
        db.registered[id] = addon;
        if(data.controlledChildren) then
          wipe(data.controlledChildren);
        end
        WeakAuras.Add(data);
        WeakAuras.SyncParentChildRelationships(true);
        WeakAuras.AddDisplayButton(data);
      end
    end
  end
  
  -- This function overrides the WeakAuras.CollisionResolved that is defined in WeakAuras.lua, ensuring that sidebar buttons are created properly after collision resolution
  function WeakAuras.CollisionResolved(addon, data, force)
    WeakAuras.EnableAddonDisplay(data.id);
  end

  function WeakAuras.DisableAddonDisplay(id)
    db.registered[id] = false;
    local data = WeakAuras.GetData(id);
    if(data) then
      local parentData;
      if(data.parent) then
        parentData = db.displays[data.parent];
      end
      
      if(data.controlledChildren) then
        for index, childId in pairs(data.controlledChildren) do
          local childButton = displayButtons[childId];
          if(childButton) then
            childButton:SetGroup();
          end
          local childData = db.displays[childId];
          if(childData) then
            childData.parent = nil;
          end
        end
      end
      
      WeakAuras.Delete(data);
      WeakAuras.SyncParentChildRelationships(true);
      frame.buttonsScroll:DeleteChild(displayButtons[id]);
      thumbnails[id].region:Hide();
      thumbnails[id] = nil;
      displayButtons[id] = nil;
      
      if(parentData and parentData.controlledChildren) then
        for index, childId in pairs(parentData.controlledChildren) do
          local childButton = displayButtons[childId];
          if(childButton) then
            childButton:SetGroupOrder(index, #parentData.controlledChildren);
          end
        end
        WeakAuras.Add(parentData);
        WeakAuras.ReloadGroupRegionOptions(parentData);
        WeakAuras.UpdateDisplayButton(parentData);
      end
    end
  end
end
